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| 01. A Weekly Reader | 3b Research and Information Fluency - locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. | 3d Model Digital-Age Work and Learning - model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning. |
| 02. Engage your class in | 2d Communication and Collaboration - contribute to project teams to produce original works or solve problems. | 2a Design and Develop Digital-Age Learning Experiences and Assessments - design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. |
| 03. Create collaborative lesson | 4a Critical Thinking, Problem Solving, and Decision Making - identify and define authentic problems and significant questions for investigation. | 1c Facilitate and Inspire Student Learning and Creativity - promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes. |
| 04. Layer up for learning | 6b Technology Operations and Concepts - select and use applications effectively and productively. | 4b Promote and Model Digital Citizenship and Responsibility - address the diverse needs of all learners by using learner-centered strategies providing equitable access to appropriate digital tools and resources. |
| 05. Civic duty with literacy - election sites | 5b Digital Citizenship - exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity. | 4a Promote and Model Digital Citizenship and Responsibility - advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources. |
| 06. Publish for your public - Blogs! | 5a Digital Citizenship - advocate and practice safe, legal, and responsible use of information and technology. | 4c Promote and Model Digital Citizenship and Responsibility - promote and model digital etiquette and responsible social interactions related to the use of technology and information. |
| 07. Join the World photography club | 1b Creativity and Innovation - create original works as a means of personal or group expression. | 1c Facilitate and Inspire Student Learning and Creativity - promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes. |
| 08. Tab up your iGoogle | 3c Research and Information Fluency - evaluate and select information sources and digital tools based on the appropriateness to specific tasks. | 3b Model Digital-Age Work and Learning - collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation. |
| 09. Sharing voices - VoiceThread | 4a Critical Thinking, Problem Solving, and Decision Making - identify and define authentic problems and significant questions for investigation. | 3d Model Digital-Age Work and Learning - model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning. |
| 10. Phone in your field trip - Picasa | 6d Technology Operations and Concepts - transfer current knowledge to learning of new technologies. | 3a Model Digital-Age Work and Learning - demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations. |
| 11. Knowledge by the unit | 2b Communication and Collaboration - communicate information and ideas effectively to multiple audiences using a variety of media and formats. | 2d Design and Develop Digital-Age Learning Experiences and Assessments - provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching. |
| 12. Its a statistical world - spreadsheets | 1c Creativity and Innovation - use models and simulations to explore complex systems and issues. | 1a Facilitate and Inspire Student Learning and Creativity - promote, support, and model creative and innovative thinking and inventiveness. |
| 13. Always know the "where" in what you learn | 2a Communication and Collaboration - interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. | 2b Design and Develop Digital-Age Learning Experiences and Assessments - develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress. |
| 14. From there to here in 3D- Google Earth | 2b Communication and Collaboration - communicate information and ideas effectively to multiple audiences using a variety of media and formats. | 1d Facilitate and Inspire Student Learning and Creativity - model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments. |
| 15. Send postcards from from the past | 1a Creativity and Innovation - apply existing knowledge to generate new ideas, products, or processes. | 3d Model Digital-Age Work and Learning - model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning. |
| 16. Publish poetry wiki quick | 2c Communication and Collaboration - develop cultural understanding and global awareness by engaging with learners of other cultures. | 4d Promote and Model Digital Citizenship and Responsibility - develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital-age communication and collaboration tools. |
| 17. Shake it up geology - Google Earth & USGS | 1d Creativity and Innovation - identify trends and forecast possibilities. | 2a Design and Develop Digital-Age Learning Experiences and Assessments - design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. |
| 18. Find that Passage - Book search | 3a Research and Information Fluency - plan strategies to guide inquiry. | 4a Promote and Model Digital Citizenship and Responsibility - advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources. |
| 19. Search ON - customized finds | 3a Research and Information Fluency - plan strategies to guide inquiry. | 3d Model Digital-Age Work and Learning - model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning. |
| 20. Promo with Animoto | 6d Technology Operations and Concepts - transfer current knowledge to learning of new technologies. | 3c Model Digital-Age Work and Learning - communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats. |
| 21. Present online at any time | 1b Creativity and Innovation - create original works as a means of personal or group expression. | 2d Design and Develop Digital-Age Learning Experiences and Assessments - provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching. |
| 22. Notebook Ready! | 3b Research and Information Fluency - locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. | 3d Model Digital-Age Work and Learning - model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning. |
| 23. Scholarly searches | 3c Research and Information Fluency - evaluate and select information sources and digital tools based on the appropriateness to specific tasks. | 5c Engage in Professional Growth and Leadership - evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning. |
| 24. Take a Moonwalk - and beyond | 1c Creativity and Innovation - use models and simulations to explore complex systems and issues. | 2a Design and Develop Digital-Age Learning Experiences and Assessments - design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. |
| 25. The sky's the limit - Google Earth | 1c Creativity and Innovation - use models and simulations to explore complex systems and issues. | 2a Design and Develop Digital-Age Learning Experiences and Assessments - design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. |
| 26. Outreach mapping | 2d Communication and Collaboration - contribute to project teams to produce original works or solve problems. | 4b Promote and Model Digital Citizenship and Responsibility - address the diverse needs of all learners by using learner-centered strategies providing equitable access to appropriate digital tools and resources. |
| 27. Time Travel - Google News Archive Search | 3c Research and Information Fluency - evaluate and select information sources and digital tools based on the appropriateness to specific tasks. | 4a Promote and Model Digital Citizenship and Responsibility - advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources. |
| 28. Your class as a news channel | 2a Communication and Collaboration - interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. | 3c Model Digital-Age Work and Learning - communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats. |
| 29. Each one teach one - Google Docs | 4b Critical Thinking, Problem Solving, and Decision Making - plan and manage activities to develop a solution or complete a project. | 2b Design and Develop Digital-Age Learning Experiences and Assessments - develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress. |
| 30. Follow the money - Google Finance | 4c Critical Thinking, Problem Solving, and Decision Making - collect and analyze data to identify solutions and/or make informed decisions. | 1c Facilitate and Inspire Student Learning and Creativity - promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes. |
| 31. Outbreak - Health watching | 4a Critical Thinking, Problem Solving, and Decision Making - identify and define authentic problems and significant questions for investigation. | 3d Model Digital-Age Work and Learning - model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning. |
| 32. Collaborative lab experiments | 4c Critical Thinking, Problem Solving, and Decision Making - collect and analyze data to identify solutions and/or make informed decisions. | 2a Design and Develop Digital-Age Learning Experiences and Assessments - design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. |
| 33. Learn online at any time | 5b Digital Citizenship - exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity. | 2c Design and Develop Digital-Age Learning Experiences and Assessments - customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources. |
| 34. Ask them what they think - using Google Forms | 6b Technology Operations and Concepts - select and use applications effectively and productively. | 5c Engage in Professional Growth and Leadership - evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning. |
| 35. Build it with SketchUp | 1c Creativity and Innovation - use models and simulations to explore complex systems and issues. | 2a Design and Develop Digital-Age Learning Experiences and Assessments - design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. |
| 36. 24/7 open house | 5d Digital Citizenship - exhibit leadership for digital citizenship. | 3b Model Digital-Age Work and Learning - collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation. |
| 37. Visit with the Ancients | 4b Critical Thinking, Problem Solving, and Decision Making - plan and manage activities to develop a solution or complete a project. | 1c Facilitate and Inspire Student Learning and Creativity - promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes. |
| 38. Get street smart - language learners | 2c Communication and Collaboration - develop cultural understanding and global awareness by engaging with learners of other cultures. | 4d Promote and Model Digital Citizenship and Responsibility - develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital-age communication and collaboration tools. |
| 39 Create collaborative art | 2d Communication and Collaboration - contribute to project teams to produce original works or solve problems. | 1d Facilitate and Inspire Student Learning and Creativity - model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments. |
| 40. Reflections via a cell phone | 5a Digital Citizenship - advocate and practice safe, legal, and responsible use of information and technology. | 4c Promote and Model Digital Citizenship and Responsibility - promote and model digital etiquette and responsible social interactions related to the use of technology and information. |