I've decided that, due to the slow speed and lack of capabilities if the Nintendo DSi Browser, primary development for TMJ will be moving to the Nintendo 3DS. Development can continue exactly as it has been with all the pre-planning, concept artwork, and story elements. Thus, nothing has to be scrapped. Elements of the game will still come to the Nintendo DSi, but the primary engine will not. I realize that the initial user base of the Nintendo 3DS will be much smaller, but I don't see any other way. Depending on the speed difference with the new browser, I would like the following features (and more): 1. Layered tile scrolling engine (i.e. foreground and background) 2. Graphical effects in battles like zooming and rotation 3. Customizable colors in clothing as seen with the Saviis 4. Animated tiles (i.e. flowing water, burning lanterns, etc.) I am going to continue engine and story development on Opera for the PC and run some speed tests on the Nintendo DSi. There will still be demos and mini-games for the Nintendo DSi as development continues. Since I have found that most of the graphics for characters and tiles were just lifted from other places and minimally recolored, those will have to be remade or heavily altered. The time for those redesigns should be negligible since it would've been done for characters, anyways, for the customizable clothes. (I will be reposting this as a blog on DSiPaint.com.) |
hmmm... how would the game work?... the 3DS' top screen is bigger than the bottom...would that mean we would have to modify the pictures?
sounds good. Btw, what program do you use to run AJAX files? I'm trying to run this on dreamweaver and it's being weird o.o
I run it in a Web browser. :-)
It's understandable that you have to use the more powerful browser to accomodate TMJ's complexity. The DSi Pain community won't be happy though. It gives more incentive to get a 3DS.