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Abilities

Noticed there is'nt an abilities page. Here you go. Me and Dawn where talking about abilities.
 
Aura: (obtainable- automatically learned by magic users at level 50)
  • Ability to cast magic using zero MP. Cast drain on yourself. If drain is cured, so is Aura
Revenge: (obtainable- automatically learned by physical users at level 50)
  • Attacks the enemy when they attack you (without waiting or taking a turn) Only attacks. Magic and specials etc. excluded
Idun's Bounty: (obtainable)
  • Increase your health by 50%
Idun's Sagacity: (obtainable)
  • Increase your MP by 50%
Defend: (automatically known by every user)
  • Brace yourself for the next strike you take (-50% Damage) Physical
Mental Brace: (automatically learned by every user at level 20)
  • Brace yourself for the next Magical strike (-50% Damage) Non-Physical
Pickpocket: (obtainable-automatically known by Hockfin)
  • Steal items from enemies
Mug: (automatically learned by any user when pickpocket is used successfully 100 times)
  • Deal attack damage and steal items from the enemy with chance of death
HeroDrive: (Similar to limit-break)
  • Allows any user to use a HeroDrive attack when the guage is full
Lock-On: (Obtainable- automatically learned by certain characters)
  • Next strike has 100% chance of hit
SonicSlash: (automatically learned by certain characters)
  • Attack is stronger depending on speed stat, as well as strength
Jump: (obtainable- automatically known by certain characters)
  • Jumps up in the air for some time, then strikes
Scan: (obtainable- automatically known by certain characters)
  • Scans enemies for HP/MP, drop items, and attribute.
Odin's Eye: (automatically learned when scan is successfully used 500 times)
  • Scans enemies for HP/MP, drop items, attribute, attacks, and held items

Comments

Caleb Downs - Nov 20, 2009 3:20 PM

this page is actually pretty logical...

Matthew Marshall - Dec 1, 2009 10:57 AM

lol taco, yeah. Needs more abilities though.

Caleb Downs - Dec 2, 2009 4:07 PM

i got an idea! how about you can only have a certain amount of abilities... lets say... 4? that would make it easier on the server, and harder on the player.

Daniel Gump - Dec 2, 2009 6:08 PM

I like these ideas.

Matthew Marshall - Dec 3, 2009 10:55 AM

the ability system similar to FF4 is what me and dawn were aiming at. You can find certain abilities exploring and such, and give the ability to any party member. The word in parenthesis (obtainable) means the abilities can be found in certain places. other abilities come naturally as you get stronger throughout the game and such.

Daniel Gump - Dec 3, 2009 8:01 PM

Chrono Trigger and Super Mario RPG were the same way. It's a good idea.

Matthew Marshall - Dec 4, 2009 10:48 AM

yes, i remember chrono trigger. super mario rpg, never played it 0-0 but i played super paper mario on the wii and its similar, with the sprites i guess.

Daniel Gump - Dec 5, 2009 6:03 AM

Super Mario RPG is available on the Virtual Console for $10. GET IT NOW! :D

Matthew Marshall - Dec 6, 2009 1:10 PM

virtual console for the wii??? maybe i will, how are the graphics?

Daniel Gump - Dec 6, 2009 5:48 PM

It was one of the later generation Super NES games when the graphics were on par with early SEGA Saturn and Sony Playstation games of the time. All graphics were pre-rendered isometric sprites made by artists at Nintendo and Square Soft.

Matthew Marshall - Dec 7, 2009 10:35 AM

:0 so its super mario final fantasy? :U I think I need to get it now.

Matthew Marshall - Dec 9, 2009 6:14 AM

heres just a wild idea; you know how the C.U.W.'s are? what about Custom User Abilities? :O idk, just saying.