There are a few basic stats for every character
Intelligence, Senses, Spirit, Dexterity, and Constitution. Charisma is your ability to charm others Each one of these stats is represented by a di step. (negative dice (-) of whatever reflected dice point they have, a person cannot survive with lower than a –d8 in a stat) zero dice
(0 points), d2(5 point), d4 + 1(10 points), d6 + 1(15 points), d8 + 2(20 points), d10 + 2(25
points), d12 + 3(30 points), 2d6 + 3(35 points), d8 + d6 + 3(40 points), d10 + d6 + 4(45
points), d12 + d6 + 4(50 points), d10 + d8 + 4(55 points), 2d10 + 5(60 points), d12 +
d10 + 5(65 points), 2d12 + 5(70 points), d12 + 2d6 + 5(75 points), so on). A character will roll to find out their starting bonus for each of their stats. When something happens to positively affect a characters stat, such as taking a nap or eating, that character will roll to see if their modifier improves. It may not go down from where it currently is from a positive influence. The gm may optionally choose to increase that players stat for them. When something happens to cause a character to suffer from a negative affect that character will roll to see if their modifier worsens. It may not go up except when the character pays a certain number of points determined by the gm before rolling. More on these changes later on. |