Alchemy System

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Stats

There are a few basic stats for every character Intelligence, Senses, Spirit, Dexterity, and Constitution.
Intelligence is obviously your characters knowledge level in the game.
Senses is a combination of all of your senses, and your ability to react to sudden changes.
Spirit is your ability to perform alchemy, and affects your ability to recover.
Dexterity is your control over yourself and tools.
Constitution is your health, your ability to take damage, and affects your recovery.
Strength, your strength

Charisma is your ability to charm others

Each one of these stats is represented by a di step. (negative dice (-) of whatever reflected dice point they have, a person cannot survive with lower than a –d8 in a stat)

zero dice (0 points), d2(5 point), d4 + 1(10 points), d6 + 1(15 points), d8 + 2(20 points), d10 + 2(25 points), d12 + 3(30 points), 2d6 + 3(35 points), d8 + d6 + 3(40 points), d10 + d6 + 4(45 points), d12 + d6 + 4(50 points), d10 + d8 + 4(55 points), 2d10 + 5(60 points), d12 + d10 + 5(65 points), 2d12 + 5(70 points), d12 + 2d6 + 5(75 points), so on).

A character will roll to find out their starting bonus for each of their stats. When something happens to positively affect a characters stat, such as taking a nap or eating, that character will roll to see if their modifier improves. It may not go down from where it currently is from a positive influence. The gm may optionally choose to increase that players stat for them. When something happens to cause a character to suffer from a negative affect that character will roll to see if their modifier worsens. It may not go up except when the character pays a certain number of points determined by the gm before rolling. More on these changes later on.