Armor -
Comes in quite a few varieties, some can reduce damage from all damage types, others only from one or a few types, and they have some properties: Name/Type, Damage Reduction (DR), Breaking Point (BP), cost, weight, Dexterity Penalty, and Damage Types (DT). DR is the amount of damage that the armor absorbs, BP is the point at which the armor degrades (sometimes this will be to the point of uselessness or a reduced DR). The Dexterity Penalty is some combination of reduced dexterity and max dexterity while wearing the armor. DT is the types of damage that the armor is effective against. Note that the absorbed damage comes out of the BP.
| Armor |
DR
|
DT
|
BP |
Dex Pen
|
Cost
|
Weight
|
Description
|
Engineering | Alchemy |
Cloth
|
1
|
Hard
|
15
|
none
|
$50
|
5lbs
|
Fairly Common for Martial Arts
|
N/A Tailor Check Instead, 2 DC 25 Checks
| 10,5,10:10sec BP 2d6 requires a 1 DC 20 Tailor Roll 2 alchemy points
|
| Leather |
2 |
Hard/Slashing
|
50
|
-1 for full body
|
$200
|
6lbs torso
12lbs full
|
Rapiers, need I say more
|
N/A Tailor Check Instead, 3 DC 30 Checks
| 15,10,15:25sec BP 2d6+2d10 requires 1 DC 20 Tailor Roll 2 alchemy points
|
Chain Mail
|
4 |
Slashing/Piercing |
100
|
-2 for torso/arms, -4 for full body
|
$400
|
20lbs for torso/arms
60lbs for full body
|
Bullets and Arrows are not affected by the DR
|
First there are 3 DC 15 Engineering Checks, and then there are 6 DC 25 Tailor Checks.
| 15,20,25,10,20:1min30 BP 6d10+3d8+1d6 requires 1 DC 20 Engineering Roll 3 alchemy points
|
Light Steel Over Coat
|
5 |
Hard/Slashing |
100 |
-6, max dex of +4
|
$900 |
70lbs |
Light old fashioned battle armor
|
19h3, 16h4, 20h4, 24h4, 24h3
| 20,30,20,15:2min45 BP 7d10+3d8 requires 2 DC 15 engineering rolls 3 alchemy points
|
Full Plate
|
7
|
Hard/Slashing |
140 |
-8, max dex of +3
|
$2600
|
100lbs |
old fashioned battle armor
|
20h3, 16h5, 16h5, 20h4, 24h3
| 15,30,20,20,25:3min BP 10D10+4d8 requires 2 DC 20 engineering rolls 3 alchemy points
|
Flak Jacket
|
8 Grenades
6 bullets
8 Punches
|
Hard//Explosive/Piercing (Grenades)
|
100
|
-1 torso/arms
|
$500
|
15lbs |
used for protection against grenades
|
10h3, 10h3, 15h5, then 3 DC 25 Tailor Checks
| 25, 30, 20, 20, 25:5min BP 8d10+2d6 requires 2 DC 20 engineering rolls 3 alchemy points
|
Bullet Proof Jacket
|
9
|
Hard/Bullets
|
90
|
-1 torso
|
$400
|
1.5lbs |
used for protection against bullets
|
10h3, 10h4, 10h4, 15h5, then 4 DC 25 Tailor Checks
| 25, 30, 20, 22, 25:6min BP 6d10+2d8 requires 2 DC 20 engineering rolls 3 alchemy points
|
Tactical Vest
|
12
|
Hard//Explosive/Piercing
|
100
|
-2 torso
|
$1000
|
10lbs |
used for protection against bullets, and knifes at the heart or kidney
|
10h3, 10h4, 10h4, 15h5, then 5 DC 30 Tailor Checks
| 25, 30, 20, 24, 25:7min BP 8d10+2d8 requires 2 DC 20 engineering rolls 3 alchemy points |
Axe -
Backpack - used to hold a bunch of crap, use tailoring skill to make these items
Hiking - Used commonly hikers. Has a metal reinforcement frame, and designed to hold tents. Will hold about 40 pounds worth of stuff before it may start to see damage taken regularly, and 8 cubic feet of volume. $30. DC 25
Military - A small bag designed to hold rations, water, a shovel, and ammunition. Holds about 40 pounds worth of stuff, and only has 2.5 cubic feet of storage in the main compartment and .1 cubic feet in each of the 3 additional compartments. $20 DC 20
Satchel - A small bag that is designed to hold only a few things (like a messenger bag). Most cost about $15, leather ones will run about $40. DC 15 for regular and DC 25 for leather
Student - A small bag designed to hold the supplies that a student would need. Has about a 10 pound weight limit, and will hold about 2 cubic feet worth of stuff. $15. DC 10
Traveler - Similar to the hiking bag, except it has twice the weight capacity. $50 DC 30
Burglary Tools -
Binoculars -
Camera - Used for picture taking. Come in a few varieties.
Type
| Description
| Price
| Engineering
| Alchemy
| Simple Point and Shoot
| Just Point it and Click
| $10
|
| | Simple Focus Control
| You Control the Focus, it has a preset F-Stop and Exposure Time
| $20
| | | Normal Focus Control
| You Control the Focus and Exposure Time
| $50
| | | Advanced Focus Control
| You Control the Focus, Exposure Time, and F-Stop
| $100
| | | Advanced Focus Control with Light Meter
| You control everything, and there is a light meter to help you in making your decisions
| $200
| | |
Canteen - contains about half a gallon of water, and can liquids either cool or hot. Most cost about $10.
Compass -
Doctors Kits -
House Calls -
Traveling Doctor -
Office -
Drafting Tools -
Basic -
Intermediate -
Advanced -
Duct Tape - $0.50 per 100ft, rolls come in a max of 500ft. Gives a +1 to first aid checks to making a cast for a broken limb in the field, a +1 to repair checks, and a +1 to engineering checks involving jerry-rigging something.
First Aid Kits -
Basic -
Intermediate -
Advanced -
Flint -
Forge -
Grappling Hook -
Hats -
Inspectors Kits -
Regular -
Advanced -
Jackets -
Lathe -
Lighter -
Lock Picking Tools -
Basic -
Intermediate -
Advanced -
Milling Machine -
Ores -
Paper -
Pens/Pencils -
Repair/Tool Kits -
Basic -
Intermediate -
Advanced -
Rope -
Saw -
Sleeping Bag -
Spy Toys -
Surgeons Tools -
Traveling Kit -
Office -
Tent -
Weapons -
Bows - Mostly Hand Powered Weapons
| Name |
Cost |
Range |
Damage |
Damage Rating
|
Engineering |
Alchemy |
Short Bow
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Long Bow
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Compound Bow
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Double Compound Bow
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Portable Crossbow
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| Crossbow |
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| Multi-Crossbow |
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Brass Knuckles -
Guns -
| Name |
Cost |
Range |
Damage |
Damage Rating
|
Engineering |
Alchemy |
Hand Gun 9mm
| | | | | | | Hand Gun .38
| | | | | | | Hand Gun .45
| | | | | | | Hand Gun .50
| | | | | | | Rifle .22
| | | | | | | Rifle .223
| | | | | | | Rifle .30
| | | | | | | Rifle 7.62x38
| | | | | | | Rifle .45
| | | | | | | Rifle .50
| | | | | | | Rifle .60
| | | | | | | Rifle .70
| | | | | | |
Knives -
| Name |
Cost |
Damage |
Damage Rating
|
Engineering |
Alchemy
|
Basic Pocket Knife
| | | | | | ____ Army Knife
| | | | | | Bowie Knife
| | | | | | Switch Blade
| | | | | | Butterfly Knife
| | | | | |
Poles -
| Name |
Cost |
Damage |
Damage Rating
|
Engineering |
Alchemy
|
| Spear | | | | | | Pole Arm
| | | | | | Scythe
| | | | | |
Slings -
| Name | Cost | Damage | Damage Rating
| Engineering | Alchemy | Sling Shot
| | | | | | Hand Sling
| | | | | |
Swords -
| Name | Cost | Damage | Damage Rating
| Engineering | Alchemy | Short Sword
| | | | | | Broad Sword
| | | | | | Long Sword
| | | | | | | Rapier | | | | | | | Katana | | | | | | | Galdius | | | | | | | Xiphos | | | | | | Wooden Practice Sword
| | | | | | | Scimitar | | | | | | | Shamshir | | | | | |
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Wood Working Tools -
Basic -
Intermediate -
Advanced -
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