| Expect many edits and the addition of feats lists to each class in this list. The system is not going to be stable for a while. Student This class represents all of the public schooling that is available more or less world wide. It is outright required for the first level to be taken as a student, and strongly recommended that one takes it as their second level (a character may choose to take their second level in run-away.) The second level in Student represents the acquisition of a high school diploma, 3rd level represents an associates degree, 4th represents bachelors, 5 masters, 6 phd. Students beyond level two will need to look into my advanced student class which will be under development shortly. The first level of student (which is your character's first level) gets 18 points to spend (those are your starting points). No less than 9 of these points must be spent on knowledge skills. There is a cap of 3 ranks per level for all non-knowledge skills for students. The second level of student must spend at least 1 point on use rope or climb and a minimum of 2 points in diplomacy before you can advance to level 3. At level up characters gain a bonus of 4 skill points to spend on knowledge skills, d8 hp plus a roll of either your spirit or constitution (whichever is higher) per level with a minimum of 4 hp per level. Bonuses Chart
Run Away You may only take this class for second level. While taking this class the only knowledge skills you may take are: geography, astronomy, botany, and folklore. You must take at least 4 points in survival before you can advance to level 3. You gain an additional 3 skill points for this one level. You get a +1 bonus to survival, and d10 plus a roll of either your spirit or constitution (whichever is higher) in hp. Deceiver Requires level 3, 1 rank in sense motive, and 2 ranks in diplomacy or gather information. You are good at working with people, and in this specialized area you get to try to get them to do things. People interested in being a politician, lawyer, journalist, thief, or spy would be more interested in this class. AlchemistAt level up you receive d8 plus a spirit roll to hp with a minimum of 4 hp, and 3 skill points to spend.
Requires level 3, d4 in spirit, 4 ranks in alchemy knowledge, and 3 ranks in chemistry. FighterYou are knowledgeable at alchemy, and probably have a knack for it. Each level in this class represents a certain level of study has been achieved, and that you have passed on to a higher level of knowledge a capability when it comes to transmutations. At level up you receive d6 + 1 + a spirit roll to hp, minimum of 3hp per level, and 2 skill points to spend.
Requires level 3, a d4 in strength and d4 in dexterity, a minimum total of 4 skill points in these: brawling, knowledge fighting techniques, knowledge weapon techniques, and intimidate (for example 1 point knowledge fighting techniques, 3 points intimidate would qualify, also 4 ranks in brawling would qualify). You are good at fighting in at least one way. Each level represents a higher level in fighting capability (like moving from white belt to green), and as such people are more willing to teach you advanced techniques that you didn't have access to before. Damage dealt is calculated using the next dice step in strength from your current level, when in hand to hand combat. You gain d8 + 2 + either a roll of spirit or constitution to hp (minimum of 5 hp), and an addition 2 skill points to spend.
It costs you 2 points less per rank to advance in Fighting Skills (minimum of 2 points per rank). All of the use weapon skills cost 1 less point per rank, and upon buying 4 ranks in any of them you get a 5th rank for free. Healer Requires level 3, a d4 in intelligence and a d2 in dexterity, 3 ranks knowledge anatomy, 1 rank knowledge psychology. MachinistYou are good at patching people up and helping the heal, you are on your way to becoming a doctor. You receive d6 + spirit roll to hp (minimum of 3), and 3 skill points to spend.
Requires level 3, 3 ranks in knowledge engineering, 1 ranks in chemistry, and 3 ranks in math. You receive d6 + 1 + a roll of constitution to hp, minimum of 3hp per level, and an additional 3 skill points to spend.
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