Hi all in attach a test for raycasting on I ported to msx the code from there http://www.student.kuleuven.be/~m0216922/CG/raycasting.html try it on a TR It is missing: 1) finish the port to fix point math (partially done) 2) texture for celing, floors and sprites :-) 3) all the rest ;-) ps while running D{SCC}.BIN keep space pressed to disable textures on walls pps use a TR (better if boosted at 21MHz) |