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msx2 doom

Hi all
in attach a test for raycasting on
I ported to msx the code from there
http://www.student.kuleuven.be/~m0216922/CG/raycasting.html
try it on a TR

It is missing:
1) finish the port to fix point math (partially done) 
2) texture for celing, floors and sprites :-) 
3) all the rest ;-)

ps
while running D{SCC}.BIN keep space pressed to disable textures on walls
pps
use a TR (better if boosted at 21MHz)

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