Tea Time with The Red
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| GUIDE TO BRUMA by Redsrock *Geography of the Surrounding Area*
The City of Bruma and the area around it is comprised of snowy terrain,
with plenty of hills and mountains. In fact, the massive Jerall
Mountain range surrounds Bruma from the western, northern and eastern
sides. To the very north through the snowy forests and mountains is
Skyrim, home of the Nords. Because the environment is so difficult to
travel on, I only advise seasoned adventures and those traveling in a
large groups to venture off of the roads. And that actually leads me
to what I am about to say next.
*General Information*
The Bruman Guard is for the most part embodied with Nords, as well as
the city as a whole for that matter. This is of course because Bruma
is very close to the Skyrim border. The Bruma Guard's uniform is
yellow and black. The following is a picture of their coat of arms:
Bruma is the smallest city in Cyrodiil. Despite this the city still
has its share of characters. There are plenty of beggars on the first
level, along with several camping out near the Northern entrance.
There are also a variety of criminals and swindlers in the city, so be
careful and keep a close watch on your belongings. However, there
probably isn't too much of a risk simply in part because the Captain of
the Guard, Burd, does an excellent job of setting up patrols throughout
the entire day, even late at night. One thing that is
apparent in Bruma is that there are so many Nords. Like I've mentioned
before several times, this is because Skyrim is very close to the
north. Of course, since the mountains stand between Bruma and Skyrim,
it takes a lot longer than you think to reach each destination. *Inside of the City*
The way the city is set up inside is actually quite unique, in that it
is split up into four different levels, which can sometimes cause
confusion while traveling through Bruma. For the sake of the guide,
and to make things easier on myself, I shall write as if I am entering
through the eastern entrance of the city.
*Plant Life*
2. Motherwort: Another common plant found throughout the land,
(except for the Blackwood and Gold Coast regions), but unlike the
mushroom mentioned above Motherwort doesn't really have anything
special to say about it, other than there are two variations. There
were almost as many of these as there were Clouded Funnel Caps, and
both were easily the dominant plants in terms of occurrence. Like the
mushroom, this plant is worth only about a Septim as well. 3. Wormwood: There weren't many of these plants, but there is a
special perk if you do find one, similar to the Clouded Funnel Caps in
fact. Wormwood is one of two plants that can be used to make Fortify
Fatigue potions. Like I said, there aren't a lot of these lying
around, but keep an eye out just in case. Also, you can usually sell
these for a few septims a piece, maybe even a little more if your a
skilled bargainer. 4. Milk Thistle: A rare plant found mostly in the Bruman region. I
myself only found about five or so instances of these around Bruma.
From what I've heard from the local alchemists Milk Thistle is one of
three plants that can be used to make Cure Paralysis potions, but don't
hold me to that statement. I've never tried it out myself. Other than
that nifty aspect, Milk Thistle really isn't anything special, and can
usually only fetch you a septim or two. 5. Lavender: Nothing special at all about Lavender, other than it
is extremely rare in the Bruman region, and actually I only found two
occurrences. Like most of the others, Lavender is worth only a septim
as well. Because of this there's really no reason to look hard for it.
There aren't any benefits in doing so.
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Again, major kudos to Ninja for taking these cool in-game shots.












