Manual

Sketch-It-Up! Manual

Contents

1.      How to start a server.

a.     If you have Sketch-It-Up! installed..

b.     If you are using the source-code version.

2.      How to connect to a server.

a.     If you have Sketch-It-Up! installed..

b.     If you are using the source-code version.

3.      How to start both server and client(s) in the same machine.

a.     If you have Sketch-It-Up! installed..

b.     If you are using the source-code version.

4.      How to start using bundled characters and change textures.

a.     Puppets.

b.     Props.

c.      Backdrops.

5.      How to move around..

a.     Basic Keys.

b.     Special Keys.

6.      How to use cameras.

a.     First Person Camera.

b.     Third Person Camera.

c.      Fixed Camera.

d.          Show All

7.      How to build walls.

8.      How to throw objects.

9.      How to select/de-select multiple objects.

10.        Record and replay.

11.        Zoom...

12.        Play sounds.

13.        Use your own models.

14.        Misc.

15.        Save a scene.

16.        Load a saved scene.

17.        Modify characters.

 

 

Pre-requisite: Panda3D – 1.6.0, Sketch-It-Up!

1.      How to start a server

a.      If you have Sketch-It-Up! installed

                                                              i.      Start --> All Programs --> Sketch-It-Up --> Play Sketch-It-Up

                                                           ii.      Click on “Server”

b.      If you are using the source-code version

                                                              i.      [Sketch-It-Up_ROOT] --> “Run Server.bat”

 

2.      How to connect to a server

a.      If you have Sketch-It-Up! installed

                                                              i.      Start --> All Programs --> Sketch-It-Up --> Play Sketch-It-Up

                                                           ii.      Click on “Client”

                                                         iii.      Enter the Server’s IP and Click on “Go”

b.      If you are using the source-code version

                                                              i.      [Sketch-It-Up_ROOT] --> “ConnectToServer.bat”

                                                           ii.      Click on “Client”

                                                         iii.      Enter the Server’s IP and Click on “Go”

 

3.      How to start both server and client(s) in the same machine.

a.      If you have Sketch-It-Up! installed

                                                              i.      Start --> All Programs --> Sketch-It-Up --> Play Sketch-It-Up

                                                           ii.      Click on “Server”

                                                         iii.      Go to Start --> All Programs --> Sketch-It-Up --> Play Sketch-It-Up

                                                         iv.      Click on “Client”.

                                                            v.      Click “Go”.

b.      If you are using the source-code version

                                                              i.      [Sketch-It-Up_ROOT] --> “Run Server.bat”

                                                           ii.      [Sketch-It-Up_ROOT] --> “Run Client.bat”

 

4.      How to start using bundled characters and change textures

Drag and drop any model you see from the “Trunk” on your right-hand sidebar.

There are three main categories

a.      Puppets

                                                              i.      These are humanoid figures. Clicking on the “Puppets” tab shows the current actors. Selecting the other tabs “Creatures” or “Misc” shows more choices.

b.      Props

                                                              i.      These give various objects that can be used for sketching-purposes. There are some vehicles, basic shapes and some miscellaneous objects.

c.       Backdrops

                                                              i.      The “Backdrops” tab contains buildings, sounds and other objects.

5.      How to move around

a.      Basic Keys

W, S, A, D (Quake) keys are used to move the characters around.

                                                              i.      W makes the character move up

                                                           ii.      S  makes the character move down

                                                         iii.      A makes the character turn left

                                                         iv.      D makes the character turn right

b.      Special Keys

Other than these basic keys, there are more movement keys that might prove useful.

i.        Up-Arrow key makes the character move up

ii.     Down-Arrow key makes the character move down

iii.   Left-Arrow key makes the character strafe left

iv.   Right-Arrow key makes the character strafe right

v.      Page Up key levitates the character up

vi.   Page Down sinks the character down

vii. SHIFT + Left Arrow key tilts the character left

viii.    SHIFT + Right Arrow key tilts the character right

ix.    SHIFT + Up Arrow key tilts the character backwards

x.      SHIFT + Down Arrow key tilts the character forwards

Using several of these keys together gives results like turning somersaults (W + SHIFT + Down Arrow key)

6.      How to use cameras

First Person, 3rd Person, Fixed Camera, Show All

a.      First Person Camera

                                                              i.      Right-click in the game area and select “1st Person View”

                                                           ii.      Click on any objects’ Puppeteer Cross to attach it to that object.

b.      Third Person Camera

                                                              i.      Right-click in the game area and select “3rd Person View”

                                                           ii.      Click on any objects’ Puppeteer Cross to attach it to that object.

c.       Fixed Camera

                                                              i.      Right-click in the game area and select “Fix Camera”

                                                           ii.      Click on any objects’ Puppeteer Cross to attach it to that object. Now the camera will be attached relative to that character – like a side-scroller.

d.     Show All

                                                              i.      Right-click in the game area and select “Show All”

                                                           ii.      This zooms the camera out till all the objects in the world can be seen.

7.      How to build walls

a.      Right-click in the game area and select “Wall Building”

b.      Click on a point and then move the mouse to another point to see how the wall will look.

c.       Click to confirm the wall.

8.      How to throw objects

a.      Select any object and press “Enter”

b.      This makes the model throw little yellow spheres

9.      How to select/de-select multiple objects

a.      Press CTRL and click on any object’s Puppeteer’s Cross

b.      You can see that you are over the character if the character lights up

c.       Selected characters will have colored Puppeteer’s Cross.

d.     Unselected characters will be white

10.  Record and replay

You can do any actions with a character(s) and then replay the same actions.

a.      Press V to start recording.

b.      Do any action(s).

c.       When done, press B to replay the animation.

d.     You can press G to stop animations for all selected characters.

e.      To stop a particular character, just click on its Puppeteer’s cross.

f.        You can also move the character anywhere before starting the animation.

11.  Zoom

a.      Zoom out – Scroll Up with the mouse wheel.

b.      Zoom in – Scroll Down with the mouse wheel.

12.  Play sounds

a.      Select “Backdrops” from the sidebar.

b.      Select “Sounds” from the sub-tabs

c.       Press the “Play” button to play that sound.

d.     Press the “Stop” button to stop a current sound.

13.  Use your own models

a.      If you have Sketch-It-Up installed

                                                              i.      Go to [sketch-it-up_ROOT]\game\assets\models

You can put in your models under “puppets”, “props” or “backdrops”. The folders in each of them represent a tab. You can use whichever folder you want and the model will show up in the corresponding tab in the tool.

Naming Rules – Important

Under the folder of your choice, make a new directory that’s named with two numeral digits, eg. – 07, 08, 99 etc

You can put your egg file directly in the folder.

Or, if your model has multiple textures, then create a new folder under the “xx” folder called “textures” and place your textures in it.

Animations must be placed under the folder “animations”. By default, any model can use a walk animation – titled “walk.egg”. You can use one other animation which can be activated in the tool by pressing the spacebar. This animation can have any name.

b.       If you’re using the source-code version:

                                                              i.      Go to [sketch-it-up_ROOT] \assets\models

You can put in your models under “puppets”, “props” or “backdrops”. The folders in each of them represent a tab. You can use whichever folder you want and the model will show up in the corresponding tab in the tool.

Naming Rules – Important

Under the folder of your choice, make a new directory that’s named with two numeral digits, eg. – 07, 08, 99 etc

You can put your egg file directly in the folder.

Or, if your model has multiple textures, then create a new folder under the “xx” folder called “textures” and place your textures in it.

                                                           ii.      Animations must be placed under the folder “animations”. By default, any model can use a walk animation – titled “walk.egg”. You can use one other animation which can be activated in the tool by pressing the spacebar. This animation can have any name.

 

14.  Misc

a.      Select All

                                                              i.      You can select all free puppets by Right Click --> “Select All”

b.      Deselect All

                                                              i.      You can select free all your puppets by Right Click --> “Deselect All”

c.       Group

                                                              i.      You can select group all your selected puppets by Right Click --> “Group”

d.     Ungroup

                                                              i.      You can select ungroup your grouped puppets by Right Click --> “Ungroup”

e.      UNDO

                                                              i.      Press Ctrl + Z to undo your previous actions

15.  Save a scene

a.      You can save your current scene by clicking on File --> Save.

b.      It saves as a “.gs” file.

16.  Load a saved scene

a.      You can load a saved scene by clicking on File --> Load and selecting any “.gs” file.

Edit Mode

17.  Modify characters

 –Movement, Rotation, Scale