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Night of Two Moons

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Combat system upgrades

posted Apr 1, 2009 12:45 PM by Alexander W.   [ updated Apr 1, 2009 7:27 PM ]
Changes to combat system:
  • Accuracy and Agility have been refined and are now more intuitive.
    Water = Dexterity. The more water you have, the more accurate and agile you are
    Accuracy = Water/Fire....The more power you have, the less accurate
    Agility = Water/Air.... The more you protect yourself, the less you can avoid attacks
    Equipment modifies the Accuracy/Agility, these values are still not tuned yet, therefore the correct modification has not been set yet. Thanks for your patience.

  • The NPC's stats are now calculated the way players' stats are. Therefore a Level 3 NPC should be equally matched by a Level 3 Player.
    Experience gained from killing NPCs is now based on a ratio:

    NPC's Level / Your Level

    This ratio then multiplies the product of the monster's race attributes... The higher the class of monster, the more potential EXP you can get.

    ...But monsters weaker than you will give you less and less exp as you get stronger.