Structured Light 3D Scanning

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TPS extended I

Open source, for Processing. Based on Three Phase Scanner by Kyle McDonald . Re - implements parts of Florian Jennet's former Processing sketch of Homebrew 3D Scanner by Alex Evans (C++):
e.g:
 -  textured triangulated mesh 
 -  interpolation 
 -  median filter

Keycodes:
  • Viewmodes
"1" textured triangle mesh;
"2" point cloud;
"3" solid triangle mesh;
  • Filters
"i" interpolate ( fill holes);
"m" median smooth;
  • Specials
"d" shows the coordinates system;
"i" saves a screenshot of the current 3D view;


Sources moved to: Structured-light at GoogleCode