SCOTT T JONES13027 Scofield Farms DriveAustin, Texas 78727-4599 (512) 832-1411 (512) 689-4184 stjones@gmail.com http://linkedin.com/pub/scott-jones/16/7/61b
SUMMARYPROFESSIONAL EXPERIENCEIBM CORPORATION, Austin, Texas, 2003 - 2010 Developed cross-platform performance tools for AIX, Linux, Windows, and z/OS. Open Source version of Performance Inspector available at http://perfinsp.sourceforge.net. IBM CORPORATION, Austin, Texas, 1999 - 2002 Developed Virtual Machine and Just-in-Time compiler for IBM Java. IBM CORPORATION, Austin, Texas Developed Graphics Engine and Video Drivers for OS/2. Improved performance of generic video drivers. IBM CORPORATION, Boca Raton, Florida Developed Graphics Engine and Window Manager for OS/2. Designed and developed the Thunk Compiler for OS/2. Reduced the runtime footprint of the window manager by 10% and improved overall system performance by more than 2%. GAME DEVELOPMENT EXPERIENCEXcomUtil, 1995 - 2005 Designed and developed a utility enhancing the XCOM series of games by MicroProse after reverse engineering the game data files. Received free copies of future XCOM releases from MicroProse developers as thanks for my work. Copies of XcomUtil are available from http://xcomutil.scotttjones.com. Game Development Support for OS/2 Warp Developed GameSrvr, an OS/2 extension for game development. Tested Doom for OS/2 and presented it at the Computer Game Developers' Conference. Imperial Space Command Multi-player game of space exploration, colonization, and conquest published by IBM Personally Developed Software. Designed the basic rules of the game and designed and implemented the full-screen user interface and robot player. The robot player was also used as the primary test tool for the game. Copies of ISC are still available from Abandonware sites. EDUCATIONIBM University Level Computer Science Program IBM Corporation, Boca Raton, Florida
Master of Science
Bachelor of Science with Honors
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