Ambush
"Everybody down! Its a Trap!"
For this scenario your unit has run into an enemy patrol waiting in ambush. Surviving the ambush and acquiring intelligence are primary objectives.
Mission Objectives
Attacker
1. Gather intelligence on one objective (1 VP)
2. Destroy all enemy models that started the game as counters (2 VP)
3. Gather intelligence on three objectives(3 VP)
Defender
1. Gather intelligence on one objective (1 VP)
2. Force the enemy into Retreat (2 VP)
3. Gather intelligence on three objectives(3 VP)
Bonus
Successfully leave the battlefield with less than 25% casualties(1 VP)
At least 1 model must successfully exit the table edge either by drop ship or from the edge that it was deployed from in order to achieve any victory points.
Scenery
In the center of the table is a ruined colonist camp. The area should cover a diameter of 32”.
The rest of the table should be covered with jungle terrain.
Once terrain is placed players alternate placing 8 objective markers 4 active points and 4 inactive points. The objectives are placed face down with the status hidden to all players.
All objectives must be placed withing 6" of the center line of the table
Deployment
Attacker
The units may be placed any where within 12" of there deployment edge.
Defender
Half of the defenders force gains Hidden Deployment in addition to any troops that already have such abilities. These troops also gain infiltration and may start as markers on the table. The remaining troops must be places with 12" of there deployment edge.
Extraction
"The extraction point is just ahead, double time boys we will be back home for supper"
For this scenario your unit is on their way to there extraction point however enemy patrols are in the area and will prove to make the task difficult.
Mission Objectives
Attacker
1. Gather intelligence on one objective (1 VP)
2. Extract 25% of your force (2 VP)
3. Extract 75% of your force (3 VP)
Defender
1. Gather intelligence on one objective (1 VP)
2. Force the enemy into Retreat (2 VP)
3. Destroy 75% of the enemy force (3 VP)
Bonus
Successfully leave the battlefield with less than 25% casualties(1 VP)
At least 1 model must successfully exit the table edge either by drop ship or from the edge that it was deployed from in order to achieve any victory points.
Scenery
Once terrain is placed players alternate placing 8 objective markers 4 active points and 4 inactive points. The objectives are placed face down with the status hidden to all players.
Deployment
The units may be placed any where within 12" of there deployment edge.
An extraction point is placed in the center of the table on turn 3 a drop ship will arrive to pick up the attacking unit. Another ship will land on turn 4 as close to the initial extraction points as possible. Drop ship may be ordered away at any time by the lieutenant spending an order.