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Gencon 2010

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home‎ > ‎Infinity X-Cam‎ > ‎

Infinity X-Cam Scenarios

Recon Scenarios

Special Rules:

"Objective Control"

At the beginning of each players turn any objective that is within the zone of control of a friendly model and is not withing the zone of control of an enemy model is considered to claimed. Players must remove the control marker from the table as it can no longer be claimed. Objectives can never be claimed on the 1st turn even if a model starts the game with an objective within is zone of control


"Objective Deployment"

Objective may never be deployed within an army's deployment zone, they must also be at least 8" apart.


Recon Patrol
"We have been picking up a lot of activity in the sector take a drop ship out and check it out"
For this scenario your unit will have command of a drop ship to allow for a fast ingress and egress. The objective is to get in sweep the area for any hostiles and anything of interest. If you do find anything make sure to get as much intel as possible on it before you get out.

Mission Objectives
1. Gather intelligence on one objective (1 VP)
2. Gather intelligence on two objectives (2 VP)
3. Gather intelligence on three objectives(3 VP)

Bonus
Successfully leave the battlefield with less than 75% casualties(1 VP)

At least 1 model must successfully exit the table edge either by drop ship or from the edge that it was deployed from in order to achieve any victory points.

Scenery
In the center of the table is a ruined colonist camp. The area should cover a diameter of 32”.

The rest of the table should be covered with jungle terrain.

Once terrain is placed players alternate placing 8 objective markers 4 active points and 4 inactive points. The objectives are placed face down with the status hidden to all players. 

Deployment
The units drop ship may be placed any where within 12" of there deployment edge that is clear enough to set the ship down.

Meeting Engagement
"We are taking fire from the an unknown enemy! We will gather what intel we can and withdraw to base"
For this scenario your unit has run into an enemy patrol. Eliminating the enemy is secondary to gathering recon about the area. Collect whatever intel you can and then get out.

Mission Objectives
1. Force the enemy into retreat (1 VP)
2. Gather intelligence on two objectives (2 VP)
3. Gather intelligence on three objectives(3 VP)

Bonus
Successfully leave the battlefield with less than 25% casualties(1 VP)

At least 1 model must successfully exit the table edge either by drop ship or from the edge that it was deployed from in order to achieve any victory points.

Scenery
In the center of the table is a ruined colonist camp. The area should cover a diameter of 32”.

The rest of the table should be covered with jungle terrain.

Once terrain is placed players alternate placing 8 objective markers 4 active points and 4 inactive points. The objectives are placed face down with the status hidden to all players. 

Deployment
The units may be placed any where within 12" of there deployment edge.

Ambush
"Everybody down! Its a Trap!"
For this scenario your unit has run into an enemy patrol waiting in ambush. Surviving the ambush and acquiring intelligence are primary objectives.

Mission Objectives
Attacker
1. Gather intelligence on one objective (1 VP)
2. Destroy all enemy models that started the game as counters (2 VP)
3. Gather intelligence on three objectives(3 VP)
Defender
1. Gather intelligence on one objective (1 VP)
2. Force the enemy into Retreat (2 VP)
3. Gather intelligence on three objectives(3 VP)


Bonus
Successfully leave the battlefield with less than  25% casualties(1 VP)

At least 1 model must successfully exit the table edge either by drop ship or from the edge that it was deployed from in order to achieve any victory points.

Scenery
In the center of the table is a ruined colonist camp. The area should cover a diameter of 32”.

The rest of the table should be covered with jungle terrain.

Once terrain is placed players alternate placing 8 objective markers 4 active points and 4 inactive points. The objectives are placed face down with the status hidden to all players. 

All objectives must be placed withing 6" of the center line of the table

Deployment
Attacker
The units may be placed any where within 12" of there deployment edge.

Defender
Half of the defenders force gains Hidden Deployment in addition to any troops that already have such abilities. These troops also gain infiltration and may start as markers on the table. The remaining troops must be places with 12" of there deployment edge.

Extraction
"The extraction point is just ahead, double time boys we will be back home for supper"
For this scenario your unit is on their way to there extraction point however enemy patrols are in the area and will prove to make the task difficult.

Mission Objectives
Attacker
1. Gather intelligence on one objective (1 VP)
2. Extract 25% of your force (2 VP)
3. Extract 75% of your force (3 VP)
Defender
1. Gather intelligence on one objective (1 VP)
2. Force the enemy into Retreat (2 VP)
3. Destroy 75% of the enemy force (3 VP)

Bonus
Successfully leave the battlefield with less than 25% casualties(1 VP)

At least 1 model must successfully exit the table edge either by drop ship or from the edge that it was deployed from in order to achieve any victory points.

Scenery
Once terrain is placed players alternate placing 8 objective markers 4 active points and 4 inactive points. The objectives are placed face down with the status hidden to all players. 

Deployment
The units may be placed any where within 12" of there deployment edge.

An extraction point is placed in the center of the table on turn 3 a drop ship will arrive to pick up the attacking unit. Another ship will land on turn 4 as close to the initial extraction points as possible. Drop ship may be ordered away at any time by the lieutenant spending an order.

Strategic and Control Scenarios

Special Rules:

"Objective Control"

At the beginning of each players turn any objective that is within the zone of control of a friendly model and is not withing the zone of control of an enemy model is considered to claimed. Objective are not removed from the battlefield and may change hands during a given time


"Objective Deployment"

Objective may never be deployed within an army's deployment zone, they must also be at least 8" apart.


Assault

"The enemy is where we want to be, there is only one way to solve that"
For this scenario your unit must take key positions currently held by the enemy.

Mission Objectives
1. Control one objective at the end of turn 6 (1 VP)
2. Control two objectives at the end of turn 6 (2 VP)
3. Control three objectives at the end of turn 6 (3 VP)
Bonus
Force the enemy into retreat  (1 VP)

Scenery
The defender must place three objectives on their side of the table no more than 12" from the centerline

Deployment
The attacker unit may be placed any where within 12" of their deployment edge.
The defender may place up to half of their army within 8" of each objective. The remaining troops must be deployed within 12" of their deployment edge. 

Fire Fight

"Looks like a stand up fight, you best get your unit in there and turn the tide"
This scenario is a straight up fight, your objective is to eliminate the enemy.

Mission Objectives
1.Kill %50 of the enemies army (1 VP)
2. Eliminate the enemies starting Lieutenant (2 VP)
3. Force the enemy into retreat  (3 VP)

Bonus
Eliminate 100% of the enemies army within 6 turns  (1 VP)

Deployment
The All units must be placed any where within 12" of their deployment edge.

Domination

"Its smash and grab time. Take control of as much area as possible and dominate the enemy"
For the scenario your unit must take and hold key positions on the battle field for as long as possible

Mission Objectives
At the end of each players turn 1 point is given for each objective under their control.
After the 6th turn or one players is in retreat, players compare their totals and VP's are rewarded based on the table below

1.Draw, all players have the same total of points (1 VP)
2. A Player has 1 to 5 more points than their opponent (2 VP)
3. A Player has 6+ more points than their opponent  (3 VP)

Bonus
Control all 5 objectives at the end of a players turn(1VP)

Bonus
Eliminate 100% of the enemies army within 6 turns  (1 VP)

Scenery
One objective is placed in the center of the table. Four additional objectives are placed 8 inches from the center objective horizontally and 8 inches vertically from the center objective placing one objective in each quadrant of the table.

Deployment
The All units must be placed any where within 12" of their deployment edge.


Beachhead

"We have the enemy on the ropes time to push them back and clear the way of reinforcments"
For this scenario you must force the enemy from their defended positions and setup routes for reinforcements

Mission Objectives
Attacker
1. Force 50% of the opponents army out of their deployment zone end of turn 6 (1 VP)
2. Force 75% of the opponents army out of their deployment zone end of turn 6 (2 VP)
3. Force the enemy into retreat (3 VP)

Defender
1.  50% of you army is in their deployment zone end of turn 6 (1 VP)
2.  75% of you army is in their deployment zone end of turn 6 (2 VP)
3. 100% of you army is in their deployment zone end of turn 6 (3 VP)

Bonus
Eliminate 100% of the enemies army within 6 turns  (1 VP)
Eliminate the enemies initial lieutenant (1VP)

Scenery
The defender must place three objectives on their side of the table no more than 12" from the centerline

Deployment
The attacker unit may be placed any where within 12" of their deployment edge.
The defender must place all of the army within 8" of the center line on their side of the table.

Outpost Assualt

"The enemy has a solid defensive screen between us and their HQ it must be taken care of"
For this scenario you take control of the enemies outposts and cripple their base defenses.

Mission Objectives
1. Control one objective at the end of turn 6 (1 VP)
2. Control two objectives at the end of turn 6 (2 VP)
3. Control three objectives at the end of turn 6 (3 VP)

Bonus
Force the enemy into retreat  (1 VP)

Scenery
Prior to troop deployment the attacker and  defender must place 3 objectives no more than 4" inches from the center line in the defender side of the table and no more than 4  inches from the defenders deployement zone

After all troops have been deployed starting with the player that will be activating 1st player alternate removing objective tokens until only 3 remain.

Deployment
The attacker unit may be placed any where within 12" of their deployment edge.
The defender may place up to half of their army within 8" of each objective. The remaining troops must be deployed within 12" of their deployment edge.