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Infinity X-Cam

X-Cam concept by
Russ Wakelin

Adapted for Infinity by
Joel DeRossett

Based upon the X-Cam for Uncharted Seas by
Craig Gallant

 

Overview

Listen up troops we got ourselves a planet to conquer!

Welcome to Paradisco Lieutenant, we have been expecting you. You are your unit will be the point of the spear hear on Paradisco our efforts to take back the planet for bureaucrats back home. Right now we don't have much in the way of support but play your cards right and provide me with some good intel and I will get you the support your need to complete your mission and take was is rightfully ours.Never forget that is planet vital that we take this planet back at all costs. Now get your gear together and move out!

The X-Cam

The purpose of the X-cam, or Expansion Campaign, is to give structure to a series of games within your gaming group with minimal paperwork or maps. The idea is your combat team has landed on planet and your objective gain control of a contested area, and must work their way up from early recon missions, through missions of more strategic significance, and finally to massive final battles for control of the planet.

Objective:

To fulfill the Commanders orders you must undertake missions.  Each mission is a game against an opponent or opponents.  There are three basic types of missions you will be performing:

 

  • Recon Mission: Players engage in small battles to gain Recon points. Recon points represent how much ‘intelligence’ your unit has gained about Paradisco, enemy positions, and assets.
  • Gain Strategic Advantage: Once they have enough Recon points players may spend them to challenge other players to larger battles to gain Strategic points.  Strategic points represent your offensive position in the area.  The more Strategic points you have, the better positioned you are to make a critical strike and establish control. 
  • Establish Control: Players that have gained a strong strategic position by accumulating Strategic points are now ready to spend those points to coordinate large engagements to gain Control points.   Control points represent how much dominance your unit has in the area

 

Recon points and Strategic points are simply a means to an end.  Throughout the X-Cam players will gain and spend these points.  You will always be returning to Recon missions to gain back Recon points, and spending those points on Strategic missions to gain Strategic points.  These, in turn, are spent on Control missions to gain Control points as well as to improve your situation in lower-priority battles.

 

Unlike Recon and Strategic points, you don’t spend Control points.  Control points increase your rank, give you access to more powerful abilities, and most importantly: The first player to gain 3 Control points will win the X-Cam.  If two (or more) players both get to 3 control points within a week of each other, they fight a large scale Grudge Match scenario to break the tie. 

Choose your Side

When you sign up for the X-Cam you must select which faction you will serve.  If you start playing the X-Cam and find you don’t like your choice, you may change it at any time by starting over.  Starting over means that all your Recon, Strategic, and Control points are reset to zero.

How you play:

  1. Find an opponent. 
  2. Challenge your opponent(s) to a mission.  You may only choose a Mission that you can afford based on your current status in the X-Cam.  (see Mission costs)
  3. Roll scenario on the table for the chosen Mission.
  4. Determine Army Points and Attacker based on scenario and Mission rules.
  5. Build your Army
  6. Play the game.
  7. Determine how many Recon/Strategic/Control points you gained and spent. Your opponent does the same.
  8. Report your results. 

Missions

Participating in the X-Cam is very simple.  Find an opponent and challenge him to a game.  Issuing a challenge results in  a “Mission.”  The type of mission, or challenge, you can issue depends on both your current points (Recon, Strategic, etc) and, in some cases, your opponent’s points.  There is no worrying about maps, or game turns, or requirements to battle specific opponents.  Just find someone, challenge them to a mission, and play.  The following is the list of missions:

Global Rules:

“I believe a wise man once said there is a Quality in Quantity.”
Prior to army creation for each mission players my spend Strategic points to attempt to increase or decrease the current AP available. Before armies are created players secretly record a number of points they wish to spend to change the available AP either up or down. Once all players are decide how many points are to be spend those numbers are revealed. The numbers are then taken and and either added or subtracted together depending on the players decisions. The result of the numbers are then multiplied by ten given the total to be added or subtracted from the AP available.REMINDER: Regardless of how much the AP available changes it may never exceed the maximum allowed AP for a given mission.

“Hey was that building there a minute ago?”
Players with Control points are in a position to choose where and when a battle is fought. Prior to deployment they may spend 5 Strategic Points to move a piece of terrain in there half of the table or they may spend 15 Strategic Points to move a piece of terrain on their opponents side of the table. If both players possess Control Points then the challenger has the opportunity to move terrain first.


Scenario information Can Be found here: Infinity X-Cam Scenarios


 Missions


Recon Mission:
"The jungle on the planet grows at an alarming rate, get your unit out there and get me some better intel".

Reasons to challenge someone or accept a challenge:
All players gain Recon points equal to scored VP.
Bonus: Winner Receives +5 Recon Points.

Mission Info:
Cost: Free
Opponent: Anyone 2-4 players may participate in a single Recon Mission.
Mission Army Points: Default 150ap max of 250ap
Attacker/Defender: The Challenger is always the attacker or roll to decide.

Recon Scenario Table:
If 2 Players, roll 2D6 and consult the table below 

Roll

Scenario

Notes

2-4

Recon Patrol

Patrol the area and report back anything your find.

5-8

Meeting Engagement  

While on patrol the enemy is encountered, learn what you can then get out.

9-10

Ambush

During a routine patrol your unit is jumped by the enemy.

11-12

Extraction

Your patrol is under heavy fire and must get to the extraction point.

If 3-4 players, play the “Recon Patrol” Scenario.



Strategic Mission:
"You know where the enemy is and what they are planning. Now destroy them!"

Reasons to Challenge Someone:
Gain Strategic Points equal to scored VP and Recon points equal to VP/2 (Round Up)

Winner Bonus: The Challenger receives +5 Strategic Points for winning the game.

Reasons to Accept Challenge:
Gain Strategic Points equal to scored VP/2 (Round Up) AND Recon points equal to VP/2 (Round Up). Accepting a challenge offers less strategic point potential, but you can gain Strategic Points without spending Recon points. You also pick up some Recon points, so there is little reason to say no.

Winner Bonus: The Challenged Player Receives +2 Strategic Points and +3 Recon Points for winning the game.

Mission Info:
Cost: Challenger pays 15 Recon Points, Defender pays nothing
Opponent: Any one other player.
Mission Army Points: Default 200 AP max of 300 AP
Attacker/Defender: The Challenger is the attacker

Multi-player option:
More than two players may choose to play a Strategic Mission. Each player pays 10 Recon Points and gains Strategic Points equal to scored VP/2 (round up) and Recon Points equal to scored VP. The mission in this situation will always be Domination.

Strategic Scenario Table:
If 2 Players, roll 2D6 and consult the table below 

Roll

Scenario

Notes

2-4

Assault   

The enemy has taken key positions to our war effort. We must take them back at all costs.

5-8

Fire Fight

The entire area has erupted into a hail of bullets and plasma bolts.

9-12

Domination

We must establish our domination over the are and control all key locations.

 

If 3-4 players, play the “Domination” Scenario.


Control Mission:
"Its time seize control of this planet, we have good recon on the area and are not in a solid strategic position to strike. Lets end this once and for all."

Reasons to Challenge someone:
If you, the Challenger, win you gain 1 Control point! This is the ONLY way to get Control points. A “Win” is defined by the scenario.

Reasons to Accept Challenge:
You, as defender, gain 1 Strategic Point for EACH VP you score in the mission. Accepting a Control challenge is the fastest way to earn Strategic Points without spending recon points.

Mission Info:
Cost: Challenger pays 25 Strategic Points, Defender pays nothing
Opponent: Any one other player with at least 20 Strategic Points or at least 1 Control Point.
Mission Army Points: Default of 300ap max of 500ap
Attacker/Defender: Challenger is attacker

Control Scenario Table:
The scenario played is based on the Challenger’s current Control points (CP)

Challenger CP

Scenario

Notes

0

Beachhead

Stage 1: To control the area we must first establish gain a foothold in the area and setup of line of reinforcement.

1

Outpost Assualt

Stage 2: Eliminate the enemies Outpost and force them into retreat

2Final Assault: Players may should roll or select a mission from the strategic mission table.Stage 3: Finish off your enemy once and for all.