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Gencon 2010

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Ambush Alley Gencon

Gencon Event Ticket Updates

Updates as of 5/5/09 11:35
Game CodeTitleGame SystemStart TimeDurationCostTickets Left
NMN0903790Ambush Alley: Mini-Campaign Day 1Ambush Alley08/13/2009 08:00:00 AM2$2.003
NMN0903791Ambush Alley: Mini-Campaign Day 1Ambush Alley08/13/2009 10:00:00 AM2$2.007
NMN0903792Ambush Alley:Joint OperationsAmbush Alley08/13/2009 08:00:00 PM4$4.003
NMN0903793Ambush Alley: Mini-Campaign Day 2Ambush Alley08/14/2009 08:00:00 AM2$2.002
NMN0903794Ambush Alley: Mini-Campaign Day 2Ambush Alley08/14/2009 10:00:00 AM2$2.007
NMN0903795Ambush Alley:Joint OperationsAmbush Alley08/14/2009 08:00:00 PM4$4.004
NMN0903796Ambush Alley: Mini-Campaign Day 3Ambush Alley08/15/2009 08:00:00 AM2$2.006
NMN0903797Ambush Alley: Mini-Campaign Day 3Ambush Alley08/15/2009 10:00:00 AM2$2.006
NMN0903798Ambush Alley:Joint OperationsAmbush Alley08/15/2009 03:00:00 PM4$4.00
NMN0903799Ambush Z:SurvivorAmbush Alley08/15/2009 08:00:00 PM4$4.003

Looks like there is some interest out there after all!

Work in Progress


Ambush Alley Gencon Planning 

Temporary Event Schedule
Thursday Events
8:00am
Campaign Game Round 1(Operation Dark Star)
System: Ambush Alley
Length: 2 hours
Max number of Players: 8
Description:4 tables of 2 players each

10:00am
Campaign Game Round 2(Three Block War)
System: Ambush Alley
Length: 2 hours
Max number of Players: 8
Description:4 tables of 2 players each

8:00pm
Large Battle Round 1
System: Ambush Alley
Length: 4 hours
Max number of Players: 6
Description:1 table 6 players

Friday  Events
8:00am
Campaign Game Round 1(Operation Dark Star)
System: Ambush Alley
Length: 2 hours
Max number of Players: 8
Description:4 tables of 2 players each

10:00am
Campaign Game Round 2(Three Block War)
System: Ambush Alley
Length: 2 hours
Max number of Players: 8
Description:4 tables of 2 players each

8:00pm
Large Battle Round 2
System: Ambush Alley
Length: 4 hours
Max number of Players: 6
Description:1 table 6 players

Saturday  Events
8:00am
Campaign Game Round 1(Operation Dark Star)
System: Ambush Alley
Length: 2 hours
Max number of Players: 8
Description:4 tables of 2 players each


10:00am
Campaign Game Round 2(Three Block War)
System: Ambush Alley
Length: 2 hours
Max number of Players: 8
Description:4 tables of 2 players each
 
3:00pm
Large Battle Round 3
System: Ambush Alley
Length: 4 hours
Max number of Players: 6
Description:1 table 6 players

8:00pm
Zombie Invasion
System: Ambush Z
Length: 2 hours
Max number of Players: 6
Description:1 table 6 players


Small buildings have an average size of 3″ x 3.5″ x 1″ or 2″ tall. Medium buildings average 4″ x 3.5″ x 2.5″ tall. Large buildings average 5.5″ x 5″ x 3.5″ tall but take many different shapes.


Planning Outline
  • Joint Operation
    • Scenario(JD)
    • Fog of War
      • Camera Crew
      • 6 Civilian Mobs
      • Civilian Vehicles
      • UAV Model
        • 1 Paper Model Confirmed
    • Assets
      • Sniper Team
      • LMG Team X3
      • MG Team 
      • APC(LVTP or Stryker)X2
        • 2 confirmed M113(BC)
      • Ambulance(Stryker MEV)
      • Technicals X3
        • 3 confirmed(JD)
      • Gun Truck,Up armored Humvee X 3
        • 2 confirmed(BC)
      • M1 Abrams
        • 3 Confirmed(BC)
      • Bradley
        • 2 Confirmed(BC)
      • Iraqi T-72
        • 2 Confirmed(BC,JD)
      • Russian T-72
        •  2 Confirmed(BC)
      • BlackHawk Helio
        • 1 Confirmed(BC)
      • Apache Helio
        • 1 Confirmed(BC)
      • SMAV  X 2
      • Medic X 2
    • 1 Platoon of Regulars
      • Confirmed(JD,BC)
    • 3 Insurgent Units
      • Confirmed(JD,BC)
    • 4 Standard Building Sets
  • Zombie Invasion
      • Zombie Horde(132)BC)
      • 4 units 6 SWAT
      • 1 Unit of 6 National Guard
      • 1 unit of 6 Contractors
    • Operation Darkstar Campaign
      • Miniatures(13 Regulars,24 Terrorist,1 Hostage) x 4
        • 13 Regulars(JD)
        • 24 Insurgents(JD)
        • 1 Hostage(JD)
      • 4 Vans(Dispersal Units)
        • 3 confirmed (JD)
    • Three Block War Campaign
      • Campaign - Confirmed(BC)
    • Standard Building Sets
      • 3 of 12 Large Buildings (5" x 5" avg)
      • 4 of 16 Medium Buildings(4" x 4" avg)
      • 5 of 20 Small Buildings (3" x 3"  avg)
      • 4' of Low Walls 
    • Table Alpha
      • 2'x2' Board constructed (JD)
      •  5 small buildings(JD)
      • 4 medium Buildings(JD)
      • 3 large buildings(JD)
      • low walls
    • Table Bravo
    • Table Charlie
    • Table Delta
    • Table Epsilon
    • Misc Supplies
      • 20 D12 dice
      • 20 D10 dice
      • 20 D8 dice
      • 20 D6 dice
      • Measuring Devices

    Color Key
    Completed: Convention Ready
    Confirmed: Assembling or Painting can be Played 
    Unconfirmed: Action Needed

    Ambush Alley Gencon