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Gencon 2010

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Orcs of the Southern Reaches Armies

Playtest Army 1.0a
Points::1996
PA::20
Total Models::30

Troops
Orc Crossbowman (6)
PA:: 2 PV::44
 Mov  Fgt Shg Tds Cow CW MW Arm SSv
 646 7 8 B R(5),PM,AP 7 0
Notes::

Orc Destroyer (4)
PA:: 4 PV::89
 Mov  Fgt Shg Tds Cow CW MW Arm SSv
 6 7 0 7 6H 0 5 0
Notes::
Reckless Charge,Relentless,Berserker
 
Orc Champion (4)
PA:: 4 PV::64
 Mov  Fgt Shg Tds Cow CW MW Arm SSv
 6 6 0 7 5H 06
 0
Notes::
Reckless Charge,Relentless

Orc Warrior (6)
PA:: 2 PV::42
 Mov  Fgt Shg Tds Cow CW MW Arm SSv
 6 6 0 7 7B
 0 
7
 0
Notes::
Relentless

Orc Hunter (5)
PA:: 4
PV::90
 Mov  Fgt Shg Tds Cow CW MW Arm SSv
 6 4 7 4 5B
 R(5),AP7
 0
Notes::
Stealth,Relentless

Orc Scout (4)
PA:: 2 PV::59
 Mov  Fgt Shg Tds Cow CW MW Arm SSv
 6 4 5 5 8B
R(5),PM,AP 
9
 0
Notes::
Stealth

Special Rules
Reckless Charge
    When an enemy unit or units chooses to fall back in reaction to this unit moving into combat. The active unit may move an additional d6 inches toward the reacting unit or Units. If this brings the units into contact the reacting unit may not move and must stand and fight. All fighters in the active unit get +1 to there Fgt skill if they make contact with a reacting unit.

Relentless
    When determining followup or fallback manuevers a d6 is rolled instead of the standard d4

Berserker
    When a fighter becomes wounded a Cow test is made. If the test is passed the fighter continues unhindered. If the roll is failed the wound takes effect as normal. Regardless of wither the Cow Test is passed or not mark the fighter with a wound marker. The next time a fighter take a wound the same test must be takes with a -1 Cow penalty equal to the number of wounds the models is marked with. As long as the fighter continues to pass their Cow Test they continue to fight unhindered. If however they fail a test and have accumulated enough wounds to have killed then they are then killed and removed from the field otherwise they are considered wounded and suffer the effects of being wounded.

Stealth
    Fighter must be deployed in piece of terrain that provides cover or out of LoS of the enemy entirely. Fighters are considered hidden until they react or during their active turn fire or contact an enemy. To be revealed by an enemy they enemy must start an activation within 6 inches of the unit with stealth and pass an opposed Tds check. Revealing a unit is considered a special action and may only be attempted once per turn by an individual unit.

Commander
Kelebek
PA:: 8 PV::182
 Mov  Fgt Shg Tds Cow CW MW Arm SSv
 6 8 0 6 5H0 5 0
Notes:: d6 Command Die
Reckless Charge,Relentless