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Daniel Spikol

Linnæus University
School of Computer Science, Physics and Mathematics
SE-351 95 Växjö


CeLeKT
Center for Learning and Knowledge Technologies
http://www.celekt.info

You can email at daniel.spikol (at) lnu.se or visit CeLeKT

Daniel Spikol's citations

Ph.D. Defense - November 16, 2010

Live broadcast and archive at http://bambuser.com/channel/spikol

A design toolkit for emerging learning landscapes supported by ubiquitous computing

The widespread use of mobile devices and their integration in our everyday activities is changing the way we communicate, share information, and learn. The rapid adoption of powerful mobile devices also offers new opportunities to support teaching and learning. For many users, mobile devices along with different types of computers are always connected, providing a constant stream of digital content to and from people and thereby adding new layers to the everyday information landscape. These emergent trends are changing communication and collaboration patterns, but they have not yet been effectively leveraged for the field of education.

Nearly 20 years ago, it was argued that the limitations of computer use for education in the coming decades would likely be less a result of technological limitations than a result of limited human imagination and the constraints of old habits and social structures. These two latest behaviors are still observable in many of today's classrooms. Therefore, different strategies are needed to explore and promote innovative educational practices supported by mobile and ubiquitous technologies, and this thesis will argue that design can be the catalyst for such a change.

The main research question to be addressed in this thesis relates to what new approaches can be developed to design emerging learning landscapes supported by ubiquitous computing. In order to investigate this question, different design approaches are used to bring together the perspectives of technology-enhanced learning, ubiquitous computing, and interaction design. The empirical work presented in this dissertation is based on the activities and outcomes that emerged from three projects that included informal learning activities, inquiry-based science learning, and mathematics learning inside and outside the formal classroom. The most salient design approaches were identified from a comparative analysis of the projects, and this provided the foundations of a design toolkit. The intention of creating and using such a design toolkit is to provide a set of guidelines for researchers, designers, teachers, and other stakeholders to tackle the challenges of designing innovative learning activities supported by ubiquitous technologies.

Keywords: Technology-enhanced learning, mobile and ubiquitous computing, design-based research, interaction design


Akademisk avhandling som för avläggande av filosofie doktorsexamen vid Linnéuniversitetet försvaras vid offentlig disputation, 16 november 2010, klockan 10.15 i sal Weber, Hus K, Växjo


Invite to Ph.D. Defense and Poster here

A pdf of Ph.D. thesis  excluding the publications here

Full pdf of thesis and publications here

Publications in the thesis: Download all the papers here

Spikol, D., & Milrad, M. (2008). Physical Activities and Playful Learning Using Mobile Games. Research and Practice in Technology Enhanced Learning. Special issue on Mobile and Ubiquitous Learning Environments. Vol:3 No: 3 pp.275- 295. 

Spikol, D. (Forthcoming 2010). Design Strategies for Developing Mobile Collaborative Learning Platforms. Book chapter in Digital Content Creation: Creativity, Competence, Critique, Edited by Kristen Drotner and Kim Christian Schrøder, Oxford, Peter Lang. 

Spikol, D., Milrad, M., Maldonado, H., & Pea, R. (2009). Integrating Co-Design Practices into the Development of Mobile Science Collaboratories. Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies (ICALT 2009) held on July 15-17, 2009 in Riga, Latvia. 

Spikol D. & Elisasson,, J. (Forthcoming 2010) Lessons from Designing Geometry Learning Activities that Combine Mobile and 3D Tools, Proceedings of the 6th IEEE WMUTE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education WMUTE 2010 to be held in Kaohsiung, Taiwan, April 12-16th, 2010. 

Spikol, D., Milrad, M. Svensson, M., Pettersson, O. & Persson, M. (2008). Mobile Collaboration Tools and Systems to Support Ubiquitous Learning. Proceedings of the Fourth Annual Conference on Collaboration Technologies 2008, Wakayama, Japan August 30-31, 2008. 

Vogel, B., Spikol, D., Kurti, A, & Milrad, M., (Forthcoming 2010)  Integrating mobile, web and sensory technologies to support inquiry-based science learning Proceedings of the 6th IEEE WMUTE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education WMUTE 2010 to be held in Kaohsiung, Taiwan, April 12-16th, 2010. 


A quick note: It is quite common that Swedish doctoral dissertations in the field of Computer and Information Science are built upon a series of published scientific articles that are included as part of the thesis. Below are the six papers that make up the empirical section of my thesis. Additionally, the work in my Ph.D. thesis continues from my licentiate thesis published in 2008, Playing and Learning Across Locations: Identifying Factors for the Design of Collaborative Mobile Learning. You can view or download the (pdf) here.*


Creative Commons License
D*TELL by Daniel Spikol is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Based on a work at sites.google.com.
Permissions beyond the scope of this license may be available at https://sites.google.com/site/spikolphd/.

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