Welcome to the Hangarbay please turn you spaceship off while resupplyingAbout:  This i s m y lab where I publish the result of my game development deviations. I'll post h e re (and in sub pages) prototype and maybe thoughs about it. Probably the post frequency will be low and I may cut the page for my own amusement.
spacetug+hangarbay at gmail
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posted Mar 13, 2011 9:58 PM by Felipe Zimmermann Homma
Now the system is truly 3d. You can manage 8 layers of tiles via the built in map editor and, except for the top layer, get coherent geometry from it. I manage to put camera control and you can zoom in and out via mouse wheel and change camera angle by holding the middle mouse button and draging it around. There is some gimbal lock bug or something so beware for rapid camera rotation. |
posted Mar 9, 2011 10:26 PM by Felipe Zimmermann Homma
Now here is some nice stuff. I have to handle ramps yet, but I think now the complexity to add new tile and its combinations is manageable. The tilling algorithm now resembles a degenerated version of marching cubes with some unity editable goodness (and probably with lots of points open for optimization). Next steps: ramps and multi-store wall solving. |
posted Feb 28, 2011 11:01 PM by Felipe Zimmermann Homma
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updated Feb 28, 2011 11:10 PM
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After a while tinckering with some implicit surface stuff (and failing in the process) I build a new demo. It can be viewed as a maze builder. A very tiny maze (10x10) but it's enought to prove some concepts e tune some aesthetics. You can find it on prototype page (replacing the previous one). |
posted Jul 17, 2010 4:11 PM by Felipe Zimmermann Homma
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updated Jul 17, 2010 4:40 PM
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I'm toying with very basic programing on modern graphic hardware. And the result can be viewed here. |
posted Jul 13, 2010 10:37 PM by Felipe Zimmermann Homma
A new prototype version is uploaded. Only a minor fix on control projection scheme (not 100%, though). |
posted Jul 11, 2010 6:54 AM by Felipe Zimmermann Homma
There is a new version of the shooter available. I put some nice flicking lights when shoting and the friendly capsule is back in the scene, to be appropriately destroyed. No Death logic yet, so if you fall from the platform, reload de page (sorry). No Respawn logic also, so if you want to kill the other capsule again, restart (sorry again). |
posted Jul 10, 2010 9:15 AM by Felipe Zimmermann Homma
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updated Jul 10, 2010 12:44 PM
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Because test just the first one eventually screws the second try |
posted Jul 10, 2010 9:07 AM by Felipe Zimmermann Homma
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updated Jul 10, 2010 9:08 AM
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This is a test for this announcement stuff aff noob |
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