Elanor's Guide to the Disc

Score Displays
 All underlined texts are hyperlinks.
 
Your hitpoint monitor, score and score brief will be converted into descriptive sentences rather than displaying the numeric accounts depicted in normal mode.
The sentences are more vague than simple numbers and it is therefore a good idea to switch to normal mode when engaging in a particularly difficult combat situation
 
Score burden
This will display your exact burden percentage.
You are unburdened (47%).

 
Score brief
Score brief will display two lines of text.
On the first line is your injury (hp) and energy (gp) status and your current experience will be displayed on the next line.
There is no accurate numeric display, but instead a short descriptive sentence which can give you a very rough idea of whether you are in a position to learn anything.
The experience messages appear to have some bearing on your guild level, so the more it generally costs you to advance, the more experience you will need before the message indicates you can learn anything.
You are in perfect health and you are full of energy.
By the luck of a coin, you might be able to learn something new
.
 
 
Score
On the first line of your score display will be your name and rank.
The score brief information as detailed above is on the next two lines and then is information of your alignment towards good or evil, how soon you will flee, whether or not you are burdened and what your temperature is and finally how Death feels about you. Or to put it bluntly, hp, gp, experience, align, wimpy, burden and temp, lives remaining.
Score will not display your burden percentage, your citizenships, age, logins, rating or social points while in RP mode.
You can, however, check your exact burden percentage using score burden.
You are Elanor of the Ancient and Truly Original Sages of the Unbroken Circle, the Sixth Level Wizard.
You are in perfect health and you are full of energy.
You don't think you can learn much at the moment.
You are barely good.
You will not flee.
You are burdened and rather warm.
You have an "arrangement" with Death.
 
 
Score stats:
There will be no indication as to how many stat points you are above or below normal or what normal is, but you still be able to notice boosts or losses.
 
 
Monitor
Monitor will display your injury (hp) and energy (gp) status, but will not display information about your current experience.
You are unhurt and fully rested.

 
 
Wimpy
I believe the wimpy messages are related to your maximum available hp, so they will be different for everyone.
The message order should be consistent though.
You will not flee.
You will flee when you are near death.
You will flee when you are critically wounded.
You will flee when you are gravely wounded.
You will flee when you are seriously wounded.
 
 
GP
Use of the 'gp' command will display your available energy in each task by textual description as in score.

 

Number of lives left:
0 - Death has a special interest in your next appointment.
1 - Death is starting to lose patience with you.
2 - Death is starting to lose patience with you.
3 - Death is starting to lose patience with you.
4 - You and Death are on good terms.
5 - You and Death are on good terms.
6 - You and Death are on good terms.
7 - You and Death are on good terms.
10+ - You have an "arrangement" with Death.
0 of 7 deaths - Death has never visited you in a professional capacity.
There is some indication that the messages may have relation to number of lives lost. Confirmations would be appreciated.

 
 
Score quests
This function will not work when in roleplaying mode.

 
The remaining score functions are exactly the same whether viewed in roleplaying or normal mode.
score relationships
score {temp|temperature}
score burden
score {align|alignment}
score fighting