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test0


b1g :: Control sequences toward desired states of NxNxN 3D Rubik cubes

Contents

echo off; clear all;
dbstop if error; dbstop if warning gui_defs % ==================

0) layer2: Reorient the colors of a cornerstone:

layer2.1:

s0 = 'L2 U2 L U L< U L U2 L';

N = 2; rubik1(N, s0);

% ==================

1) Orientations:

N.B. They may lead to undesired Permutations! ==> Hence, Do the latter last! see: http://www.ws.binghamton.edu/fridrich/Mike/orient.html

% -------
% .1

#033c. 4 corners:

Undone: idem

%033c.
s11 = 'B<U2BF< D F2U F2D<L2F';

N = 3; rubik1(N, s11);

% ------- % .2a

#028. equi-L: \corner (Gamma unicolor)

Undone: negative-T

%O28: equi-L
s12a = 'B<U<B U B L<B<L';

N = 4; rubik1(N, s12a);

% .2b % equi-L: \corner (true L multicolor) % Undone: Gamma unicolor %O26: s12b = 'F< U2F2R<F<R F<U2F';

% ------- % .3a % Gamma \corner (multicolor) % Undone: 1-center/3-line %030a. s13a = 'L U L<U<F<L<B L FB<';

% .3b

#030b. negative-T (multicolor)

Undone: 1-center/3-line

%030b.
s13b = 'B U2B2U<R<U R2B R2U R';

N = 5; rubik1(N, s13b);

% rubik1(N, s13a); % ------- % .4

#007a. O \corners

Undone: idem

%007a.
s14 = 'RL< U<B<U B U B U B<U<LR<';

N = 6; rubik1(N, s14);


% ==================

2) Permutations: "U7":

s2 = 'R2U FB< R2 BF< U R2';

N = 3; rubik1(N, s2);

% ================== % --------------------------------------------------------- % (c) Nedialko Krouchev Nov.2009 % --------------------------------------------------------- .


Published with MATLAB® 7.3