Links

My other projects:
Irvanid (my second language: a brand new project)
FictionPress (my fiction [don't worry, it's in English])
Livejournal (my rantings; 95% English, 1% non-English real languages, 1% invented languages, 3% garble and gibberish)

Some awesome/useful things which are not me:
Ardalambion (a webpage with resources for all of Tolkien's Languages)
Thesaurus (you already know what words mean, you just need to be reminded of their awesomeness)
Encyclopedia Britannica (everything you could ever want to know about everything. like Wikipedia without the lies, spam and bad writing)
OWL at Purdue (lots of articles about writing, grammar and the like)
Gutenberg (the only thing better than writing is reading)

Copyright stuffs

© 2009 "Rune Vanyarin" (H.M. Longo), rights reserved.

Copyrights on invented languages are complicated and strange. I claim trademark on the individual words of Siliquænaryirvarina (the vocabulary), and I claim author's copyright on all the text on this site. The reader is hereby given permission to quote my writings, provided it is made clear that I am being quoted and that a link to this site is included in the reference. The reader may also create original works using the Siliquænaryirvarinir language, on the condition that I am credited as the Language's creator and a link to this page is provided.

In addition, the culture and most of the characters upon which this language is based are the creation of Krystal, (whose surname I've foolishly forgotten) and are, of course, her property. The usual applies.

Want your own language?

Of course you do, right?
It seems I'm in the language making business these days and I'll gladly take any commissions.

And so, if you want to see a language made email me (runekaster @ gmail . com [sans spaces]) the following information (be as thorough or as sparse as you like):

1.) An overview of the culture in which the language is to exist.

This is the single most important element in the creation of a language. Since a language and a culture practically define each other it is of vital importance that the linguist understand the culture. I cannot just create a language, I need lore to back it up. Be as detailed or as sparing as you like (you can write up an entire novel or just a bullet-point list), just be sure to include some word on your culture's world-view of the following subjects (of the lack of them): religion, peace and war, nature, technology, magic and government/politicks . And tell me if the language is primarily written or primarily spoken (or both equally).

2.) A list of any pre-existing words or names which are to be included in the language.
If the words have meanings be sure and include them, if they're meaningless and are to remain so include that information as well. Otherwise I'll probably give them meanings. Either way, I'll use them to develop which sounds are included in the language.
However, if there are no names or words in your culture, don't bother with this.

3.) Any specific aspects you want included.
Any specific sounds you want included (or excluded), a general idea of how the language should "feel" or sound, any pre-existing languages (real life or artificial) which your language should be reminiscent of and to what extent, any aspects of grammar or usage you want included, etc. Also, list anything which should definitely not appear in the language.



Then I start working on a grammar and vocabulary for your language, complete with an ongoing website like this one to keep track of everything :)