The latest SharpNEAT 2 source code is available here. See attachments (below). 2009-12-06The filename format specifies the date/time the source was archived. The format is SharpNEATV2_YYYYMMDD_HHMM.7z Status (2010-02-08)The core of SharpNEAT 2 is now written, working and partially tested and debugged; the code is at an 'alpha' stage of release and provides the following:
Updates2010-02-08Fixed: Interspecies mating throws an index out of bounds exception. 2010-02-01 Futher improved performance and scalability of ParallelKMeansSpeciationStrategy. Will now use between 85-95% of CPU time on an 8 CPU system when speciating a typical set of data/genomes. Also note that in real-life scenarios the problem domain code uses the major share of CPU time. 2010-01-30 XML IO routines for NetworkDefinition and NeatGenome (HyperNEAT also uses this class). XML can be handled as XmlDocuments, however the underlying code operates on XmlReader/XmlWriter thus XML can be streamed directly to/from a stream. 2009-12-30 Implementation of HyperNEAT and CPPNs. 2009-12-13 Parallel SharpNEAT. The new ParallelGenomeListEvaluator class is a direct replacement for SimpleGenomeListEvaluator and allows genome decoding and evaluation to occur on multuple execution threads. ParallelKMeansSpeciationStrategy is a parallel version of KMeansSpeciationStrategy. This uses the Parallel Extensions library (see section on dependencies below). Refactored/rewrote network visualization code. Preparation for visualization of a wider range of genome types, e.g. CPPNs (with activation function per node), Genetic Programming networks/trees, etc. Dependencies ParallelKMeansSpeciationStrategy requires Parallel Extensions(PE), or alternatively use the non-parallel version KMeansSpeciationStrategy. The dependency manifests itself as a reference to System.Threading.dll. PE will be part of .Net 4 and as such is currently available in the .Net 4 beta releases, alternatively PE is also part of the Reactive Extensions for .Net(Rx), simply download and install to obtain the required DLLs in "C:\Program Files\Microsoft Reactive Extensions". On Mono PE is not currently part of the official releases but is available as a separate project as source code produced as part of the Google Summer of Code 2008 (http://code.google.com/p/mono-soc-2008/source/checkout). In addition, on the Windows platform PE is dependent on .Net 3.5. Known ProblemsNone currently.To DoHigh Priority
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