Senior Projects Progress Reports
Team Progress:
September 7th, 2009:
- Team name created
- code structure created (attached)
- Website created
September 10th, 2009:
- registered Apple Developer Certificates
September 11th, 2009:
- Downloaded and installed newest version of Xcode on VU Macs.
- got systems to recognize two iPod Touches
- experimented with new SDK
- loaded a very basic app onto a iPod touch
- purchased books on iPhone development
September 13th, 2009:
- group ran through some online tutorials on some basic iphone development examples
- got a button with a jewel on the screen
- increased jewel buttons to 8 for demonstration on wednesday
September 7th, 2009:
- Team name created
- code structure created (attached)
- Website created
September 10th, 2009:
- registered Apple Developer Certificates
September 11th, 2009:
- Downloaded and installed newest version of Xcode on VU Macs.
- got systems to recognize two iPod Touches
- experimented with new SDK
- loaded a very basic app onto a iPod touch
- purchased books on iPhone development
September 13th, 2009:
- group ran through some online tutorials on some basic iphone development examples
- got a button with a jewel on the screen
- increased jewel buttons to 8 for demonstration on wednesday
September 20th. 2009:
- Found a project online that had individually selectable images, which we needed. We made a toggleSelected method that changes the jewel to a highlighted jewel when the screen was touched, only problem was that you could touch anywhere and the jewel image would change.
September 25th, 2009:
- implemented individual jewels that respond to when you touch that jewel and only that jewel, made eight jewels of all types in order to test each jewel.
- Implemented screen rotation and made it so the game is only played horizontally
October 2nd. 2009:
- finally got code to show up on the screen.
- implemented the slide-select function
October 4th, 2009:
- filled "level" with multiple jewels
- randomized jewel placement in array
Got registered with Apple as a developer today
hey guys,
Erica Sadun's site is now on the sidebar
we have a semi-working app!!!
Idea - shake iPod, re-randomize jewels
<view name>.userInteractionEnabled = NO;
Possible future ideas:
In-game shop:
-Purchase different ways to collect jewels (such as a net, which would get combo bonuses for every set of three jewels inside it
-Purchase different kinds of jewels that would then sometimes appear on the main map
-Stopwatch - freezes the screen for a few seconds
-Rare jewel - nets more points
-Bomb - 75% of the time, destroys two jewels in every direction around it; 25% of the time,
turns all those jewels to one random color
http://developer.apple.com/mac/library/documentation/Cocoa/Reference/ApplicationKit/Classes/NSSound_Class/Reference/Reference.html#//apple_ref/doc/uid/20000393
http://developer.apple.com/mac/library/documentation/Cocoa/Conceptual/LoadingResources/ImageSoundResources/ImageSoundResources.html