Dungeon and Dragons Character
Name: Jarrod Player: Sean Fuller
Race: Human Gender: Male Height: 5'11" Weight: 164 lbs
Class: Thief Level: 13 Alignment: Neutral Good
XP: 660,000 Next Level: 880,000
Kit: None
Ability Scores
Str: 16 Weight Allowance: 70 lbs Bend Bars/Lift Gates: 10%
Attack Adj.: +0 Damage Adj.: +1 Max. Press: 195 lbs Open Doors: 9
Dex: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb
Walls: +10%
Con: 16 System Shock: 95% Poison Save: +0
Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 14 Max. Spell Level: 7th Max. Spells Per Level: 9 Illusion
Immunity: None
Bonus Proficiencies: 4 Chance to Learn New Spell: 60%
Wis: 14 Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0 Clerical Spell
Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 12 Loyalty Base: +0 Maximum Number of Henchmen: 5
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 10 Poison: 10 Death Magic: 10 Petrification: 9
Polymorph: 9
Rod: 8 Staff: 8 Wand: 8 Breath Weapon: 13 Spell: 9
Combat
Hit Points: 78
Base THAC0: 14
Melee THAC0: 14
Missile THAC0: 12
Armor
Natural armor class 10
Full armor, hide -4
DEX Defensive adj. -4
FINAL: 2
CHANGE THIS TO ELVIN CHAIN
Weapon Proficiencies
Net
Sword, short
Non-Weapon Proficiencies
Tumbling 19
Tightrope walking 18
Native Languages
Regional
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size
Short Medium Long
Sword, short 14 1 3 1d6+1 1d8+1 P S
Sword, short of Quickness 15 1 3 1d6+3 1d8+3 P/S S
Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +10 +0 -30 40%
Detect noise 15 +0 +0 +0 -10 5%
Find/remove traps 5 +0 +5 +0 -10 0%
Hide in shadows 5 +0 +10 +0 -20 -5%
Move silently 10 +0 +10 +0 -20 0%
Open locks 10 +0 +15 +0 -10 15%
Pick pockets 15 +0 +10 +0 -30 -5%
Read languages 0 +0 +0 +0 +0 0%
Inventory
Items Carried
o Backpack
+ Dry rations (1 week)
+ Flint and steel
+ Torch x3
+ Wineskin
o Slippers of Spider Climbing
o Sword, short of Quickness
Items Readied
o Sword, short
Items Worn
o Elvin Chain
o Ring of Blinking
o Ring of Truth
Spending Money
o * Copper Pieces x7
o * Gold Pieces x11
o * Silver Pieces x6
Magic Items
Short Sword of Quickness
Slippers of Spider Climb
Net of Entrapment
Short Sword of Charm Person - it casts charm person 3 x per week as the 1st level m/u spell
Ring of Blink - it will cause you blink as the 3rd lvl m/u spl, become invisible as the 1st lvl spl, or mirror image 2nd lvl sp (2 images).
Hoinbee's Ring of Truth - allows you to detect any lie also allows you to lie w/out being detected. (The only draw back is for the next 24 hours you will belive the lie yourself)
Robe of Vanishing, will turn you invisible a create a rope trick as 1st lvl m/u spl that the rope is also invisable. It resists detection and last up to 6 turns. The invisability will last until you end it or do something offensive. (so no burping in public!)
24 Arrowheads of Marking, these arrowheads are used to mark a path you lay one one the floor pointing in the direction you disire, speak the magic word and it sinks into the floor, smooth with the surface. Very hard to remove, you would need to remove the floor around it.
Pouch of Holding, actually 12 small pouchs that can hold 10 pounds each, but nothinglarger than 1 x 2 x 3 inches, each 10 pounds in pouch weighs 1/10 of a pound.
Magic Dagger - I still owe you a magic dagger, I just notice the one I had rolled up for you belongs to a god's avatar, so I'll get back to you on that.
Thumb of the Master Thief, lets say you come from a long line of thieves. This is a family relic that has been passed down through the generations. It appears to a petrified thumb on a leather thong to wear around your neck. It actually is a severed thumb from a very skillful thief of ages past. (maybe your great x20 grandpa) it has but one function, it adds 2 levels to your thieving abilities.