Jarrod

Dungeon and Dragons Character 

Name: Jarrod     Player: Sean Fuller
Race: Human     Gender: Male     Height: 5'11"     Weight: 164 lbs
Class: Thief     Level: 13     Alignment: Neutral Good
XP: 660,000     Next Level: 880,000
Kit: None
 

Ability Scores

Str:     16     Weight Allowance: 70 lbs     Bend Bars/Lift Gates: 10%
        Attack Adj.: +0     Damage Adj.: +1     Max. Press: 195 lbs     Open Doors: 9
Dex:     18     Missile Adjustment: +2     Pick Pockets: +10%     Open Locks: +15%
        Reaction Adjustment: +2     Armor Class: -4     Move Silently: +10%     Climb
Walls: +10%
Con:     16     System Shock: 95%     Poison Save: +0
        Hit Point Adjustment: +2     Resurrection Chance: 96%
Int:     14     Max. Spell Level: 7th     Max. Spells Per Level: 9     Illusion
Immunity: None
        Bonus Proficiencies: 4     Chance to Learn New Spell: 60%
Wis:     14     Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0     Clerical Spell
                    Failure Chance: 0%
        Magic Defense Adjustment: +0     Spell Immunity: None
Cha:     12     Loyalty Base: +0     Maximum Number of Henchmen: 5
        Initial Reaction Adjustment: +0

Saving Throws

Paralyzation: 10     Poison: 10     Death Magic: 10     Petrification: 9
Polymorph: 9
Rod: 8     Staff: 8     Wand: 8     Breath Weapon: 13     Spell: 9

Combat

Hit Points:     78
Base THAC0:     14
Melee THAC0:     14
Missile THAC0:     12

Armor

Natural armor class     10
Full armor, hide     -4
DEX Defensive adj.     -4
FINAL:     2
CHANGE THIS TO ELVIN CHAIN
   

Weapon Proficiencies

Net
Sword, short

   

Non-Weapon Proficiencies

Tumbling     19
Tightrope walking     18
Native Languages    
    Regional

Weapons

                                     THAC0     Attacks/     Speed     Damage             Range     (-2)     (-5)
Weapon                                         Melee       Missile     Round     Factor     Sm-Med     Large     Type     Size
                                                                            Short      Medium     Long
Sword, short                        14         1     3     1d6+1     1d8+1     P     S            
Sword, short of Quickness     15         1     3     1d6+3     1d8+3     P/S     S            

Rogue Skills

Skill                      Base     Racial Mods     Ability Scores     Discretionary Points     Armor    Final
Climb walls            60          +0                  +10                  +0                       -30        40%
Detect noise           15           +0                 +0                   +0                       -10         5%
Find/remove traps    5          +0                  +5                   +0                       -10         0%
Hide in shadows       5           +0                +10                  +0                      -20         -5%
Move silently           10            +0               +10                 +0                       -20         0%
Open locks              10           +0                 +15                +0                     -10         15%
Pick pockets            15            +0                +10              +0                       -30          -5%
Read languages        0          +0                    +0                +0                          +0         0%

Inventory

Items Carried

          o Backpack
                + Dry rations (1 week)
                + Flint and steel
                + Torch x3
                + Wineskin
          o Slippers of Spider Climbing
          o Sword, short of Quickness

Items Readied

          o Sword, short

Items Worn

          o Elvin Chain
          o Ring of Blinking
          o Ring of Truth

Spending Money

          o * Copper Pieces x7
          o * Gold Pieces x11
          o * Silver Pieces x6

Magic Items

Short Sword of Quickness

Slippers of Spider Climb

Net of Entrapment

Short Sword of Charm Person - it casts charm person 3 x per week as the 1st level m/u spell

Ring of Blink - it will cause you blink as the 3rd lvl m/u spl, become invisible as the 1st lvl spl, or mirror image 2nd lvl sp (2 images).

Hoinbee's Ring of Truth - allows you to detect any lie also allows you to lie w/out being detected. (The only draw back is for the next 24 hours you will belive the lie yourself)

Robe of Vanishing, will turn you invisible a create a rope trick as 1st lvl m/u spl that the rope is also invisable. It resists detection and last up to 6 turns. The invisability will last until you end it or do something offensive. (so no burping in public!)

24 Arrowheads of Marking, these arrowheads are used to mark a path you lay one one the floor pointing in the direction you disire, speak the magic word and it sinks into the floor, smooth with the surface. Very hard to remove, you would need to remove the floor around it.

Pouch of Holding, actually 12 small pouchs that can hold 10 pounds each, but nothinglarger than 1 x 2 x 3 inches, each 10 pounds in pouch weighs 1/10 of a pound.

Magic Dagger - I still owe you a magic dagger, I just notice the one I had rolled up for you belongs to a god's avatar, so I'll get back to you on that.

Thumb of the Master Thief, lets say you come from a long line of thieves. This is a family relic that has been passed down through the generations. It appears to a petrified thumb on a leather thong to wear around your neck. It actually is a severed thumb from a very skillful thief of ages past. (maybe your great x20 grandpa) it has but one function, it adds 2 levels to your thieving abilities.