| Unit Convert v1.01 | Desktop Defender - Aquarius | Parametrics | Stickies v1.2 | Game Updates | Code Snippets
- Unit Converter v1.01
- download
- The intent of making Unit Converter was to make an easily accessible list of units to convert between while showing the conversion factor. In addition Unit Converter can also find values of Ohm's Law, and there is a math table for quick reference! (although not finished)
- Desktop Defender -
Capricorn Aquarius - download
- After going through multiple spyware/adware detection programs there was a few problems. They scanned slow, or slow for my taste, took up too much memory or RAM, thought normal programs used every day were viruses, or were just confusing to use. DD - Capricorn works to improve all the mentioned, but still give the normal functions of any other scanning software! This is currently in the making, and a release date has not even been considered as of yet. Updates will be posted here when more progress has been made!
- (Nov. 1, 2008) Well it's about time I update this. I finally got enough together for what can be a spyware scanner. I ran in to a little snag, though. How in the world am I going to collect thousands of spyware file names to add to the scanning library? So this is why I am putting it up, kind of like a beta version, for people to test, see what is and isn't liked, play around, and let me know what they think. Also, if you want to help give names of any spyware files you, or your current scanner has found I can certainly add them to the library.
- (April 28th, 2009) Another release of Desktop Defender. New way of loading virus definitions, downloading system, and one more option added. The new virus definition will find and delete cookie files from Mozilla Firefox, and Opera.
- Parametrics
- (Nov. 1, 2008) Yet another project in the works. This time it has more to do with my studies. I started to make a project that plots parametric equations with respect to x, y, and t where t is the third dimension and also represents time. So far it is stable, and plots all functions nicely with continuous curves. Some of the features are being able to change the delta value, the bounds on all three axises, and having fractional coefficients. It is still in the works, and cannot see every math term such as exponential functions but that will come :). Here is a picture in case anyone is curious to what it looks like.
- Wavefront .obj & Quake II .md2 Loaders
- (Dec. 26th, 2008) I turned my track a little bit to 3D programming. The parametric program I made got me more interested with what I can do in OpenGL. Currently I have a solid .obj loader that can load multiple files in to one class variable and render all the models with one function (instead of one function per model). I plan on putting up a guide (not a tutorial) on how/what I did. The .obj loader doesn't load everything such as diffuse, specular, and ambient light values from the .mtl file, but that can be added without too much trouble. It also loads textures from the .mtl file, and applies them.
As for the .md2 loader, that is still in the works and I will probably have a guide for that too. There are a ton of resources on the internet that are willing to tell you the structures needed for loading the model information, though, so the guide would skip that and just show what I did to make it work.
(Jan. 5th, 2009) Decided not to write up a guide for the loaders since there are a lot to follow, every one's is different, and/or specific to what the person's needs are. I will, however, still share what I did if anyone is curious. Right now I am too focused in creating a simple 3D game.
- Stickies v1.2
- download
- (April 28th, 2009) Just a little program I wrote to keep track of notes. It will run as long as you want, and dissapears when the program does not have focus. Alt + N will regain the focus of the window and make it visible again. Shutting down Windows while the program is running will not lose your notes as long as you have clicked away from the notes window at least once before shutting down.
- Video Game
- Updates (updated on May 13th, 2009) - Vect3D Class (updated on July 25th, 2009)
- (April 30th, 2009) As stated in the .md2 and .obj file loading section, I started making a game (quite some time ago). I have been busy with studies, but am now starting it back up for the summer. I plan to update this portion with what ever progress I make such as screenshots, code snippets, ideas (maybe), and overall general stuff. Click the updates link at the top of this paragraph, or top of the page for the updates.
- Oh Look... What a surprise!
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- (June 8th, 2009) Well... The game was fun while it lasted. It's just too involved and in depth for me to do alone. So, I moved on to something hopefully a little more practical. This time I am making an image editor of the sorts. I won't go in to much detail since I made a design document outlining just about everything. Right now since it does not have a name I am calling it NND, which stands for Name Not Determined.
- NND
-Code Snippets
- (June 27th, 2009) Got the base set up for what should be a solid program. Some of the things I plan on working in are...
-Multiple Document Interface (MDI) -Image Filters -Image Editing Tools (such as those in paint, paint.net, similar to those)
I will update this as I go. This is [hopefully] a project I plan on releasing as a freeware to those who want another alternative to Paint, Paint.NET, Doggwaffle, etc. I plan on having the features be between Doggwaffle and Paint, just to give people an idea.
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(July 11th, 2009) The following items have been completed. I might throw some code snippets in a couple places to show how some things are done. They are not meant to be tutorials, just examples of how I accomplished some things.
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-Load/Save/Save As/New Canvas features are working
-Canvas is positioned in the middle of the MDI child window now (MDI still is in the works, currently only one can be open).
-Grey Scale / Histogram Equalizing (color and grey scale) / Edge Detection are now in place
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That is the jist of what has been finished thus far.
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(July 25th, 2009) The ability to save histograms of an image is in place. I placed this feature in there simply to judge how well my algorithms work. It is a simple tool, and neat none the less. Edge detection can also use the original colors now too. However it does not turn out as well as just black and white.
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I should mention that if someone wants to see a certain feature (highly unlikely), then feel free to email me with what it is. I will try my best to incorporate it.
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(Sept. 12th, 2009) Well this shouldn't be a surprise to anyone. I have not worked on this in a month or two, and am switching projects again *sigh*. I might update this with the next one, but really... I change projects so much whats the point? :)
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