Compete with opponents for land, income, and natural resources . . .
Build structures to enhance your empire, strengthen your armies, and launch missiles . . .
Engage in arms races and exercise the destructive power of nonconventional bombs . . .
Trade territories, armies, resources, and weapons on the open market . . .
Form alliances, share territories, and sign treaties . . .
. . . to conquer the world!
The final update of the Risk 2000 rules is available in PDF format: risk2000.pdf In order to view PDF files, you may need to download Adobe's free PDF Reader, which is available here.
In the interest of social responsibility . . . Risk and Risk 2000 provide opportunities for testing strategies, learning geography, and having fun. Real warfare, however, is never fun; in the author's opinion, war should be used only as an absolute last resort. To witness the gruesome reality of warfare and the physical and mental anguish it creates, visit an online collection of casualty photographs. In Risk 2000, natural resources are continuously generated
throughout the game. In reality, though,
the Earth's supply of resources, including metals, fuels, fresh water, clean
air, and genetic diversity, is limited.
The following organizations are dedicated to preserving our planet so that future generations can enjoy the bounties
provided by a clean and healthy environment.
Please support their efforts to ensure a bright future for all people: Environmental Defense, Natural Resources Defense Council, Sierra Club
| Risk Links: - Hasbro owns the copyrights and trademarks associated with the board game Risk; no infringement is intended.
- MegaRisk was the variant that inspired the creation of Risk
2000. |
Final Update: February 2008
Contact: antillusion at gmail dot com