Renaud Rey's Portfolio

 There are some samples of my works, some were done in Supinfogame, the french school of Game Design. For my contact details, follow this link.

To see the commercial games I worked on : follow this link.

  • The Wages of Fear : This is a Far Cry minimod done as an exercise in 5 days, by 6 persons. In this mod, you drive a nitroglycerin loaded jeep you must bring to it's destination without shaking to much, to prevent the explosion. (Inspired by the eponymous movie by H.G Clouzot). I worked on this project as Game Designer, Level Designer and Programmer.

  • Police Station : This is a multiplayer map for Splinter Cell: Pandora Tomorrow, done in 4 days by 3 persons,  I worked on this project as Level Designer and Level Builder.
 
  • Dark Ages: This is a 1vs.1 map for Warcraft 3: Reign of Chaos done by 3 persons. It implements two new races: Vampires and Werewolves (based on the World of Darkness by White Wolf) with new gameplays, based on the night/day cycle and on sacrifice.  I worked on this project as Race Designer, Scripting, and Tuning.  

 

  • Drawn to Be Alive: Drawn to Be Alive  is a school project I developed with 5 other students of Supinfogame; it  has been released as a game prototype for the school only and will be released as a mod for the public, but I'm not working on the mod anymore, due to job constraints.

    In this third person adventure game, the player is a small character made out of paper, lost in the real world. Weak and flat like his original illustration, he must use his unusual capacities (like folding, gliding, etc.) to avoid dangers of the real world. Hiding from human beings, he’ll try to save others imaginaries characters like him, and find a way to freedom…

    This project has been developed as an Unreal Tournament 2004 mod. I worked on this project as Game Designer and Programmer. You can watch videos and read a mod description on moddb, by following this link

     
  • The Darkest War: A Game Concept of a survival and tactical shooter which takes place in the Vietnam War. TDW combines elements of survival horror like monsters and survival, and tactical elements like team management, orders and stress.

 

  • Chemical Troopers: A Game Concept of a Multiplayer based FPS where drugs are used to modify the gameplay. Characters use drugs to rush like a berserk, to aim better or to jump like a bunny. This game concept was the base for a Quake 3 modification but the project came to an early end.

 

  •  Level Design Analysis: Hitman 2 : A 29 pages analysis of the first level (Anathema) (In French)


 

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