Active Research Projects

The following are a list of some of my active research projects. These are constantly changing so this page is intentionally sparse. Stop back from time to time! 


See my personal page as well: About Me

Animal Human Interaction

CAT Project (Canine Amusement and Training)

Cross-species computer applications have a history of blended science and humor, despite the real potential for improving the canine-human bond. New activities available to humans in the electronic age can be used to improve this bond. By using a serious games approach, this project motivates the human to spend time with their canine in healthy and informative ways.

Generalizability of Low Power Schemas: A Comparison of Interactions with Children, Animals, and Virtual Animals (Pending NIH) 

  • Thanks to V. Sims, C. Hughes, K. Renk, E. Smith, M. Chin others in the Departments of Psychology, Engineering and the Institute for Simulation and Technology.
  • Support Pending

Lunar Quest 2

Enhancing STEM education and creativity through serious gaming and Concept-Oriented Design. 
  • Supported by NSF CreativeIT Major Award IIS-085604
  • Thanks to Clint Bowers and Janis Cannon-Bowers in Psychology and the Institute for Simulation and Technology
  • Internal site: LQ2

Mood Assessment for RDECOM

This project is an Army RDECOM funded contract to assess the mood of individuals to improve training.
  • Supported by Army RDECOM.

Using Physical Commodity Unencumbered Interaction

How can we interact with the world with our entire bodies for real physical interaction but without encumbering devices? Additionally, how can we do this cheaply and what do we do with it once we have it?
  • Norton, J., Wingrave, C. and LaViola, J. (2010). “Exploring Strategies and Guidelines for Developing Full Body Video Game Interfaces.” Foundations of Digital Games. 
  • Williamson, B., Wingrave, C. and LaViola, J. (2010) “REALNAV: Exploring Natural User Interfaces for Locomotion in Video Games.” IEEE Symposium on 3D User Interfaces.

Concept-Oriented Design

Supporting practitioner's needs in design and implementation of complex interactive systems by the creation of a system designed around human understanding and not machine execution.
  • Supported by NSF CreativeIT Major Award IIS-0856045
Subpages (1): AnimalHumanPapers