837days since
Qualification Deadline

711days since
Robocup 2010 Singapore

Project Definition

What is RoboCup?

The RoboCup is an international initiative to foster and promote education, development and research in robotics and Artificial Intelligence. The idea of RoboCup is to define an ambitious long-term goal in order to stimulate the development of Science and Technology.

The vision of RoboCup is "By the year 2050, develop a team of fully autonomous humanoid robots that can win against the human soccer world champion." To choose soccer as a test-bed for robotics research was a brilliant idea because of two reasons. First, soccer is an ideal platform to present cutting edge technology to a broad general audience. Second, the game itself is complex, highly dynamic, and requires interaction between the agents and their environment. Hence, it is hard to handle for machines and thus fosters researchers to invent new ideas and methods in order to solve the challenge. In order to allow different researchers to use RoboCup as a test-bed for research it is divided into several leagues like small and larger wheeled robots, robot dogs, humanoid robots or simply simulated robots.

RoboCup was always a frontier of robotics research. Therefore, in 2002 and respectively in 2007 RoboCup introduced new leagues for search and rescue robots and for robots providing services at home. Since 2000 RoboCupJunior is part of RoboCup that is an education initiative for young people in the age from 10 to 19. The goal is to interest young people for Science and Technology.

Every year the RoboCup community meets for about a week to hold international competitions in the different leagues and an international conference. This world championship for intelligent robots has become the largest and most important event for robotics research in the world.

RoboCup Soccer

The main focus of the RoboCup activities is competitive football. The games are important opportunities for researchers to exchange technical information. They also serve as a great opportunity to educate and entertain the public. RoboCup Soccer is divided into the following leagues:

  • Simulation league
  • Small-size robot league
  • Middle-size robot league
  • Standard Platform league
  • Humanoid league

Simulation league

Independently moving software players (agents) play soccer on a virtual field inside a computer. This is one of the oldest fleet in RoboCup Soccer. There are subleagues: 2D, 3D, 3D development and Mixed Reality (formerly called Visualization). Mixed Reality subleague is using thumb-size robots (Eco-be system) bridging between simulation and physical robots.

3D Simulation

The simulation league was originally created to research the soccer game at a higher level than was previously possible in the real world, because of the contemporary restraints of robotics technology.
While it started out as a two dimensional simulation, later on the 3D simulation competition (2004) improved on this by adding an extra dimension. Thereby increasing the realism of the simulated environment and making it more comparable to the other (real world) RoboCup league environments; But still being able to simulate more players on the field than would be practical in, say, the middle size league or even the small size league. Thus giving rise to higher level research on larger groups of slightly more realistic soccer playing robots. But it still where only sphere shaped agents running around the field.
Finally as of 2006 the league simulates 3D models of humanoids, based on robots used in the non-simulated RoboCup humanoid league. This opens up opportunities for research on higher level control of humanoid robots as well as higher level behaviors in humanoid soccer and getting closer still to how humans play the game.
In reality, all these changes have caused a slight shift in the aim of the 3D simulation competition over the past few years.
Was it initially (and still is in the 2D competition) about finding out how to create higher strategic behaviors in soccer playing multi agent systems, now the changes to the competition has lead it to a temporary slightly lower level of problem solving. This is because of the increased difficulty of the 3D environment and the problems of controlling humanoid agents at a more basic level.
Notwithstanding these difficulties in the past few years, we are happy to say that slowly the 3D simulation competition - now using simulated humanoid robotic agents- is getting back to a higher level and is yet again ready for research and development of higher level of tactical behaviors in the multi agent soccer research area.

Links