10. News


Cubelets Let You Build Robots Without Any Experience

posted Mar 6, 2011 3:21 PM by Cesar Harada

http://www.pcworld.com/article/220752/cubelets_let_you_build_Robots_without_any_experience.html

By Megan GeussPCWorld    Feb 25, 2011 11:30 AM


You want robots? At GeekTech, we've got robots. You want your kids to want robots? Check out this here little modular robot kit. Straight from the brain of creator Eric Schweikardt, an outfit of “Cubelets” consists of 20 blocks, each with different functions like sound and light sensor blocks, wheel blocks, and dial blocks.

Attach the blocks together (don’t forget to attach the all-important battery block) and the modular robot can take on a surprisingly wide variety of forms! Schweikardt didn’t plan on marketing the cubes--in fact, the architecture grad student developed them as a school project and nothing more. But lab visitors kept asking to buy the kit, and thus the idea became a reality.

The Cubelet beta test run quickly sold out of 100 kits, but Modular Robotics (the company developing and distributing the blocks) plans to have more in stock soon.

Ars Technica points out that this learning toy is a great way to get kids interested in more complicated robotics, and the modular design illustrates how simple building blocks can become multifunctional entities--sort of like evolution.

But when your kid builds a fort and names it Skynet, consider signing them up for a soccer team or something.

[Cubelets via Ars Technica]

Megan Geuss is a freelance writer in the San Francisco Bay Area and masquerades as @MeganGeuss on Twitter.

Bird city

posted Jan 13, 2011 11:22 AM by Cesar Harada   [ updated Jan 13, 2011 11:25 AM ]

http://www.londonfieldworks.com/projects/spontaneous-city/


Is this open architecture?
Is is modular?
Is it scalable?
Is it open enough?

doublenegatives Architecture

posted Jan 13, 2011 8:54 AM by Cesar Harada   [ updated Jan 13, 2011 9:13 AM ]

<Cesar Harada> I met these guys in Ars Electronica 2009 and their work keeps fascinating me. 
I wonder if they would themselve call it augmented architecture? via Annie Harada</Cesar Harada

<doublenegatives>"doubleNegatives Architecture, shortly dNA, views the processes and devices used to measure space as"architecture". dNA assembling a team for each project and engaging in a unique spectrum of activities including installations, software and architectural design. Spanning both technical and conceptual aspects, dNA has consistently questioned the very concept of "the language of architecture". It commenced thier research on spatial inscriptions using dynamic polar coordinates which they call "Super Eye". Currently dNA is employing a bottom-up-style cell automaton program to study architectural modeling through the automated generation of forms, shows architectural visions on progressive spatial concept and progressive architecture language."</doublenegatives>

  



Recinfigurable House

posted Jan 6, 2011 11:04 AM by Cesar Harada

makerfactory.com

posted Jan 6, 2011 10:26 AM by Cesar Harada   [ updated Jan 6, 2011 10:33 AM ]

http://makerfactory.com/



MAKERFACTORY is a free service for connecting the emerging network of localized fabrication technologies with people like you who need stuff 3d printed, CNC’ed, or otherwise made.

Thanks to Matthew Lippincott for link

Grid Beam Building System

posted Jan 6, 2011 10:13 AM by Cesar Harada   [ updated Jan 6, 2011 10:32 AM ]

http://www.gridbeamers.com/








Thanks to Matthew Lippincott for link. Something pretty similar made today in the next post : 

Morphopedia

posted Jan 1, 2011 3:29 PM by Cesar Harada

http://morphopedia.com/files/float-house-construction-animation

check out the architecture video about the construction of this float house :)

Open Source Ecology

posted Dec 31, 2010 2:41 PM by Cesar Harada   [ updated Dec 31, 2010 2:45 PM ]

Need to add these notions : Open_System, Enantiostasis

posted Dec 21, 2010 11:13 PM by Cesar Harada

Mindcraft : Urbanism, Utopia

posted Dec 19, 2010 3:28 PM by Cesar Harada


A talk I recently gave on the connections between Minecraft and the Utopian plans of mid-20th-century artists and architects. The first half explains some of these connections, while the second half explores the potential for games like Minecraft to fuse with the real world via augmented reality technology.

I'm currently looking for collaborators on projects related to these topics; please get in touch if you're interested!

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