<Cesar>So how do you convince people, they can decide for themselves? </Cesar> <Maxime>We arrived to anarchitecture, saying that everyone can build... then you need people to solve technical problems (architects )... Or bring some artistic help. People can play. We did not use conventional mock-up materials, it was all stuff that we found around, scrap material. We always presented our mock up with a portable mock up workshop along, with cardboard, metal, wood, clay, any- thing I could find. Even if your model is not clean, it doesn’t matter! It is not the typical development mock-up in agencies in a glass-box, you come in and they tell you “you will live in this apartment with smiling tiny people and the nice chem- inee”.</Maxime> <Cesar>Do you involve people in the construction?</Cesar> <Maxime>This is a different question. Most people don’t want to.</Maxime> <Hiromi>You can be so smart and so quick to write modules but there is a limit to how much you can achieve on your own. The most significant achievements in programming have always had good systems for people to participate.</Hiromi> <Cesar>How is a piece of code supposed to evolve over time? </Cesar> <Hiromi>There is something called subversion that lets a lot of programmers work on the same project at once without ruining each other’s work, and inform- ing each other of the changes. </Hiromi> <Cesar>Participating open architecture is a challenge. To power this psychologi- cal challenge, participants should be rewarded at every single stage, step by step rewarding. </Cesar> |