5.3.4. Anarchitecture workshop

<Cesar>So how do you convince people, they can decide for themselves?
</Cesar>
<Maxime>We arrived to anarchitecture, saying that everyone can build... then
you need people to solve technical problems (architects )... Or bring some artistic
help. People can play. We did not use conventional mock-up materials, it was all
stuff that we found around, scrap material. We always presented our mock up
with a portable mock up workshop along, with cardboard, metal, wood, clay, any-
thing I could find. Even if your model is not clean, it doesn’t matter! It is not the
typical development mock-up in agencies in a glass-box, you come in and they tell
you “you will live in this apartment with smiling tiny people and the nice chem-
inee”.</Maxime>
<Cesar>Do you involve people in the construction?</Cesar>
<Maxime>This is a different question. Most people don’t want to.</Maxime>
<Hiromi>You can be so smart and so quick to write modules but there is a limit
to how much you can achieve on your own.  The most significant achievements in
programming have always had good systems for people to participate.</Hiromi>
<Cesar>How is a piece of code supposed to evolve over time? </Cesar>
<Hiromi>There is something called subversion that lets a lot of programmers
work on the same project at once without ruining each other’s work, and inform-
ing each other of the changes. </Hiromi>
<Cesar>Participating open architecture is a challenge. To power this psychologi-
cal challenge, participants should be rewarded at every single stage, step by step
rewarding. </Cesar>