5.2.1 Instant architecture

<Cesar>Your project “Unspecified” is very instantaneous, and you put it as a
side project, like if it wasn’t important. Wasn’t it the most rewarding because of
its instantaneity?</Cesar>
<Usman> I think I would like to do a few more iterations of the same project
to make it into a more sophisticated thing, it was a kind of quick experiment, a
one month development project, I mean it was actually one day workshop... So it
didn’t really have the rigour...</Usman>
<Cesar>Maybe this lack of rigour was an achievement as a system in which
people could finalize the technology.<Cesar>
<Usman>Let me put it this way, there were actually physical problems with it, in
other words, the joints failed... This was the metallic angle from which we were
building... but it was a little bit too flexible. It was good a first step, the second step
would be to make this better, thinking about the problems that came out first. </
Usman>
<Cesar> Instant architecture works, but the best way to continuously improve is
to release versions as frequently as possible. Instant architecture, because it has
this potential very fast turnover is likely to get better by the time.


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