Combat Ground Guide
It really works!

TERMS:

Mass - this means you were attacked MANY times by someone or more than one person.

Snipe - to attack people with more than 5 troops on a country (see "THE BATTLEFIELD" for more info)

NAP – non-aggression pact (happy Secesh?)

PA - personal ally

Allies – people that have your back, not people you make one message to and then they never have your back, that’s what a nap is.

Sister/Brother crew - They're very close pa's and attacking one of the crews is like attacking both (or however many there are).

BF - battle field, not boyfriend

NW - Net Worth

HOF - Hall of Fame

Single exploits - you go in, get money, and you get out fast, best for mid day exploiting.

martyr - you have someone attack you, then they sell everything and you attack them for money (better than bf). This will now get you suspended.

Hatim - the admin

old rules - 2k turn cap, 10 turns a cycle, hell of a lot more skill needed to get into the free HOF. If you got into the HOF you were good, and people respected you, unlike today's rules.






BASICS:

NO MULTIPLE ACCOUNTS - they will track your IP and suspended you.

You get 2460 turns a day(thanks to the new rules), use them wisely, and there are 10 days, so you get 25,600 turns a round (including first 4,000)

If you have more than 1500 turns you will not get anymore turns until you are under 1501 turns.

Nuking - use 50 turns and 100% troop level to get best results, these get you tons of money or troops compared to raise funds and recruit, and you need level to do this.

Leveling - Go to raise funds, use the bottom left option for level. USE MULTIPLES OF 7. If you must level by attacking wait until you're getting 11+ level per attack, otherwise you're a dumbass for leveling like this.

Attacking - make sure when you attack that they aren't a higher class than you, higher class = better weapons, better weapons = getting fucked up your ass.



Getting money for first nuke:
1. Battlefield (very risky, noobs shouldn't do this so I won't tell) 10k troops if you know what you’re doing, saves turns.
2. Get 10k troops and raise funds using the top left option in raise funds.



Recruiting - I spend 10 turns in each before I to major recruiting just to see where I get the most (terrorist or Russian forces are the best).

Training/Home Leave - at beginning of round check them all and only put $10k in each one, this will give you a good idea of how much each one needs.

Crew bosses - These are now decent, it costs $2bil and you'll get recruits, if there's a person that will fund these do them.

Crew bank - Put money in here for crew bosses or crew rank.

Banked turns - don't go asking for people to buy you turns, if you want turns you got to earn them, or get a job.

Hire spies – you can see what mission the person you're spying on has done.

If you are a noob you shouldn't start your own crew, join someone else’s.





ALLIES:
Try not to attack random people and get as many allies as possible in every NW range, it will come in handy.

PERSONAL BANK: try and keep as much money in there as possible so you don't run out of money for nukes.

CASH ON HAND: Keep about 1bil out and bank/buy stuff with the rest of it. If you have too much out you'll probably be massed for it.

SEARCHING: Go to attack on the control panel and you'll see a lot of search options. The first one if for actually attacking a person, but under that is the "search for player".
*make sure you don't have spaces anywhere in the name/numbers you type in.
By name: this will show you the player(s) that have a name starting with whatever you typed in.
By type: select a type and this will show you everyone in your attack range.
By NW: self explanatory
By crew: pretty much the same as the by name search.



ROUND STRATEGY:

DAY1: Use first 4,000 turns for level. Then if you know how to use the battlefield get 10,000 troops and exploit recourses, if you don't know how to use it get 10,000 troops and sell narcotics. (if you don't waste a whole bunch of turns you should at least get your nukes up to level 5,500 done)

UNTIL YOU REACH 9500 LEVEL: Do all your nukes, then use the rest of the turns to level, once your get 500k troops only level to 9.5k, or if you hit 9.5k level stop leveling and only nuke till 500k recruits. If you have extra turns do exploiting when there's only 250 people or less on. Once you get 500 k recriuts level up to 10k.

GENERAL: read the art of exploiting thing and only exploit with your turns, if you get low on troops do nukes.






MONEY:
Read the exploiting thing.






THE BATTLEFIELD:

One of the first rules is don't attack players with more that 5 troops in a territory (even though I think it should be LESS than 1,000), if you are caught doing this you may be attacked by a wide variety of people you don't even know (SO DON'T LEVEL IN THE BATTLEFIELD). Doing this is called Sniping, it's a no no. You may wonder why people have that many troops there in the first place, the reason is that the people who do this get more money, more than if they nuke. This is highly dangerous because more than likely you'll loose some of your troops (despite the new rules). One more thing, attacking territories that have already been conquered you'll get 10 level for 7 turns, if it is a free territory you only get 15 level for 15 turns. DON'T SNIPE.






THE ART OF EXPLOITING: (best to do when only 250- people are online)

(this really isn't that affective anymore due to the rule changes, but I don't want to delete this because of the small chance the admin would realize the old rules were better)

*THIS IS HOW YOU CATCH SNIPERS NOW*

Go to eastern Asia, Middle East/Euro Asia/South America (less snipers, decent exploits) or western Europe (this is the one I use, it's less active and almost as good as eastern Asia) in the battlefield make sure the area is free for a while. First copy the number 149000 Conquer, then click on put all (150k troops) it is best to do with a fast internet connection so you can make sure you're not being sniped. Once your recruits are in there push exploit recourses (make sure you get money and not a you must wait thing in red), then paste the 149000 so you take out all but 1k of your troops, wait about 3 seconds put them back in and exploit and take all but 1k out. If you are hit with 150k troops the 149k paste will be wrong so none of your troops will go out, if this happens just take them out. You can only exploit 6X a cycle. If you're just going to put 150k in, exploit, and get out, you might as well just nuke. When I say paste use ctrl+v, don't right click and all that.



Comment: Alright, the best way to go about your round is to level to 9,500 (this way when you exploit you aren't completely wasting 15 turns each time) and do ALL your nukes every day.
Once you reach 9500 you have one of 5 choices, do single money exploits meaning you go in, get money, and go out to avoid getting sniped a lot. You can do single recruit exploits so you hit general faster and hardly be sniped. You can do full recruit exploits so you hit general faster. You can do full money exploits so your NW goes up. Or you can do full recruit/money exploits so your NW and recruits go up fast.

Here's the math:
any type of single exploits won't get you hof, full recruit exploits won't get you anywhere.
Full money/recruit exploits will get you a high NW and you'll reach general really fast.
Full money exploits will get you the highest NW early but will be a little bit slower to hit general.

When you nuke you have a higher recruit to turn ratio compared to exploiting, but you have a MUCH lower money to turn ratio. So here's where you luck plays into your strategy, if you seem to get a LOT of recruit exploits then your best bet for the round would be to do all your nukes, but if you get screwed on your nukes so as much (safe) recruit/money exploits as possible, THIS IS BEFORE YOU REACH GENERAL).
Once you reach general the best way to gain NW is to do full money only exploits, recruits give you shit for NW compared to money, unless you're under 250k recruits don't worry about exploiting for recruits. On the last day if you're kind of low on recruits try to get EXACTLY enough turns to do all of your nukes by the last cycle. What I'm saying here is if you saved all your nukes and turns for the last cycle you would have 0 turns after your last nuke, but I'm not saying wait for the last cycle to nuke, I'm saying you can't exploit at the end of the day and there's no other good way to spend your turns, so do as many nukes with your turns saved for nukes as you can before the end of the round when lag picks up.
If you are high on recruits after you last exploiting session then I'd recommend doing as many safe single exploits as you can, then once it's too dangerous do nukes.

Btw, you earn no respect (from anyone that counts) by martyring up to top free player at the end of the round, so don't go bragging if that's the way you get it. And I'll do my best to get you massed out and suspended, you can count on that.

ATTACKING:

"Loophole" 1: The refreshing loophole has been edited, probably thanks to me

"Loophole" 2: at the beginning of the cycle when it says 10 minutes left in the cycle attack someone once. Then nuke and all that stuff as fast as you can to get your NW up, then you can still attack the person even though you are out of there attack range, remember you only have ten minutes to attack the person, nuke, and mass, so be quick about it. I have also had a 20 minute window of attack.





If you have more attack weapons, you should use the "invasive" attack method. And if you have more defensive weapons, you should use the "preventive" attack style. Invasive uses your attack style weapons, preventive uses defensive style, and unexpected just uses your most powerful of both.
(thanks to bloodjunkie for this)






MISSIONS: (for terrorists)

It costs you 20 turns and you'll get +50 level, you should probably be at %100 for more success, it hasn't been proven that that will help but momma always said better safe than sorry.


Your mission is to abduct the President during his next public speech. This will greatly benefit your cause, and give your group a valuable advantage during negotiations. Are you ready? = You have been rewarded power vision: it will help you predict the outcome of a fight.


The mission is to steal the remedy and the supply of a genetically created disease. After infecting the whole world, you can sell the cure for billions of dollars. Do you accept? = A branch of your army has received a special training in operating your defense weapons.


The mission is to wipe out the upcoming space launching. This could ruin the world’s plans for a more sophisticated space program. You will have 100 lbs of C4 at your disposal. Do you accept? = Your troops are now more motivated than ever!

Your mission is to escort a shipment of stolen diamonds and assist in smuggling them from Africa to America. Once you have successfully docked in America you will meet with our contact and load the diamonds into a truck, our client will handle the rest. Are you ready? = Your troops are now able to raise more funds.


Your mission is to steal a bomber whose cargo includes two nuclear bombs and to blow up some of the major cities in the world, killing thousands of people. Do you accept? = A branch of your army has received a special training in operating your defense attack.






MISSIONS (Navy Seal)

An unidentified group of terrorists planted bombs in the first international airport. If we do not meet their demands by 09:30 am, they will detonate the explosives. In order to avoid widespread panic, we have not announced this to the general public. We need a volunteer to infiltrate the premises without arousing suspicion. Once in, you have until 09:00 am to defuse the bombs. Civilian safety is priority in this mission, we cannot afford any casualties. Failure is not an option. Will you volunteer? = A branch of your army has received a special training in operating your attack weapons.


Two atomic submarines have disappeared, their crew was executed and found washed ashore. Intelligence reports indicate that two nuclear-armed submarines are being auctioned off to the highest bidder. Can you retrieve them before the end of the Auction? = You have been rewarded power vision: it will help you predict the outcome of a fight.


The Secret services have discovered a plot to assassinate the President at his next conference, but are unable to find any more details. Due to your outstanding reputation, you have been asked to be the President's personal body guard. Do you accept? = A branch of your army has received a special training in operating your defense weapons.


The President's wife has been kidnapped by an infamous group of Terrorists known as "The Messengers". Their demands are simple: Hand you over and they set the President's wife free. You will be armed with nothing more than a 9mm pistol and a hunting knife; the chances of survival are slim. Are you ready? = Your troops are now able to raise more funds.

Some terrorists stole the codes of a weapon more deadly than most. The weapon is fixed on a satellite in space and the whole world counts on you to access its firing program. Do you accept? = Your troops are now more motivated than ever!









MISSIONS (Soldier)

A General in the Army saw you on television and looked over your record, he was impressed by your feats and wishes to enlist you into the Army to help in the war against Terrorism. Do you accept? = A branch of your army has received a special training in operating your attack weapons.

Recently a Civil War broke out in an African country. There have been heavy casualties and thousands of innocent people dying of starvation. The U.N involvement is to facilitate the delivery of food shipments. Your mission is to infiltrate the front lines and clear a secure path to the villages, you are prohibited from killing unless under extreme circumstances. Do you accept? = Your troops are now more motivated than ever!

The mission is to retrieve and destroy the supply of a genetically created virus, with the potential to wipe out an entire city in less than 72 hours. You must contest with a gang of international terrorists who has already managed to steal the cure and now need a sample of the disease to complete their plan of infecting the whole world. Do you accept? = Your troops are now able to raise more funds.

A general specialized in chemical weapons has been abducted by some terrorists. Your mission is to recover the general while in the process of creating a world domination weapon scheme. Do you accept? = You have been rewarded power vision: it will help you predict the outcome of a fight.

An Anti-Government group has infiltrated and seized our weapons lab. They are now using our missile system against us. They will launch the missiles at key cities if the government does not surrender. The lives of many depend on your success. Can you infiltrate the base and destroy the firing protocol before it is too late? = A branch of your army has received a special training in operating your defense weapons.



*note, you can shuffle through missions if you log in and out.







NEW ROUNDS:

Nothing carries over besides what is in your profile, the pic and description only.







TRACKING PEOPLE: (this has now been taken out)

Go to the person's avatar you want to track, if it is the default one you're screwed, if it isn't then you're in luck, RIGHT click on the image then select "copy image location" or "properties" to get the image url. Now here's how you track someone

Image url:
http://combatgrounds.com/images/players/ 260815.gif

now you can just search for that image if they change their name or you can give them an underling and trace them like that, remember you have to get the user number (260815 is mine) before the round ends.

Image url:
http://combatgrounds.com/images/players/ 260815.gif

underling url:
http://www.combatgrounds.com/page.php? id=260815

now use the underling url to have someone else sign up under that, then you've found them.







THE SHOP:

Rank: 1 = best
the strength to cost ratio is the amount of strength you get for every million dollars you spend.

Combat Knife sets:
Strength to cost ratio: 166.666...
Rank: 1

Grenade sets:
Strength to cost ratio: 100
Rank: 2

Smoke Grenade sets:
Strength to cost ratio: 100
Rank: 2

Smart Maps:
Strength to cost ratio: 85
Rank: 4

Tear Gas sets:
Strength to cost ratio: 80
Rank: 5

Beretta sets:
Strength to cost ratio: 80
Rank: 5

Kevlar Vest sets:
Strength to cost ratio: 75
Rank: 7

Tranquilizer Gun sets:
Strength to cost ratio: 75
Rank: 7

Hummers:
Strength to cost ratio: 66.6...
Rank: 9

M16 sets:
Strength to cost ratio: 66.6...
Rank: 9

Submarines:
Strength to cost ratio: 64
Rank: 11

Neutron Bombs
Strength to cost ratio: 56.666...
Rank: 12

Sniper Rifle sets:
Strength to cost ratio: 56
Rank: 13

Landmine sets:
Strength to cost ratio: 50
Rank: 14

Rocket Launcher sets
Strength to cost ratio: 50
Rank: 14

Guided Missiles:
Strength to cost ratio: 48
Rank: 16

Fighter Aircrafts:
Strength to cost ratio: 45
Rank: 17

Automatic Machines:
Strength to cost ratio: 40
Rank: 18

Armored Cars:
Strength to cost ratio: 35
Rank: 19

Nukes:
Strength to cost ratio: 34
Rank: 20

Tanks:
Strength to cost ratio: 30
Rank: 21

Mass Destruction:
Strength to cost ratio: 30
Rank: 21


Armored Trucks:
Strength to cost ratio: 26.66...
Rank: 23

Chemical Warfare:
Strength to cost ratio: 25
Rank: 24

Blockades:
Strength to cost ratio: 25
Rank: 24

Atomic Bombs:
Strength to cost ratio: 14
Rank: 26

Request Back-Up:
Strength to cost ratio: 12
Rank: 27




Overall list:

1. Combat Knife sets
2. Grenade sets
3. Smoke Grenade sets
4. Smart Maps
5. Tear Gas sets
6. Beretta sets
7. Kevlar Vest sets.
8. Tranquilizer Gun sets
9. Hummers
10. M16 sets
11. Submarines
12. Neutron Bombs
13. Sniper Rifle sets
14. Landmine sets
15. Rocket Launcher sets
16. Guided Missiles
17. Fighter Aircrafts
18. Automatic Machines
19. Armored Cars
20. Nukes
21. Tanks
22. Mass Destruction
23. Armored Trucks
24. Chemical Warfare
25. Blockades
26. Atomic Bombs
27. Request Back-Up


So basically:

Day 1: Try not to max any turns, get 10k recruits to exploit with (via terrorists or Russian forces), wait until there's about no one on an and get 1bil, pray for money, if you don't get money exploit again. It's not a good idea to exploit in countries that give good exploits, snipers check there more often. Nuke and level as much as you can

Day 2 - until lvl 9500: once you get to lvl 9500 you can start exploiting, only exploit for money, I don't care if you're 20k recruits away from general, it's a waste of turns in the long run, unless you suck as exploiting.

500k recruits - level up to 10k. You're general now, only nuke when the battlefield is unsafe. ONLY NUKE TO BURN TURNS, EXPLOITING IS BETTER.

Tip: do your nukes at the end of the day, so on the last day you'll have something to spend your turns on.

 

Guide #2

 

Please read the whole guide before you start to use it.


Day 1 - I use all my turns to level. U should get around 6000 lvl after
using all the turns. Now u have 0 turns. Either stay on a while n wait for
sum turns. With those turns u level. In the morning u recruit using 500
turns. At this point u should have 500-700 turns. Go into the BF and raise
funds until u get $1 bill. Then go nuke. Bank at least 2 bill $ so u don’t
have to go to the bf again. After you are done with your nukes level all
day.

Day 2 – Now you should have at least 7.5 or 8k level by now. Nuke in the
morning then level the rest of the day. Level until you run out of turns or
go to sleep, whichever comes first. Try to get into a crew with good
protection by today or your screwed.

Day 3 - You should have 10k level by now. So there’s no need to level
anymore. At this point u should be Colonel. Nuke when you have enough turns
to do them all. You are ganna have a lot of backed up turns but don’t worry,
you will never overflow if u plan it right.

Day 4 – U should hopefully have 400k + recruits by now. It’s the home
stretch. This is the day u want to be most careful with. Today is when u
want to not talk to anyone that might mass or have u massed.

Day 5 –Ok today you should have general. Today is where you really need to
step it up. This is the Day to start exploiting. Exploit with all your
turns. I recommend that if u go under 400k recruits that u do some nukes
till u get back up there. The more recruits u have the less chance u will
get attacked.

Day 6 – Today some more top frees will become general. Now you should have a
5 + mill nw lead on them. Just keep exploiting and remember watch what
territories your going into. Hit refresh a few times before u go into it and
wait for someone to go in and exploit. Then see if they get sniped, if they
do leave n go to a different territory.

Day 7 –By this day all the frees that have a chance at top 50 will hit
general. No need to worry about them, they aren’t a threat. Keep exploiting.
Your Smart maps are filling up fast.

Day 8 –All your smart maps should be done by now so now u have to fill up
the rest of the combos that u haven’t already gotten. After u get all of
those weapons start on the attack and defense weapons.

Day 9 –Today and tomorrow are where u have to put a lot of effort into. You
should still be well ahead of the game if u haven’t gotten massed. So to
sustain that lead you have to exploit every chance possible and get all of
your weapons.

Day 10 –You should have all your weapons maxed. Now you can do 1 of 2
things, u can recruits in the bf or recruit from the box. Now the bf is much
better but the box is safer. So its your choice.


Other tips and trick: DO NOT EXPLOIT UNTIL U MAKE GENERAL!!!!!! This will
get u general a day in advance. Exploiting is pointless the first few days.
Just use the money u get from your nukes to buy combos. Get on as early as
you can for the new round and as soon as you get on start to level. Within
10 to 15 minutes you should have all of your 4000 turns used.