posted Feb 6, 2010 9:59 AM by Andrew Hazelton
AUSTRALIA'S largest video game retailer is lobbying for an
R18+ gaming classification.
EB
Games has launched a petition, which customers can sign at any of their 350
stores, urging the Government to bring in the tougher classification so that
games deemed too graphic for the current MA15+ rating can still be sold.
Despite
the average age of a gamer being 30, Australia remains one of the last major
territories in the world in which an R18+ rating for gaming does not exist.
As a
result, games that fail to get the MA15+ rating are either banned or require editing
to pass the Classification's Board's strict guidelines.
Last
year the Federal Government released a discussion paper on
whether or not an R18+ rating for games should be adopted and called for
submissions.
Submissions
to the Government close on February 28.
EB
Games managing director Steve Wilson said the company started the petition
after finding overwhelming support for the tougher rating from customers.
"Our
customers have sent us a message loud and clear that this is an issue that
needs to be addressed," he said.
"Once
this government paper is closed, it could be many years before we get another
chance to voice our opinion on this issue."
An
EB Games poll on the R-rating attracted more than 50,000 respondents, with 84
per cent voting in favour of an 18+ game rating.
Mr
Wilson said the call for an R18+ rating was not to gain access to more violent
or sexual content in games.
"This
is not a call for violent video games but rather a call for a better
classification system that brings Australia in line with the rest of the world
and other Australian entertainment industries, such as films," he said.
Recently
the Classification Board overturned a decision to ban up-coming title Aliens Vs Predator after game publisher Sega appealed against the decision while
refusing to edit the game in any way.
Games
edited for Australian players include Left
4 Dead 2 and Grand Theft Auto IV - the latter broke sales records in 2008.
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posted Jan 6, 2010 1:48 AM by Andrew Hazelton
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updated Jan 6, 2010 1:57 AM
]

THE Australian ban on sci-fi video game Aliens vs Predator has been overturned by the Classification Review Board.
The game was initially banned due to graphic gore, but the Board has given it an MA15+ rating with the warning "strong science fiction violence".
The Board explained in a statement that the violent scenes – originally deemed too graphic for Australia due to the lack of an R rating for games – can be allowed at an MA15+ level as they "are not prolonged and are interspersed with longer non violent sequences".
"The violence is fantastical in nature and justified by the context of the game, set in a futuristic science-fiction world, inhabited by aliens and predators," the Board said.
"This context serves to lessen its impact."
"The more contentious violence is randomly generated and is not dependent on player selection of specific moves."
Earlier this month, the game's UK developer had refused to modify the game after the initial Australian ban.
"We will not be releasing a sanitised or cut down version for territories where adults are not considered by their governments to be able to make their own entertainment choices," Rebellion Developments told gaming blog CVG.
"Our game is not suitable for game players who are not adults."
Australia is one of the only developed nations in the world without an R18+ rating for games.
This month, the Government called for public input on the matter after seeing research that shows the average Australian gamer is aged 30.
By Chloe Lake, Technology Editor
From: news.com.au
December 21, 2009 11:20AM
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posted Jan 6, 2010 1:35 AM by Andrew Hazelton
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updated Jan 6, 2010 1:56 AM
]
An issue that has been receiving increasing media attention in recent times is the absence of an R18+ category in the National Classification Scheme's games ratings. The lack of accommodation for adult-only games in the system resulted in several popular games being refused classification in 2009, thus strengthening support for the creation of such a rating. It is worth noting that this issue is about more than just the rights of computer gamers — it has become the latest manifestation of a debate that predates the existence of the entertainment medium by millennia: the place for censorship in human society and the conflict between governmental protection and personal freedoms.
This piece is written from the perspective of a non-gamer who, while deeply concerned with artistic freedom (particularly in the realm of film production and distribution), is troubled by the increasing fetishisation and glamorisation of violence through entertainment media and popular culture. Some purport that there is research that proves exposure to such material has no impact on the behaviour of children, while others claim the opposite; unfortunately, there is insufficient evidence to conclusively support either viewpoint. In any case, one must question its relevance to the discussion at hand — that is, the merits of the introduction of a restricted adults-only classification category.
Indeed, it is curious that so many pro-status-quo arguments revolve around the impact on minors, as this implies scepticism of not just the proposal at hand, but the entire structure of the classification system. While the protection of children from disturbing and/or inappropriate content is indeed a valid consideration, the very purpose of classification and ratings categories is to serve this concern. The fact of a minor's possession of a game that had been deemed inappropriate for his or her age range would not represent a failure in the guidelines; it would represent a failure in the application of the guidelines. A rejection of a classification category based on lack of confidence over the correct application of the criteria can only imply a rejection of classification schemes as a whole. One need only consider the kind of repressive decency codes that predated most Western nations' introduction of film classification to get some idea of where this kind of mentality might lead.
There is even an argument that the introduction of a restricted rating category could be beneficial to the protection of minors from unsuitable material – after all, the absence of an R rating, it might be argued, has probably led to some games being passed with an MA15+ that might have been more appropriately accommodated within a restricted rating, had it existed. Thus, it might well be recommended that a re-evaluation (and future re-classification) of some MA15+ games be undertaken should an R18+ category come into existence.
There are a couple of arguments in favour of the creation of an R18+ category, which have been heard quite frequently, although it must be said that one has considerably more credibility than the other. For instance, while there is certainly some logic to the claim that the presence of an R rating in film classification presents a double standard, it is indisputable that movies and games are quite different types of media. While film violence can (particularly in the case of some recent works of the horror film genre) be gratuitous and glamorised, the interactivity offered by the latter has the capacity to present far greater social concerns. Furthermore, while the boundaries of film censorship are at least if not more often pushed by sex than violence, the vast majority of the games being refused classification are reaching their fate due to the presence of violence alone, which, in the opinion of this writer, is a far more pressing societal concern than depictions of sex. A far more credible libertarian argument cites the oft-quoted statistical fact that the average age of gamers is rising by the year, and that gaming is nowadays as commonly an adult pursuit as an adolescent one. In fact, this argument alone is practically sufficient to give serious consideration to the introduction of an R rating, as it (more than a simplistic complaint over double standards) clearly shows the difference in the film and games classification systems to be an anachronism.
While it has been established that arguments pertaining to minors ought to be put to one side (given the presumption that a restricted classification would necessitate added responsibilities and conditions), this does still leave an important question: should some restrictions still apply to adults, nevertheless? That is, should we be censoring anything? It is interesting to note that many proponents of the rating proposal appear to be antagonistic to censorship of any kind. This attitude, rightly or wrongly, is in conflict with the realities of most Western societies. One is not, for example, permitted to buy child pornography or snuff films here in Australia, and one might reasonably assume that, even with the introduction of an R rating, there would still be games that would be reasonably refused classification (if they were to, for example, promote sexual assault). If one accepts the necessity of censorship of this sort, it must be asked where the line ought to be drawn – that is, if we as a society are not comfortable with the availability of a game such as Rapelay (a sexual assault simulation game referenced in the Australian Government discussion paper on this issue), then one might ask if we might not likewise encourage the banning of games that feature torture or gratuitous violence, especially if the game's mission requires the protagonist to commit such acts.
Of course, this is not a strong argument against the introduction of an R18+ rating, as it has never been suggested that the classification category would prevent the OFLC from still banning games as they see fit. Nevertheless, it is perhaps important to remind supporters of the R classification that its existence would not necessarily mean an end to (even popular) games being refused classification. Indeed, it is reasonable to demand that an R rating come with stringent and transparent requirements that reflect societal standards.
In conclusion, the fact that playing computer and video games is a valid and widespread adult pursuit is enough to suggest that games should have an R rating, as it must be reasonably assumed that there are games out there that adults might want to (and should be entitled to) play, but that may not be suitable for those under the age of 18.
Nevertheless, an R18+ classification category must be applied sensibly with serious regard to community concerns; most importantly, perhaps, it is crucial that laws prohibiting the sale and hire of these games to minors be rigorously upheld. If these conditions are not taken seriously, then not only this initiative, but the games classification system as a whole will have failed. An R18+ rating for games is necessary, of that there can be no doubt – the crucial implications will lie in the manner and effectiveness with which the classification is applied.
AVID HESLIN
January 5, 2010 |
posted Jan 3, 2010 6:37 AM by Andrew Hazelton
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updated Jan 3, 2010 6:43 AM
]
COMPUTER games such as BMX XXX and the ultra-violent Manhunt could be sold in Australia under possible changes to classification rules.
Games depicting high levels of sex or violence are refused classification in Australia, keeping them off the shelves.
But the Rudd Government is examining whether to introduce a new R18+ classification for computer games. The highest level of game classification currently available is M15+.
A discussion paper released yesterday looks at whether the R18+ classification, available for films, should be extended to video games.
In Manhunt players sneak up on enemy gang members, suffocating them with plastic bags and bashing them with baseball bats and crowbars. BMX XXX features topless female riders and video clips of strippers.
Other games censored in Australia, including Left for Dead II and Grand Theft Auto - San Andreas, could have scenes restored.
The discussion paper said: "Permitting R18+ level games would lead to more games at this level being available in Australia and consequently more minors being exposed to them."
But it said the current system prevented adults from buying material that would be available to them overseas.
"An argument for the introduction of an R18+ category is that adults, who represent the average computer gamer, should be able to access adult-level computer games," the paper said.
Home Affairs Minister Brendan O'Connor said the Government was not advocating one position or the other.
"We are releasing a discussion paper, rather than proposing a change, so we have an opportunity to gauge all community views on the subject,"' he said.
Australian Family Association spokesman John Morrissey said explicit computer games should not be allowed.
"How do you enforce it?" he said.
"An 18-year-old can buy the game and play it with his younger brother. You never know what happens once it's behind closed doors."
Ben Packham
From: Herald Sun
December 15, 2009 12:00AM |
posted Oct 14, 2009 11:16 PM by Michael Gibbs
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updated Jan 6, 2010 1:58 AM by Andrew Hazelton
]
Any moves to introduce an R18+ classification for computer games would be harmful for children and should be strongly rejected, the Australian Christian Lobby (ACL) said today.
Commenting on the Federal Government’s release of a discussion paper on the topic, ACL Managing Director Jim Wallace said it is difficult to understand how anyone could seriously advocate for excessively violent and sexual games to go on sale in Australia, at a time when newspapers are full of reports about too much violence in the community, particularly among young people.
“The introduction of such games into Australia would inevitably lead to some children playing and being influenced by these games - to the detriment of both their development and the wider society,” Mr Wallace said.
“The potential for violent interactive games to cause harm has only increased in recent years, as these games have become even more sophisticated and interactive,” he said.
“If any changes are to be made to the classification system it should only be to tighten up the MA15+ rating to ensure that games aren’t wrongly getting through in this category.”
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posted Oct 14, 2009 11:11 PM by Sample User
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updated Jan 3, 2010 11:42 PM by Andrew Hazelton
]
VIDEO game fans will get a chance to make their case for R18+ games to be legally sold in Australia after the Federal Government finally launched a discussion paper into the issue more than six months after it was flagged.
The recent decision to refuse classification to sci-fi horror game Alien vs Predator has reignited debate on classification laws, which critics say wrongly treat video games as the domain of children and ignore the burgeoning market for games targeted at adults.
The present law allows films that feature violence, sex and drug use that are appropriate only to those over 18 to gain an R18+ rating, but computer games with the same content are refused classification and cannot be legally sold in Australia.
The discussion paper was released yesterday by the federal Home Affairs Minister, Brendan O'Connor, who stressed that neither he nor the Government had formed a view on whether classification rules should be changed.
Any change to the laws would require the support of every state and territory censorship minister.
Previously, the South Australian Attorney-General, Michael Atkinson, expressed strong reservations about an R18+ rating for video games.
ARI SHARP
December 15, 2009 |
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