A new class combining the iconic roles of fighter and wizard into one blended creation. For 3E/3.5E/d20/OGL games.
Warrior-Mage Class
The warrior-mage is a blend of fighter and wizard, able to combine sword and spell to provide a formidable opponent on the battlefield, and to use his knowledge of the arcane to be equally useful off the battlefield. As the warrior-mage must spend as much time searching out arcane knowledge as practiceing with his arms and armor, he is neither as proficient as a pure warrior with weapons, not as cunning as the pure caster with spells, but he instead blends a lethal mix of both.
HD: d8
Skill Points: 2 + Int per level (x4 at 1st level)
Class skills: Climb (Str), Concentration (Con), Craft (Int), Intimidate (Cha), Jump (Str), Knowledge (all skills, taken individually) (Int), Profession (Wis), Ride (Dex), Spellcraft (Int) and Swim (Str).
Weapon Proficiency: All simple & martial weapons
Armor Proficiency: Light armor, medium armor, shields (except tower shield)
Base Attack Bonus: Medium (as cleric)
Saves: (as wizard)
Fort: Poor
Ref: Poor
Will: Good
Abilities:
1st: Armored Caster (ignore 10% ASF), Spellcasting Option (Wiz or Sorc), Spellcasting level 1
2nd: Weapon Focus, Spellcasting level 2
3rd: Scribe Scroll or Eschew Materials
4th: Spellcasting level 3
5th: Combat Casting, Spellcasting level 4
6th: Arcane Channel (Focus Weapon)
7th: Spellcasting level 5
8th: Armored Caster (20%), Spellcasting level 6
9th: Greater Weapon Focus, Spellcasting level 7
10th: Weapon Specialization (Focus Weapon), Spellcasting level 8
11th: Spellcasting level 9
12th: Spellcasting level 10
13th: Arcane Channel (full attack)
14th: Bonus feat, spellcasting level 11
15th: Spellcasting level 12
16th: Armored Caster (30%), Greater Weapon Specialization (Focus Weapon)
17th: Spellcasting level 13
18th: Spellcasting level 14
19th: Armored Caster (40%)
20th: Spellcasting level 15
Armored Caster: At 1st (and subsequent) levels, the warrior mage may ignore up to a maximum percentage of arcane spell failure chance. This applies only to spells cast from warrior-mage levels.
Spellcasting option: At 1st level, the Warrior-Mage chooses if he will cast spells as a wizard or sorcerer. This determines the key ability for spellcasting (Int or Cha), determines if spells must be prepared or cast spontaneously, and determines the table used for spells known and spells per day. Once chosen, this cannot be changed. Warrior-Mage levels do not stack with other arcane spellcasting classes when determining caster level, spells per day, etc.
Spellcasting level: At each indicated level, the warrior-mage has spells known/per day as a wizard or sorcerer of the indicated level (depending on the spellcasting option chosen). Warrior-Mage levels do not stack with other arcane spellcasting classes when determining caster level, spells per day, etc.
Weapon Focus/Specialization/etc: Per the feat. These must all be applied to a single weapon type. The warrior-mage may not take weapon specilization as a feat gained through character levels.
Scribe Scroll or Eschew Materials: The warrior-mage chooses one of these bonus feats at 3rd level.
Arcane Channel: As part of an attack action, the warrior-mage casts and discharges a spell with the range of touch (such as vampiric touch), dealing weapon damage as discharging the touch spell with a successful hit. If the spell does not discharge on a miss, the charge is held, and the warrior mage may discharge it in a subsequent attack. If the charge of the spell is held for multiple rounds, the warrior-mage may choose to channel the spell through subsequent single attacks. When gained, arcane channel only works for a single attack action; the warrior-mage gains the ability to acrance challen with all of the attacks in a full attack action at 13th level. This applies to the warrior-mage's focus weapon only, but is not limited to melee weapons.
Bonus feat. At 14th level, the warrior-mage choses a bonus feat for which he meets the prerequisites.