This level (July 2007) needs telekenesis (GOD mode). To get it (don't worry, you won't have to do any of this after you do it once, and besides, it's worth it), play the campaign up to sewer 3 and on the first platform hanging on ropes over spikes, break the ropes and break the spikes on the left side. break the question mark and go into the warp zone behind it. instead of going into the pipe with the left-facing opening at the end of the level, crawl along the end wall, onto the ceiling, and above and out of the screen. keep going right until you see three pipes. Go into the left one, and you'll warp to egypt. beat the egypt campaign and on the first level of church, use the swinging platform to get to the ledge under the starting floor (it's easy after some practice, and if you swing gently so that it doesn't fling you off) and if you get flung off, restart the level. Once you get to the end of the pink ceiling (one space to the left of the border, to be specific) jump up into the invisible hole and climb up, go left, touch the block with the advertisement for another chronic logic game called Bridge Construction Set™, and exit game (it doesn't matter if you have zero lives left, unless you care about score, which you shouldn't, because you'll start out at that level so that you can get telekenesis other times you play). Go to "load level" and all the levels will be accessible with telekenesis. Use the mouse to drag any objects in the game around. If you quit and start again later, just click continue on your profile and get telekenesis in the beginning of church 1.