PULP RP Vol 1 - Classic It's time for something new under the sun. When even the Host isn't entirely sure what kind of game you'll be playing today. For the time being you can be pretty sure that a PULP game will take place in the PULPiverse of the early 20th Century but from that point on nobody can be certain of anything and that includes the person running the game.
Using a unique structure that assists the Host in preparing and running an adventure literally on the fly using a draw chart (as always the system uses playing cards) and a gallery of "off the shelf" locations, villains and plots. While the players make PULP characters using the light but robust system the Host can quickly make some notes that will support the running of the adventure. This first volume provides resources for PULP adventures in the world of hard boiled classic pulp magazines of the 30s, 40s and 50s. Bizarre villains in gritty locations will test the heroes while the fate of the world will hang in the balance. At a compact 80 pages, saddle stitched, the price for a printed copy is pocket change. Specially laid out to maximise the amount of resources that can be squashed into the page count, easy to flick through and garnished with comic illustrations from the Golden Age this is more than a book it's an RP tool that is ideal for groups of people who want to role play in small amounts of time and on a strict budget. The first volume is also available for free download so that in future you will be able to buy the guide to your favourite genre and still be able to access the core rules without us having to repeat ourselves. All of which ensures that you cannot afford to be without this stunning RP gem. FREE PREVIEW ![]() With an entirely original mythos that describes in depth the entire metaphysical structure of the Shadow Cities universe this volume is comprehensive and detailed. The police procedural system goes hand in hand with a description of the Shadow Cities "Master Campaign" and the volume includes everything the Host will need to run that campaign and many others. Here at No Dice we don't believe in leaving the prospective Host hanging with the sentence "for more about monster class x please refer to the supplement available for the low price of y at all good RPG retailers now". There may be supplements to this material, but they are strictly optional. The Shadow Cities master campaign represents at the least a good four years of gaming (and that's if you're really committed) with materials for police procedural and investigative horror scenarios for years to come. So join us, and get lost in the Shadows. BUY PAPERBACK £22.00 + £2.99 P&P = £24.99 DELIVERED (UK PRICES) DOWNLOAD FREE
Random Encounters ![]() It slowly became the shambling monster you see before you today. Six adventures, a mini-RPG and a supplement. All of this along with minty fresh original artwork from our own Mr Wyatt. We've made sure you've got all the printouts you could possibly need and a whole heap of zombie Hoff to keep you entertained for months of No Dice fun. Inside there's a fix of zombie apocalypse with tongue inserted in rotten cheek with Con of the Dead. A tense and unusual Western with a beastly twist - The Duchamps Mine Bounty. The Arcas 5000 invites all comers to the deadliest race on earth. There's something funny going on in the dungeon of Gaunt's Keep and something fishy in the heart of the Intrepid in the dark waters of Black Lake. Meanwhile the Empire's Finest face off against unspeakable horrors for the sake of queen and country. If all that isn't enough cook up a murky news day with Ian Caldwell's original reporting game The Scoop. Also included is an essential tool for those having NPC difficulty. We'd challenge you to find a better stocked selection of RP gems anywhere. RANDOM ENCOUNTERS WILL BE BACK IN 2012
No Dice - The Core Book ![]() Don't look on it as a prescription, or indeed a magic bullet. The Core Book is our statement on the State of the Art of freeform Role Playing and takes an affectionate look at the history of such endeavours and the reasons why they seem to have faltered or become stagnant in recent times. Finally, it attempts to suggest some ways forward for those who would like to be more freeform but are somehow, stuck.
For those that don't know freeform RP is like regular RP except dice are employed less, the focus is on interactive narrative and the groups tend to hanker after more involving story and less killing of random dungeon based life forms.
Freeform RP has been around as long as RPGs have been around but the amount written down about them has been vanishingly small in comparison to the wealth of weighty sourcebook tomes, rule sets and combat charts. Here at No Dice we're trying to tackle the problem of giving real gamers concrete advice about how to run a successful narrative-focused free form session and we start out here.
This isn't supposed to set the world on fire, this is ground zero for our whole attempt at blazing a new trail in RP direction. We hope you'll like it enough to join us on our journey into the new territories. As a gesture of good faith we're offering up a PDF of the Core Book absolutely free, as it will be for ever more.
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