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| "Prey" With gaming becoming a multi-billion dollar business, high-level game
creators feel a pressure to both create a widely appealing title and something
"innovative" that keeps the veterans from complaining too loudly. One programmer
told us recently that the industry is obsessed with topping itself, which
explains the ballooning budgets, staffs, and development time that goes into
crafting the last eye-popping adventure. In this context, it seems unusual that
someone would resurrect a dormant idea -- Prey -- and bring it to the masses,
instead of sticking to tried-and-true franchises and sequels. Yet after the E3
video came out last year, one's impressions changed drastically. What before
looked like a game that didn't drift far from the Doom mold became something
new, weird and enticing. And after adventuring our way from one end of the game
to the other, we can say that the video was just a taste of things to
come.
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