Journal

Post-Mortem to come

Features

  • Controls: arrow keys (or change at the top of the file)
  • Simple fetch-quests from NPCs in the town
  • NPCs tell you how to kill the Foozle
  • Monster types: Rat, Ghoul, Medusa, Golem, Juggernaut, Foozle
  • Random weapons and armor
  • Random world map with wimpy wandering monsters
  • 3-8 random dungeons plus final dungeon
    • Zelda-like layout
  • Game items: Mirror, Skeleton Key
  • Interactive stones, buttons, pits, gates
    • Stones can hold down buttons
    • Stones can fill pits
    • Buttons can open gates
    • Don't fall in a pit

Monday, 15 Mar 2010 - 1:08 AM
I stopped coding at 1 AM.
Here are the images



Tuesday, 9 March 2010
I am now officially starting on FoozleQuest for 7DRL (Seven Day Rogue-Like challenge)
I have downloaded Python 2.6 and PyGame 1.9.1
This game will be more like a randomly generated Dragon Quest rather than a true rogue-like

2:20 AM - FoozleQuest 0.01
Code 0.01

3:23 AM - FoozleQuest 0.02
Code 0.02

Version 0.03 - Thursday, 11 March 2010, 1:34 AM

Features:

  • Terrain Generation
  • Basic Collision Detection
  • Mini-map
Code 0.03

Version 0.04 - Saturday, 13 March 2010 - 1:04 AM
Features:
  • A few icons (dungeon, Foozle, adventurer, town)
  • Corrected map generation bug
  • Basic fighting
  • World map 128x64
  • Better mini-map
code 0.04

Version 0.05 - Saturday, 13 March 2010 - 3:51 AM
Features:
  • Sub-maps
  • Picking up items (automatically)
  • Simple Inventory
  • Output messages
Plans for 0.06:
  • NPCs in town (healing, talking)
  • Complex dungeons (zelda-like)
  • Keys and Locked Doors
  • Moveable Items
  • Buttons and Boulders
  • Spinners
  • Pits
  • Levers
  • Deadly Laser Beams
  • Foozle in a dungeon
  • Wandering monsters in the world
  • Quest chains (e.g. rescue the girl to get a key from father)
Code 0.05

Sunday, 14 March 12:50 PM
Well, its the last official day of the contest.  I made some progress yesterday, but the game is still lacking.
I added these features yesterday:
  • Single NPC in town
  • Zelda-like layout of empty dungeon rooms
  • Moveable boulders
  • Buttons
  • Gates
  • Levers
  • Pits
I want to accomplish these today:
  • Basic monster AI
  • A few types of monsters
  • Keys and locked doors
  • Quest chain generation with dungeons, quest NPCs, items
  • Random dungeon layouts
    • Dead switches and levers
    • Catalog of room layouts
  • Foozle in a final dungeon
Subpages (1): Future Enhancements