Post-Mortem to come
Features- Controls: arrow keys (or change at the top of the file)
- Simple fetch-quests from NPCs in the town
- NPCs tell you how to kill the Foozle
- Monster types: Rat, Ghoul, Medusa, Golem, Juggernaut, Foozle
- Random weapons and armor
- Random world map with wimpy wandering monsters
- 3-8 random dungeons plus final dungeon
- Game items: Mirror, Skeleton Key
- Interactive stones, buttons, pits, gates
- Stones can hold down buttons
- Stones can fill pits
- Buttons can open gates
- Don't fall in a pit
Monday, 15 Mar 2010 - 1:08 AM
I stopped coding at 1 AM. Here are the images Tuesday, 9 March 2010
I am now officially starting on FoozleQuest for 7DRL (Seven Day Rogue-Like challenge) I have downloaded Python 2.6 and PyGame 1.9.1 This game will be more like a randomly generated Dragon Quest rather than a true rogue-like 2:20 AM - FoozleQuest 0.01Code 0.013:23 AM - FoozleQuest 0.02 Code 0.02Version 0.03 - Thursday, 11 March 2010, 1:34 AMFeatures: - Terrain Generation
- Basic Collision Detection
- Mini-map
Code 0.03Version 0.04 - Saturday, 13 March 2010 - 1:04 AM
Features: - A few icons (dungeon, Foozle, adventurer, town)
- Corrected map generation bug
- Basic fighting
- World map 128x64
- Better mini-map
code 0.04Version 0.05 - Saturday, 13 March 2010 - 3:51 AM
Features: - Sub-maps
- Picking up items (automatically)
- Simple Inventory
- Output messages
Plans for 0.06: - NPCs in town (healing, talking)
- Complex dungeons (zelda-like)
- Keys and Locked Doors
- Moveable Items
- Buttons and Boulders
- Spinners
- Pits
- Levers
- Deadly Laser Beams
- Foozle in a dungeon
- Wandering monsters in the world
- Quest chains (e.g. rescue the girl to get a key from father)
Code 0.05Sunday, 14 March 12:50 PM
Well, its the last official day of the contest. I made some progress yesterday, but the game is still lacking. I added these features yesterday: - Single NPC in town
- Zelda-like layout of empty dungeon rooms
- Moveable boulders
- Buttons
- Gates
- Levers
- Pits
I want to accomplish these today: - Basic monster AI
- A few types of monsters
- Keys and locked doors
- Quest chain generation with dungeons, quest NPCs, items
- Random dungeon layouts
- Dead switches and levers
- Catalog of room layouts
- Foozle in a final dungeon
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