For Earned In Blood: Download WarZoneCommand_EiB_v431.zip
For Road to Hill 30: Download WarZoneCommand_RtH30_v431.zip
NEW: Download jmoney's Real Gun Sounds Mod at modDB
Also for Road to Hill 30: Download Soundtrack Mutator
"Battle of Best": Hell's Highway Map by Pooky
Download on modDB.
jmoney's Real Gun Sounds v2.1
Requires jmoney's Real Gun Sounds v2.0
Download on modDB.
Minor Updates and Bug Fixes: v4.30
jmoney's Real Gun Sounds Mod!
Bug Fixes: v4.29
HollywoodFX; More CustomWeapons: v4.27
HollywoodFX Preview:
Multiplayer Fix: v4.24
v4.24: Multiplayer games should work now with CommandMod.Added Stunned/Knocked down animation for nearby exploding tank shells
v4.23: Player flinches with hits and near misses with RealSights
Fixed stunned view when hit by nearby explosives
Fixed intros and scripts not working for some levels,
such as intro to Eviction Notice and ending for
Bloody Gulch in EiB
Mantling Over Obstacles: WarZone v4.22
When you enable CommandMod, CommandModHints, CommandModBasic, or RealSights,you will also gain the ability to mantle over low walls.
To mantle over a low wall or hedge, move up squarely against it and while
still moving forwards, press jump. You should see an animation for a
climbing motion. If your climb was unsuccessful, you will get a peek view
of the other side and will be forced to back down.
You may not be prevented from leaving the map or from exploiting areas that
were originally deemed unobtainable by the developers. Attempting to mantle
over high walls or through impassable terrain or obstacles could adversely
affect gameplay.
RealSights: WarZone v4.19
The new RealSights mutator invokes a much more accurate simulation of what it's like to
look down iron sights and scopes of real world weapons.
Most FPS games have the weapon linked statically to your view, sometimes
(as in BiA) adding "sway" that moves your vision and the weapon together
around randomly.
With the RealSights mutator, as in real life, your focus or view does not
sway or change. Rather, the weapon is what sways, due to involuntary
muscle contractions, breathing, heartrate, and so on.
For iron sights, you will get a sense of how to shoot based on what is
called "sight picture". Both the rear sights and forward sights should be
aligned for the best accuracy. You will also get a feel for the weight of
each weapon, especially heavier weapons like the BAR and Panzerfaust.
Scoped weapons will also vary in a more realistic fashion.
The accuracy of each weapon has been significantly increased to a more
realistic amount. However, a very small amount of inaccuracy still exists
to maintain balance in the game.
Also, some of the weapons' sights were off-center or pitched slightly up or
down in the stock game, making it even more difficult to aim. These have
been fixed.
Finally, when using CommandMod or RealSights, you will "Zoom Out" from
iron sights or scoped view when you are hit. This should enhance the impact
of a bullet wound.
v4.20: Machine guns are now also affected by RealSights.
Fixed CommandModHints, which wasn't showing up in the mutators menu
v4.21: Added Mantling over Walls
Fixed some DemonicMP bugs
BodyCount disabled for Multiplayer games (sorry)
WarZone Update v4.18
v4.18: CustomWeapons has more modifiers for Damage and SuppressionAdded BloodZoneMP for even more AI soldiers in MP
Added ExtendMPTime20_ and ExtendMPTimeInf to modify time for MP games
Added NoLivesMP and MoreLivesMP to modify reinforcements in MP games
Maneuver Under Cover will hold position without firing until ordered
Fixed ending for Buying the Farm when using WarZone
Multiplayer Matchups Still Ongoing...
Visit SteamCommunity
and the Gearbox Forums to join up!Bastards In Arms Preview:
Bastards in Arms is a project I've been working on for a little while now. I was thinking I might be able to release it sometime this year. The idea was that 3rd Platoon goes rogue behind enemy lines.
I'm not a mapper, so it would be the same maps you've always played, but with a lot of new features.
This preview was Inspired by the tavern scene from the Academy Award-Nominated Film "Inglorious Basterds."
A lot of people have been asking about doing a German campaign. I have been working a bit on this as well, but as I said before, I won't be creating any new maps. I would have to figure out a way to play the old maps in a different way as a German soldier that still makes sense.
Update 4.17: Use Mutators in Skirmish
Use Mutators in Skirmish Mode with the CustomMutators shortcut in your Windows Start Menu (All Programs -> BiA CommandMod).Try WarZoneMP in Skirmish... It works, sort of. The AI is not as good as in DemonicMP. Let me know what you think.
Special thanks to Kyle_K and JonPL for their help in testing these mods.
v4.17:
CustomMutators fixed for MP, now works with Skirmish in EiB
Fixed US Soldiers unable to use MP40 or STG44 with CustomLoadouts
v4.16:
Fixed Panzerfausts and Bazookas not using picked up weapons or firing properly
v4.15:
New CustomMutators.ini format
Fixed Replenish Ammo from Teammates with NoHUD
v4.14:
Fixed broken sights when using NoHUD
Soldiers stay silent when Maneuvering Under Cover
Fixed US Soldiers calling German Halftracks their Allies
v4.13:
Fixed BodyCount to work on both Singleplayer and Multiplayer
Fixed Baker's Colt 1911 in CustomLoadouts for EiB
Fixed CustomMutators for EiB and RtH30
Fixed "InfiniteLoop" Bug for CheckVersion (removed version checker)
Because of Google's rules I can only host .zip files on this site, so just unzip the file and run the resulting .exe file as you normally would. Also, I had been working on an automatic update notification feature, but that seems to have been causing too many bugs. If you want to run the feature anyway, just enable the new CheckVersion mutator.
CustomMutators.ini has changed. Be sure to check the new format. Mostly, it just removes the "class'" prefix. Your old CustomMutators.ini files (from v.4.14 or earlier) will no longer work.
Update 4.12: Customizations and Hints
v4.12 changes:
Added CustomLoadouts Mutator
Added CustomMutators Mutator
Added DeadlySquadsMP Mutator
Added CommandModHints Mutator
Fixed "Maneuver Under Cover" order
AI Soldiers consider TNT more dangerous
CommandModHints enables the CommandMod with additional hints for you to learn
the advanced commands. Each advanced order you issue will display a
message indicating what your squad is doing.
DeadlySquadsMP: The squads in multiplayer BiA normally have terrible aim. This mutator
gives both US and German squad soldiers the same accuracy as in the single
player game. This will not affect the Demonic MP players.
CustomLoadouts allows you to change the inventories of you and your squad. You can customize your squads for each map individually, and even equip them with German weapons.
CustomMutators allows you to load all of your favorite mutators using only one list, so you don't have to choose them individually every time you load BiA.
New Beta Release 4.11
There are a lot of changes so I'm doing a separate beta release. Please give me feedback as to whether or not everything worked properly so I can make a general release. Thanks!v4.11 Details:
Added CustomWeapons Mutator
Added NoHUD Mutator
Added CommandModBasic Mutator
BodyCount works in Multiplayer games
Possible fix for runaway loop bug
Fixed some WarZone spawns in EiB: Close Quarters
Added more German faces and voices to WarZone
Modified WarZone US soldiers' health
Internal programming optimizations
- CustomWeapons Mutator: allows anyone to customize damage, sway, kickback, accuracy, and zoom just by editing a simple text file with notepad
- NoHUD: limits the HUD when in first-person view.
- CommandModBasic: Gives you all the improved AI, dialogue, and other features of CommandMod without all of the advanced commands. (It is confusing for some people, so they don't use CommandMod, and they were missing out on the extras.)
A Note about CommandMod and CommandModBasic
It appears that a lot of you aren't using the CommandMod because the commands are too confusing. OK, I will try to work on some kind of in-game help for you in the future. However, there's much more in CommandMod, including some new combat dialogue, AI improvements, and other extras. For example, you will hear Baker call Risner "George" in Road to Hill 30, and certain soldiers will refuse you in an amusing way if you order them to assault a tank without enough weaponry.
For those that don't want to use CommandMod but still want all the extra goodies, I've created CommandModBasic for you to use instead. You get everything that you would get in the CommandMod except the more complicated advanced commands. (Just don't use them both simultaneously.)
A Note about Zoom With Iron Sights
This is a controversial issue; most people say that it's unrealistic, but here's why I think it belongs in games:The iron sight "zoom" is a way to compensate for the low resolution of monitors compared to the human eye. A target at a couple hundred yards in the game you are probably only going to be looking at a collection of pixels, whereas if you have 20/20 vision in real life with ideal visibility conditions you should still be able to make out a human shape and be able to determine if he is friend or foe.
Even with the best TV screen and high anti-aliasing I don't think you can mimic true human vision without an artificial zoom compensation.
That being said, feel free to turn off Zoom with the new CustomWeapons Mutator :)
A Note about M1 Accuracy
It's been a mystery for years, but I think I've finally found the cause of the M1 Garand's notorious inaccuracy in Brothers in Arms: the sights are wrong. Normally, you would aim at the tip of the center post on the forward sight. Well, it looks like the post is actually too high, so you are actually shooting at a point just below the tip. Try it and see what you think!
Happy New Year!
Thanks to everyone that voted for the mod over at modDB.com. I've been working on this project for over a year and a half now, and your constructive feedback and enthusiastic interest and have kept me going so far. For your continuing loyalty and encouragement, here's an exclusive screenshot of something I'm working on that you will (hopefully) be seeing here in 2010:
Warzone 4.04 Released
NoTracers Mutator, and BazookaJo gets a pistolHere's the list of the most recent changes.
v4.04: Germans more likely to return grenades
Added pistol capabilities to AI
Fixed Bazookas and Panzerfausts not dropped when in close range
Gave pistols as backup weapons for some Bazookas and Panzerfausts
Small Dialogue Tweaks
New Shortcuts
Added NoTracers Mutator
v4.03: More GPF Fixes
Small Dialogue Tweaks
WarZone v4.02 Fixes Crashes
I believe I have found the cause of the General Protection Fault crashes regarding the Object::CleanupDestroyed() function. If BiA still crashes and you receive this error, please copy the entire error message (you can use the "Copy Text" button) and email it to me at mjc1975 [at] gmail [dot] com. I will probably be able to fix it. Thanks!WarZone v4.01 Released
Thanks to everyone that downloaded and tested WarZone and DemonicMP, I'm able to announce the official release of version 4.0 of WarZone. This should take care of most of the bugs for WarZone, DemonicMP, and WarZoneMP. In addition, I've added two new mutators.
The first is BodyCount, which simply keeps the dead soldiers from disappearing from the level when you look away.
The seconds is WZGravity, which changes the physics slightly for projectiles such as grenades and panzerfausts, and dead/dying bodies falling to the ground. Here's a brief video demonstration the improved realism:
One new feature that you will hopefully find useful is that CommandMod and DemonicMP will automatically notify you in-game if an update to the mods are available online. If you see the message that your version is outdated, simply visit this website again and download the new version!
Here's more on the updates:
v4.01: Official DemonicMP Full Release
Added WZGravity Mutator
Added BodyCount Mutator
Added more German combat dialogue
Added limping/injured soldiers
Added special camera for soldiers diving on grenades
Added automatic update notifications
v3.96: Delayed AI slightly at the very beginning of the match,
to allow human teammate to grab maps, explosives, etc.
WarZoneMP now adds mixed units (Assault/Fire) instead of all the
same type
Reduced some WarZoneMP battle chatter
Fixed WarZoneMP respawning bug
Improved some compatibility for CommandMod with multiplayer
v3.95: Fixed WarZoneMP bugs that caused Demons to stand around
Fixed WarZoneMP problems with promoting and calling reinforcements
Added DemonicMPx mutator: humans will not have Demon teammate
v3.94: WarZoneMP! Adds additional AI soldiers to the fight
v3.93: Demonic MP major improvements to flanking
v3.92: Demonic MP AI takes less direct routes, moves more urgently,
less cautiously
As for further work on these mods, it may be slow but I'm still working on new concepts and game improvements, so continue to send your comments, suggestions, and bug reports,because they are always appreciated!
WarZoneMP adds even more soldiers to your Multiplayer games!
The
latest version of WarZone now has the WarZoneMP mutator. Like the
single player WarZone, additional AI-controlled units will fight
alongside you to complete your objectives. Just enable the "WarZoneMP"
mutator in the multiplayer mutators menu. Of course, it works with
DemonicMP as well!
DemonicMP is Nearly Ready For Release!
All of the elements that I intended to implement into the Demonic AI are in place. Based on your feedback, I will be able to further improve their parameters, so please email me with your input at mjc1975 [at] gmail [dot] com
v3.91: Demonic MP AI is ready for release (NEED FEEDBACK!)
v3.36: Demonic MP AI is more cautious
DangerousAI fixed retreat code
v3.35: Added German Smoke Mutator
Improved DangerousAI flanking ability
Demonic MP AI Improvements
Demonic MP fix for 2-player games
What's to come? Stay tuned: new missions and new challenges!
Soundtrack Mutator (Road to Hill 30 Only)
This mutator introduces a cinematic feel to the game by playing specially selected songs from the original soundtrack for Brothers in Arms during each mission. (For RtH30 only)
New uniforms for Armored soldiers
A really small update for 3.33: now the Vehicle team soldiers wear regular infantry uniforms instead of the paratrooper gear.
Updates: DemonicMP fixes and Introducing Bazooka Jo
NOTE: Version 3.31 has a broken version of DemonicMP. If you have this version, please download the latest version above to fix it.
Well, it's been a while since the last update. I missed my deadline for DemonicMP once again, but please keep checking back because I am still working on it. In the meantime, please enjoy this update that includes two new mutators:
v3.31: Added Bazooka Jo Mutator
Added No Monologues Mutator (EiB only)
Fixed Bazooka and Panzerfaust soldiers' grenade abilities
Slightly improved DemonicMP AI
Fixed some crashes with DemonicMP
Fixed dialogue and scene problems with "Objective XYZ" and
"No Better Spot to Die" (RtH30 maps)
"Bazooka Jo" adds Private Johanningmeier ("Jo") to your ranks. All he does is follow you around and blow stuff up with his bazooka: mostly Germans, sometimes himself.
"No Monologues" (EiB only) will skip through the Hartsock voiceovers at the beginning of each chapter.
Single Player WarZone/CommandMod/DangerousAI Update
Unfortunately, DemonicMP has been delayed a few weeks (ETA now early July), but I have made a few bug fixes and updates to the single player mods (WarZone/CommandMod/DangerousAI) that you can use until then. There is a slight improvement to DemonicMP in this beta version, but the future release should have even more tactical AI, so please check back soon!
v3.30: Demonic MP Beta
Slightly improved DangerousAI
Fixed "Tom & Jerry" (RtH30 map) shooting during dialogue
Altered WarZone soldier formations in combat
Added Command abilities while in PeekCam
Reduced WarZone soldier chatter
WarZone soldiers less likely to steal cover from regular soldiers
WarZone soldiers less likely to block tanks' movements
Germans less likely to repeat cowardly phrases
DemonicMP development still in progress...
My target for the first full release of Demonic MP is still a few weeks away. I am working on improving their AI. If you have played the Alpha you will notice they are a bit too aggressive and predicatable. The next release should address these problems. Thanks for your support!
DemonicMP Alpha Testing
The latest WarZone now contains the Alpha version of the upcoming DemonicMP. Create a Multiplayer game (Online or LAN) using the mutator to play against (or with!) the computer. The computer will create Demons (bots) to fill out the Player slots. Here is a short video of me playing with another Demon on the US team against two Demons on the German team:
Online Reconnaissance Mutator
The latest WarZone now contains the OnlineRecon Mutator! Use this mutator while playing the Single Player game and if an online server is started by someone else, you will receive an immediate message. It also adds a new menu option to make it easier to join!
UPDATE: War Zone v3.06 with AI Fixes
v3.06: More Vehicle Team fixes
v3.04: Fixed Soldiers disappearing when tank is destroyed.
Also, some soldiers were spawning or getting stuck inside buildings. This should be fixed now.
Let me know if everything else still works as it should. Thank you!
War Zone Released for both RtH30 and EiB!
Three times the enemies, and up to 14 additional soldiers to support your squad.
UPDATE: Dangerous AI Mod
This Mod increases the mobility of German units significantly. It is included in the newest installations of the CommandMod and provides some interesting variations in gameplay, and perhaps a few surprises. The Germans will attempt to flank and avoid being flanked, and will even assault you and your squads.You can use this mutator without the Command Mod, but enabling them both will allow the Germans to use Smoke Grenades.
UPDATE: Smoke Grenades and More for both EiB and RtH30
Smoke Grenades, More Intense Close Range Battles, More Combat Dialogue, and now you can order your team to throw grenades. Also works in EiB Skirmish (See Below).
(Make sure you have the latest patch of RtH30 installed, available at biafiles.com)
The Command Mod was created to add a few more commands to the EiB Squad
Leader's repertoire, hopefully providing new gameplay experiences using
more varied strategic options.
Rendroc's Enhanced Squad Command Interface for Single Player Provides:
- New Command Ring
- Smoke Grenades
- Easier Targeting in Authentic Mode
- Assault Cam
- Peek Cam
- Fall Back
- Widen Formation
- Man MG
- Pick Up Panzerfaust
- Assault Tank
- Waypoints
- Maneuver Under Cover
- Enhanced Cover AI
- Order Grenades
Installation and Playing
Simply run the downloaded .exe file to install the Command Mod. Use the installer's default BrothersInArms (Or BrothersInArmsEIB for EiB) directory. Do not select the "System" directory, as you might with some other mods.
Using Mutators in Single Player:
There are two ways to use this Mod. The first is to launch BiA with
the installed Shortcut. The Mod will be pre-loaded for the first map.
You can play any game (including Skirmish Mode), but if you quit to
return to the Main Menu, the Mutator will no longer be active. You
can reactivate it by restarting the game using the shortcut, or by
following the instructions below.

The other way is to start BiA, and from the Main Menu, select "Story",
then "Chapters". Click "Mutators" (at the bottom), then select
"CommandMod", click "Add" and then "Back" (at the bottom), then choose
which map/chapter you want to play. When you return to the Main Menu,
the Mod is not active anymore and you will have to repeat this step to
activate it again. Also, you cannot play Skirmish with the Mod using
this method.
(RtH30 requires the latest patch to run mutators using the menu described above.)
--------------------
Dangerous AI
This is a separate Mutator that is included in this installation.
Activate it in the Mutators menu as above. It cannot be preloaded.
The Germans will attempt to flank and avoid being flanked, and will
sometimes even assault you and your squads.
War Zone
Reinforcements from 1st Platoon, Fox Company 502 PIR (known as "Big Jack's Mob")
have arrived. They were split up for a special extraction mission and the rest
were reassigned to supporting operations by 3rd Platoon (that's Red & Baker's).
They won't be under your direct command, but they are no less determined
to see the success of the mission.
War Zone Hints:
---------------
The Mob are extremely aggressive, perhaps crossing the line from
courageous into stupidity. However, their strength and tenacity are
unmatched. They will attempt to maneuver and flank
on their own. Some will follow you and your men, others will stay
slightly ahead.
If the Mob sees you order your men to target an enemy unit, they will
decrease their movement to provide supporting fire. If you order an
assault, they will whole-heartedly participate.
The Mob will try to allow your own men the best cover area, but
things can get crowded. Try ordering your men to areas that have lots
of cover options and, if possible, a safe distance behind so as to
give the Mob a chance to advance on their own.
Battle Zone:
If the Level/Map/Chapter is simply too crowded for the number of
enemies and allies, try the included "Battle Zone" mod instead, which
will introduce less soldiers into the battle.
Road to Hill 30 Maps are usually better suited for Battle Zone. The
wide open spaces commonly seen in EiB allow more freedom of movement
by the additional soldiers of the War Zone.
War Zone & Dangerous AI:
------------------------
Enabling War Zone without Dangerous AI will keep one out of three
German Units mostly stationary. Enabling both Mutators will give
equal mobility to all German Units.
Known War Zone Issues:
----------------------
In Cinematic Pauses before, after, and sometimes during the missions,
other characters not controlled by the player (eg. Mac, Baker, Cassidy)
will be entering and exiting the scene. Sometimes, their path will
be blocked by the extra soldiers, and at other times, they will block the
paths of the extra soldiers. Sometimes, you may see soldiers simply
disappear instead of executing their usual exit routine. These
problems should not disrupt the flow of gameplay.
At other times, there may be important characters missing entirely, or
the entire game may pause waiting for an event that is not possible
for some reason. (EiB's "Roses All The Way" Chapter may be especially
troublesome).
In these cases, try reloading from the last Checkpoint, or try making
it to the next Checkpoint and load again from there. If you can take
the time, please email me ( mjc1975 [at] gmail [dot] com ) and I might
be able to fix it for a future release.
WarZone will have no effect with the RtH30 Map, "Rendezvous with Destiny".
Performance / Frame Rate Issues:
--------------------------------
Older video cards may have issues with all of the additional soldiers
in play. You may need to adjust your video settings to compensate.
----------------------------
Online Recon Mod
While playing Single Player, you will be notified when Multiplayer
Servers appear online.
Ubi.com Account:
--------------------
The Mutator uses your saved Username and Password from the last time
you logged in online for multiplayer. If you have not created an
account, or did not click on "Remember Password", you must go to the
normal Multiplayer menu and login with "Remember Password" checked.
Usage:
----------
Just play single player after you activate the Mutator as instructed
above.
When a non-empty server is online, that does not require a password to
join, a message will appear that is similar to what you would see in the
multiplayer game browser.
New Faster Menu Options:
----------------------------
Now you can access the Multiplayer Online Game browser directly from the
Single Player menu.
You don't have to leave your game, which means you can join servers as
soon as they appear, and if for some reason the server is no longer
available, you can return to your Single Player game without interruption.
-----------------------------
New Commands:
-------------
Since some additional buttons combinations will be used for issuing
orders, you may have to change your key setup so that you can press
the necessary buttons simulaneously. Also, you may already be used to
pressing certain keys to Cancel the Command Ring. However, the only
recommended method for cancelling the Command Ring with this mod is
the "Use" key.
Command Ring Button (Tap for Waypoint):
Release Command Button (Or Tap Again for Waypoint) = Move
Press Use = Cancel Command or Waypoint Mode
Press Switch Weapon = Alternate No Target Mode
If Panzerfaust / MG in Ring = Move, Pickup / Man MG
Press Melee = Move, Maneuver Under Cover
Press Fire (No Target) = Move, Widen Formation
Press Jump = Advance
Press Fire (Target) = Assault
Double Click Fire (Target) = Assault w/ Assault Cam
Press Grenade = Throw Grenade
Press and Hold Grenade = Throw Smoke Grenade
Press and Hold Grenade = Throw Smoke Grenade
Hold Fall Out = Fall Back
Hold Fall Out + Press Fire = Widen Formation
Hold Crouch = Peek Cam
(More on these commands can be found below)
New Command Ring:
-----------------
The Command Ring is now projected onto the surface of whatever object
you are looking at, rather than the ground. This should make it
easier to see where you are ordering: now, you designate the cover you
want them to use, rather than the ground in front of it.
Alternate Command Mode:
By pressing "Switch Weapon" while the command ring is visible, the
ring will switch to an alternate mode that will not target enemies.
Use this if your Target Icon keeps popping up when you want to issue a
Move Order. The Alternate Command Ring has a different color.
Targetting with No Suppression Icons:
This mod will make it easier to target enemies from behind cover with
suppression icons turned off.
Enhanced AI Cover Selection:
The AI will try to stick to cover a little more, and has improved
capabilities for searching for better cover and firing locations.
-------------------------
New Camera Mode: Peek Cam
Hold "Crouch" for a few seconds while behind cover, and you will get
an "Over the Helmet" view of Red. This is so you can watch all of the
action in safety without missing any of the excitement of battle.
New Camera Mode: Assault Cam
When ordering an Assault, Double Click on the enemy (instead of single
click) and you will be able to view the Assault up close and
personal. Make sure you have cover when initiating this (Red will
duck while the Assault Cam is active).
-------------------------
Waypoints / Waypoint Mode:
--------------------------
Tap the Command button (do not hold it) and you will enter Waypoint
Mode. The Command Ring will stay visible while you tap the command
button for each location you want the team to pass through. You can
also create waypoints using any combination including Alternate Command
Mode, Maneuver Under Cover, or Pickup Panzerfaust.
Waypoint Mode ends when you order to Man an MG, Widen Formation, Target an
Enemy, or Assault, or when you press the "Use" button.
Fall Back: Hold "Fall Out" until the order is given. Your team will
fall back to its previous position.
Widen Formation: Press "Fire" while holding "Fall Out". Your team
will widen its search for suitable cover and vantage locations ,possibly splitting up.
Fall Out: Members fall out in place, dismounting any MGs and
disregarding any ordered Panzerfausts pickups, and tighten their
formation to standard.
New Commands Using Command Ring:
--------------------------------
Mount MG:
Issue a Move Order at an MG42 or M1919 (a new icon
should appear) and one of your members will mount it.
Pick Up Panzerfaust:
Issue a Move Order at a box of Panzerfausts or
one that is lying on the ground and one of your members will pick it
up. You can also "Waypoint" a pickup; the team will pickup up the
Panzerfaust before moving on to the next waypoint.
Maneuver Under Cover:
Press "Melee" while the Command Ring is shown,
and the team will move in the crouched position and hold their fire
until they reach the ordered destination or they are shot at. This
may increase your chances of surprising and flanking the enemy.
Move and Widen Formation:
Press "Fire" while the Command Ring is
shown, and the team will move to the ordered destination and widen its
formation as described above.
Advance:
Press "Jump" while the Command Ring is shown, and your team will
advance beyond the ordered location. Use this if you want to order
your team to an area beyond an obstruction, or to occupy a
building.
Throw Grenade / Throw Smoke Grenade:
Press "Grenade" while the Command Ring is shown, and your team will
try to throw a grenade at the spot or enemy you designate.
Press and Hold "Grenade" to have them throw a Smoke Grenade instead.
Assault Tank:
-------------
Your Assault Team now has the capability to Assault Tanks. They must
have a strategic advantage or they will refuse the order. At minimum,
you need two soldiers still alive with at least one grenade, and
either the tank must already be seriously damaged or the team must
have a Panzerfaust. If the assault fails, the team will attempt to
flee to their previous location.
------------------
Intense Grenade Battles:
The Grenade settings have been fixed. Neither the US Troops nor the
Germans are shy about throwing explosives around. Also, they are more
likely to pick up a grenade and throw it back at you than ever
before. Close Range battles will be extremely dangerous for both sides,
even if they are behind cover. Remember to Suppress and Flank.
If you order an Assault and your team is in a good position, they will
now throw a grenade at the enemy before they rush in.
-----------------
Smoke Grenades:
You now have Smoke Grenades as part of your standard equipment,
depending on the chapter. Press and Hold the "Grenade" key to throw a
Smoke Grenade instead of the usual Explosive variety. The number
of grenades you have left appear next to the normal grenade counter.
All AI Bots (US and German, Infantry, Tanks, and AT Guns) will fire
erratically into the smoke to try to hit their opponents. A lucky
shot here and there will still hit. Also, Suppression will be more
difficult since your team will not be able to focus your fire as well
as when they have perfect visibility.
Your Fire Teams will be issued Smoke Grenades as well. Press and Hold
"Grenade" while ordering to have them throw smoke into the designated
location.
-----------------
New Combat Dialogue:
Gearbox had the charactor actors record a bit more than is actually
implemented in the game. I tried to use as much of this as possible
to create a richer gaming experience. If you play this game a lot,
you will notice a few new phrases during combat. These are:
Post Melee trash talk, Enemy Movement, In Position, Falling In, Retreat,
Adjusting Position, Horror, Suppressing Enemy, Allied Tank Killed,
See Allied Tank, Close Explosion, Distant Artillery, and more of the
"Colorful Dialogue" unique to each character.
Incidentally, the Germans also speak some of these phrases (in their
own language, of course). I tweaked the frequency of some of the
phrases and tried to prevent the same person from talking over and
over, which can happen in the unmodded version.
A few more gestures used by the Team Leaders were also implemented.
These are: Get Down, Cease Fire, Fall In, and Point Out Enemy.
-----------------
Checkpoint for Last Chapter in Authentic Mode:
I enjoy a challenge as much as most of you, but the last chapter in the
game has a long and emotional cinematic in the middle. Watching it too
many times can lessen its impact, so I have enabled only the one Checkpoint
immediately afterwards. If you disagree with this, you don't have to
"Reload from Checkpoint" if you don't want to!
------------------
Additional Mutators
Bazooka Jo:
Pfc Johanningmeier ("Jo") isn't the brightest soldier and lost most of
his hearing after the jump. The only reason he's still on the front lines
is because he can haul a bazooka and who knows how many shells clear
across Normandy without missing a step. Stay clear of his line of fire,
but don't let him get too far ahead of you or he'll get himself into trouble.
---------------
No Monologues (for EiB only):
The dialogues between Hartsock and Marshall before each mission were well
done and add a great deal of depth to the story when experienced in the
context of the the entire game. However, sometimes you'd like to play just
a chapter or two without having to listen to them. Use this mutator to
skip through them and get right to the action.
----------------------
Soundtrack (for RtH30 only)
Gearbox commissioned a composer (Stephen Harwood Jr.) to create
a well-received soundtrack for Road to Hill 30. However, Gearbox chose not
to feature the music in-game, claiming that it would take away from the
sense of reality by making it more cinematic. Casual players will therefore
hear very little of the score. I feel that some BiA fans may wish to
experience the game and story with the soundtrack at least once.
This mutator will play those tracks during the missions that they were
written for by the composer. For missions that did not have a track written
specifically for it, I have re-used some original tracks in a manner that
should fit the mood and action for each story and mission. I hope you enjoy
it.
----------------------
Thanks to Gearbox for providing the SDK and creating a wonderful
game, and to Botman and the other Gearbox Forum members for keeping
the BiA Mod Forum alive.
Permissions
--------------
See included CommandMod_EULA.txt
Please ask me first if you wish to utilize any of my code for your own use.
CommandMod by Rendroc 07/24/08 (My first mod! :)
Email me any questions or feedback:
mjc1975 [at] gmail [dot] com
For Earned In Blood: Download WarZoneCommand_EiB_v431.zip
For Road to Hill 30: Download WarZoneCommand_RtH30_v431.zip
Also for Road to Hill 30: Download Soundtrack Mutator
Older versions:
For Earned In Blood: Download WarZoneCommand_EiB_v424.zip
For Road to Hill 30: Download WarZoneCommand_RtH30_v424.zip
For Earned In Blood: Download WarZoneCommand_EiB_v417.zip
For Road to Hill 30: Download WarZoneCommand_RtH30_v417.zip














