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(I have uploaded some of the slides for these talks at Slideshare)
Invited talk in series Inventing the Future of Games: To Design for Results: Game Prototyping as a Research Method, University of California Santa Cruz, USA, October 19, 2011. Invited talk (and panel-discussion): Semi-Autonomous Avatars in Virtual Game Worlds, Symposium on Narrative Intelligence: AI Approaches for Games and Fiction, University of California Santa Cruz, USA, October 14, 2010. Invited talk: Avatars in Virtual Game Worlds, Game Research Seminar, Department of Computer and System Sciences, Stockholm University, October 21, 2010. Invited talk: Spel som kulturyttring och samhällsspegel (Computer Games as Cultural Property), in the series "Aktuell vetenskap - forskarföreläsningar" (Popular science lecture series) at Almedalen Library, Visby, Sweden, November 25, 2010. Panel: About the Final Fantasy Series, in the program An Afternoon with Final Fantasy, Distant Worlds II Concert, The Royal Stockholm Philharmonic Orchestra, Stockholm Concert Hall, Stockholm, Sweden, June 12, 2010. Panel Presentation: Cross-Institution Projects to Broaden Projects and Courses in the IGDA Education Summit at Game Developers Conference (GDC), San Francisco, CA, USA, Feb 18-22 2008 Keynote: Avatars Bridging the Semantic Gap, SALERO (Semantic Audiovisual Entertainment Reusable Objects) Open House, University of Art and Design Helsinki, Finland, 13 June 2007. Session Chair: Player Engagement, at DiGRA Conference, (Digital Games Research Association, Situated Play), Tokyo, Japan, Sept 24 - 27 2007. Invited talk: The Player’s journey - The conditions for character and identity development in massively multi player role-playing games, Interactive Institute, Stockholm, Sweden, January 26 2006. Invited talk: Vem spelar spel? Om spelare och nya spelformer (Who play games? About players and new game forms), Film Spel TV Turism (Seminar on Film, Games, TV and Tourism) Gotland University, Sweden, March 16 – 17 2006. Invited talk: The Holy Grail of MMOG Design: Supporting Players to Perform Meaningful Narratives, Georgia Tech, Atlanta, GA, November 28, 2005 Invited talk: Player Entities, Players’ Representation, in Massively Multiplayer Online Role Playing Games, Artificial Stupidity/Artificial Intelligence, Banff New Media Institute, Banff, Canada, 1 – 4 August 2002. Panel Discussion: Discussion of Popular Games and How Characters And Intelligence Work In These. (Ralph Guggenheim, Steve Boxer, Zack Simpson, Mirjam Eladhari) Artificial Stupidity/Artificial Intelligence, Banff New Media Institute, Banff, Canada, 1 – 4 August 2002. |