Hi everybody,
I am creating a mod which will be some sort of a colony game simulator with similar mechanics to one of the best economic strategy game Anno 1602.GENERAL FEATURES
- different kinds of workers (lumberjack, miner, farmer, builder, delivery man)
- basic units - citizens. They occupy jobs and become workers
- different level of tools impacts the efficiency of work
- when the tool wears out, worker searches his chest for the kind of tool he uses (don't forget to supply lumberjack with axes and miner with pickaxe and shovel)
- You can change worker's current tool by dropping it next to them
- workers doesn't work during night
- workers tell you why they're not working when you get close to them
- build houses, decrease taxes and make food for your people to improve their mood
- keep workers at work by paying them their salary
- use golden scepter on the people to ask them to follow you
- use caliper to measure the distance between houses
- use bank to make and convert money
- use town hall to see overall information about You colony, tips, balance and more
- configure mod options in a .property file

Town Hall REQUIRED TO PLACE OTHER CHESTS
COLONY PEOPLE
Settlers Uses:  Produces: Money (taxes) Men occupy worker chests

Lumberjack Video tutorial Uses: , , Money (salary) Produces:

Delivery man Video tutorial Uses: Money (salary) Transfers goods from workers chests to his chest (warehouse)

FarmerUses:  ,  ,  , Money (salary) Produces: 
Builder Uses: Money (salary), Building materials Builds houses

Bank Sells ingots, exchanges coins
QUICK START
- To start a new colony you need to place Town Hall chest first as you cannot place other chest without it.
- The settlers will spawn over time, but they need to settle, thus you need to place a citizen's chest near the town hall (up to 100 blocks by default). You don't need to build a hut yet.
When the settler have their home chests, they will start to look for a worker chest. It's essential to have a builder to build houses, so place the builders chest first somewhere. The settler should go there and convert to builder npc. - To build a house you need to open the specified chest, go to information tab and click build house causing a sign to appear over the chest. This should cause the builder to start working on hut.
- To make the people happier you need to fullfill their needings. Right now it's mostly food (you can check what they need in citizen's chest), so you need to put bread, meat etc. into their chests. People are happier when you build them a house.
- Settlers will advance to citizens (and nobles and aristocrats) when they are 'very happy' and have specified building level (you can upgrade houses by clicking the 'build house' button again).
- You can raise/decrease taxes in town hall chest in 'Actions' section. The less taxes the more happy people are.
EXTRAS
Planned/In progress features:
- other professions (blacksmith, fisherman etc.)
tax/salary system done
improved pathfinding done
building system done
- adventurers
Current Dev Team:
- lacozzini
- rscott6666
- Vlad11
- Heho
- eastborn
Wiki: MineColony Wiki Share your knowledge about MineColony with others by creating wiki articles. We would really appreciate this, as we have not so much time due to our real live but without a documentation no new people can use this mod without problems. Actually we really need people with wiki experience there so please if you have some work a little bit on it.
Used Block Id's:
MinerBlockID=97 WarehouseBlockID=98 FarmerBlockID=99 BankBlockID=100 BuilderBlockID=101 CitizenBlockID=102 TownHallBlockID=103 MarketBlockID=104 LumberjackBlockID=105
Conflicts Known to work with:
- TooManyItems
- Singleplayercomands
- Zan's Minimap*
- Millénaire
- Planes*
- Spawner GUI*
(* = not approved for 1.5_1)
Not working with:
- PlasticCraft (workaround: either edit the property files of plasticCraft or mineColony. See below: you can copy the code block, create a MineColony.properties file and past it in there. then change the 100 to a value between 112 and 128 which are not in use)
- WildGrass
- PistonMod(add a file called pistondv in minecraft/mods/ and change the id to a not used one[momentary MineColony those are 101 to 127])
Thanks To:
- MCP Team (MCP)
- Risugami (ModLoader)
- Arbr (Miner skin)
- godsblade (early skins)
- everyone working on the wiki
HOW TO INSTALL
INSTRUCTIONS FOR INSTALLING WITHOUT TFC MOD MANAGER
Windows: 1. Install ModLoader Beta 1.6 2. Delete META-INF from the minecraft.jar 3. Copy MineColony 0.6rc10.zip file (inside 'Put into mods folder' folder) into Your .minecraft/mods folder. 4. Copy floorplans folder into Your resources folder 5. Copy MineColony.properties file into Your .minecraft folder
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