Resumé

Introduction
Greetings dear reader, my name is Joakim Bergman. I'm a journalist as well as a game- and software -developer. My primary focus is on Game Development, with focus on Game Design, Community and Game Marketing.
 
I have recently finished three years of studying Game Development - Design at the University of Skövde. I was born in 1987 and has since my first day of school continued my study, without any interruptions, on to this day. You could say I'm eager to learn.
 
I have a great interest and passion for development, management and anything involving video games. To take a good game and making it even better is one of my greatest fantasies. To create something from scratch is something so intriguing for me so that it's difficult for me to explain.
 
 
Education
The University of Skövde:
 


Computer Game Development - Design August 2006 - June 2009, Bachelors Degree

 

Software Knowledge
I've got the following subject relevant software knowledge:
  • Autodesk Maya
  • Adobe Photoshop
  • Adobe Illustrator
  • Adobe Premiere
  • Adobe Dreamweaver
  • Sony Vegas
  • Game Maker
  • Neverwinter Nights 2: Toolset
  • ... and others
 
 
Language
I speak fluent Swedish as well as English.
 
 
Ongoing Software Development
I'm currently producing a software together with four other students. We have been producing this product for over a year now and are in the late Alpha stage. Although roles are very diffuse, you could say my role has been Producing and Marketing this software. 
 
 
Game Development Experience
October 2009 - Ongoing
PokerStrategy.com - The Swedish Community
I am currently working as one of three Community Managers for the Swedish Community at the worlds largest Poker School, PokerStrategy.com.

February 2009 - September 2009
The MMO:
Dreamlords: The Reawakening
At Lockpick Entertainment I worked with marketing and development of the game's community.
 
August 2008 - January 2009
The Neverwinter Nights 2 Module: Fools War
The third and last educational game developing project before my graduation. I have been working with all kinds of development areas, such as Leveldesign, Game WritingQuality Assurance, MarketingGame Balancing and Co-Producing.
 
May 2008 - November 2008
The Xbox Live! Community Game: Colloseum
I worked as a focus tester for this game and had the opportunity to influende the game development quite a lot.

March 2008 - May 2008
The Console Game: Four: Battle at Wind Peak
As a producer of this project, I led a team of very talanted people in the development of a game that had great future potential, and problably still have.
 
Jan 2007 - February 2007
The Arcade Game: Bombcore 
My first producer role in a game development project. Just like the other projects I've worked with, I've had various designer roles as well.
 
 
Journalism Experience
May 2008 - Undecided (ongoing) 
The Local Newspaper: Skövde Nyheter
I've written and are still writing a couple of articles/chronicles to this newspaper every month. They all relate to Games or Game Development.
 
October 2008 - November 2008
The Local Newspaper: Västgöta Tidningar
I've written one larger article at this newspaper, which related to various games.
 
June 2004 - October 2008
The Online Game Network: Gamingeye.com
I've worked with articles, reviews, previews, interviews (both over the net and in real life with or without video material) as well as event managing and even management over a part of the site (PC).

Contents

The Game Designer

Joakim Bergman is a graduated Game Designer, currently working as a Community Manager at PokerStrategy.com.
 
Joakim was previously working with his degree project at Lockpick Entertainment, working with their Dreamlords: The Reawakening title.

The Journalist

With almost five years of experience in game journalism, Joakim wrote until October 2009 for local newspapers such as Skövde Nyheter and Västgöta Tidningar.

Now Joakim mainly writes news articles on PokerStrategy.com on an every day basis.

982days since
Graduation