Format is a DE race to 5/4, winner breaks, rack your own, 3 foul rule in effect, jump cues allowed.
Final game is a race to 7.
Opening break is determined by a coin flip. The winner of each game racks and breaks next game.
A legal break requires contact with the one ball first and either pocket a ball or drive at least 2 object balls to a cushion. Failure to do so is a foul, and counts as the first foul of the 3-foul rule.
You may push out on the shot immediately after the break.
Any scratch or foul results in cue ball in hand.
If you commit 3 successive fouls in one game you lose the game. Your opponent must notify you that you are on 2 fouls immediately before your next inning.
No balls are spotted except for the 9.
Any ball knocked off the table is “dead” with ball in hand to the opponent.
Players must keep at least one foot on the floor while shooting. Failure to keep at least one foot on the floor constitutes a cue ball-in-hand foul.
An illegal jump shot occurs when the cue ball is struck below the centerline by the cue stick tip, causing the cue ball to jump or lift above the playing surface (also referred to as scooping or digging under the cue ball). The penalty is cue ball-in-hand for the opponent.
Touching by any means or causing the cue ball to move, (other than by means of a legally struck shot) is a foul. If a foul occurs, the opponent receives cue ball-in-hand.
It is a foul to touch any moving ball, or to allow a ball or balls to strike any foreign object. If a foul occurs, opponent receives cue ball-in-hand.
Moving a single numbered ball during a shot, causing the numbered ball to interfere with a legally struck numbered ball or cue ball results in a foul. If the general area vacated by the moved numbered ball may have affected a shot (by a legally struck numbered ball, the cue ball, or the path of either or both), a foul results. The opponent has the option to replace the moved numbered ball to its original position or leave in the moved position (leave lie). If two or more numbered balls are moved during the shot (or if the single numbered ball that was moved contacts another numbered ball), a foul results. The opponent has the option to reposition only the moved balls to their original places, or leave in the moved position (leave lie). The balls may never be replaced by the shooter without permission from the opponent, or a foul results. If a foul occurs, opponent receives cue ball-in-hand.
Touching any numbered ball while placing the cue ball on the table (cue ball-in-hand) constitutes a foul. If a foul occurs, opponent receives cue ball-in-hand.
If a player executes a jump or masse shot to avoid hitting any numbered ball that obstructs the path to the lowest numbered ball, and as a result moves any numbered ball due to the follow-through of the shot, a foul occurs. The penalty is cue ball-in-hand for the opponent.
A player may not concede a shot or game at any time. If a player concedes a shot or game, the penalty is loss of that rack and the loss of an additional game (the next rack). If an opponent begins or completes the act of breaking down their cue stick while the player at the table is on the hill (potential final game of the match for player shooting), it will be considered a concession by the opponent and a loss of the game and/or match. Any other action by the opponent that is determined to be a concession (while on hill game) will result in a loss of game/match.