GUIDE TO
LAYING A HASH TRAIL
Trails around the world are usually marked with flour or
chalk or shredded paper. However this varies, for example Durban H3 have
developed a curious technique with small squares of computer paper and trails
have been set with some quite bizzare materials, ladies under-ware (Bombay, St
Valentines Hash) plastic beer glasses (Etna, midnight hash ), Condoms (Milan H3
“Hash with a View”) and Chewing gum (Hippo H3 #2, The Underwater Hash).
Even when using paper, chalk or flour, there are several
different types of marks used around the world, and some hashes have different standards
about what similar marks mean. To avoid confusion, the standard Matola H3 Hash
markings are made in flour or sometimes shredded paper or chalk. All references
below are to “paper” but can mean any of the above. Marks have the following meanings:
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TIPS FOR THE HARE
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RULES FOR THE PACK
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Small blobs of
paper not more than 20 metres apart less in difficult terrain or thick
bush. Can be on the ground, on trees or any convenient place, they don’t have to be very visible, can be partially
hidden, so they are only seen from one side, but they must be reasonably
visible.
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While looking for paper shout “Checking”. Shout “ON ON”
when you see the paper (unless you suspect a false trail, in which case call “checking” until you are sure, see False Trails below).
Remember, if you are on paper you may not be on the true trail,
but at least you are not lost!!
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Arrows. Are
used to make sure the pack follows the proper trail and are not used for false trails. They may
be used for loops which form part of the trail. Useful if there is a danger
of the trail crossing to keep the pack away from the other trail. Use arrows
when you are near home, to make sure that the pack starts running the right
trail, (a hare’s nightmare is for the pack to run the trail backwards).
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Arrows must be
followed at all times, at risk of getting seriously lost, perhaps even
missing the Beer Stop!!
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Check Point. A
circle drawn with paper with a cross. Used to get the pack together, make
sure no one is lost or injured, give new instructions and to let walkers and
runners rejoin, and perhaps change groups if they wish. Set Check Points at a
cross roads or where there are a lot of different possibilities but they can
also be used in an open field. Check points should be between 1.5 and 2.5 kms
apart. The hare must wait and confirm all the hashers have arrived before
telling the runners they can start checking by calling “Check it out”
The next marker may be up to 100 metres away from a check
point. False trails are allowed from a Check Point but in that case they
should start within 50 metres of the check point.
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When you find a check point you must wait until all the hashers have arrived or until the hare
tells you to check. When you restart after a check point shout “Checking” and search for the next
paper. Do not shout “ON ON” until
you have found paper.
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False Trail.
Where there are two or more possible ways to go the hare is allowed to set
trails on each of them. Only one will be the true trail, and the others are
false. False trails are used to slow down the front runners, so the bigger
gap you expect between the fastest and slowest runners in your pack, the more
false trails you set. A false trail may be barred off by a line or an X drawn across the path. This is a good system if the running
hare is alone or worried that he may not keep up with the runners, but it
usually means that the runners will be back on trail sooner, so the false
trail will be less effective. The hare may decide not to bar the false
trails. There are two systems. One, he may decide before setting the trail
that after a number of marks (usually 3, 5 or 7) the false trail ends. Any
mark after that number is “on”. In
this system the hare must tell the
pack at the start how many marks is “on”.
This helps if there are less running hares than fast runners, so that they do
not always have to chase the runners, and it slows the runners more than
using a bar. If false trails are not barred, crossed or numbered the Hares must be sure that they are fit enough
to follow all the runners to call them back be calling “Check Back”. In any case, it is the hare’s responsibility to
call back runners if they appear to be getting lost. Hares should not call runners back just to save
them from looking for the trail for themselves. Hunting for the trail is the
whole point of the hash, and keeps the pack together.
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If the hare gave you a number of marks to “on” you call “Checking one” “checking two” etc
until you reach that number, then you call “on” at the next mark.
If bars or crosses is used for false trails then if you
come to a cross or a bar shout “Check
Back” and follow the trail back to the last divide and start looking for the True trail.
If at any time you hear the Hare shout “Check Back” run back to him unless
he is running towards you.
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Song Stop. This
is a check point with an “S” drawn
in it. The pack has to wait at the stop and sing until the hare tells them
they can go. This check is used for fun, and to hold up the front runners
after a long stretch so the walkers can catch up. There can be themes at song
stops, eg Christmas songs etc..
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You must stop
at a song stop until told by the hare to go on. Sing what you want, it
usually makes a good show for the passers by.
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Beer Stop. This
is a Check Point with a “B” drawn in
it. This is where the beer wagon will wait. Make sure it is accessible to the
wagon, and in a nice place for the pack to stop and have a beer. Remember
that before the start of the run you must tell the beermiester where the Beer
Stop is so he can get the beer there. Local bars can also be used for beer
stops, but remember to organize cash. Beer
stops need to be authorized in advance by Hash Cash. Better place a Beer
Stop towards the end of the run, as not many people feel like running far
after the beer. About 2/3 or 3/4 of the way round is OK.
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Beer Stops are obligatory Check points. You may not check until the hare tells
you
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WALKERS TRAILS
Short cutting is part of the tradition of the hash. The hare
should provide some good shortcuts for the walkers. Mark them with arrows
starting from a check or song stop, and make sure to brief the walking hare properly
so they don’t get lost. Alternatively you can set loops for the front runners
(use arrows to make them do the loop) and then tell the walkers to ignore the
arrows. With a bit of luck the front runners won’t know it’s a loop until its
too late. Check points must where
possible combine walkers and runners.
GENERAL
Always research the trail well before the day you set it.
The trail should take about 1 to 1.5 hours to set, walking fast, for a 1 hour
run. Try and include some shiggy, (wet mud) and plenty of variety. Some good
running stretches for the front runners followed by some difficult checks or
false trails to slow them down. Avoid long boring runs on tar. Climbing fences,
crossing rivers and crawling under obstacles are all good tactics. Remember
some will be walking, and if they really won’t manage it always show them a
short cut. To avoid people getting lost during the run, you need to stay
reasonably close to the front runners, but also keep an eye on the walkers. If
this is going to be at all difficult, use co-hares. If you see the runners
going too far off trail call them back shouting “Check Back” or make them
follow you by running down the right trail calling “On On” but remember to give
them time to check it out themselves.
The worst disasters occur when the return trail comes too close to the
way out. Front runners sometimes check for a very long way, and if they find
paper they will call the whole pack after them. To make sure this doesn’t
happen don’t bring the in and out trails close together, and if they ever come
nearer than 500 meters use arrows and bars, or check points to make sure the
front runners stay on the right trail.
On On
Bwana
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