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Chasing Vermeer, The Wright 3, and The Calder Game are books written by Blue Balliett. If you have read any of these books, then you know that they are mystery stories about important pieces of art. Each book in the series focuses on one artist. Blue Balliett also includes several other mini-mysteries in the books. This pathfinder will help you discover more about each topic. I have included links to websites, videos, games, and databases that will lead you to additional information in all of the subjects. Keywords and search strategies were also added so that you can continue searching on your own. You will notice that most of the resources are electronic materials. This is because many of the resources are interactive, or the information they contain is difficult to find or unavailable in most school libraries.
"When a book of unexplainable occurrences brings Petra Andalee and Calder Pillay together, strange things start to happen: seemingly unrelated events connect, an eccentric old woman seeks their company, and an invaluable Vermeer painting disappears. Before they know it, the two find themselves at the center of an international art scandal, where no one — neighbors, parents, teachers — is spared from suspicion. As Petra and Calder are drawn clue by clue into a mysterious labyrinth, they must draw on their powers of intuition, their problem-solving skills, and their knowledge of Vermeer. Can they decipher a crime that has left even the FBI baffled? "
Review from Scholastic.com
"Supersleuths Petra and Calder, along with Calder’s old friend Tommy, are cryptically drawn into another art mystery — this time involving a Frank Lloyd Wright architectural masterpiece, the Robie House. But when a well-meaning classroom art restoration project turns into a frightening search for ghosts, hidden treasure, and a coded message left behind by Wright, the three find themselves in a tangled web where life and art intermingle with death and danger. Can the kids pursue justice and escape with their lives?"
Review from Scholastic.com
![]() "When Calder Pillay travels with his father to a remote village in England, he finds a mix of mazes and mystery — including an unexpected Alexander Calder sculpture in the town square. Both the boy and the sculpture seem to be out of place . . . and then, on the same night, both disappear! Petra and Tommy must fly to England and help Calder's father find him. But this mystery has more twists and turns than a Calder mobile caught in a fierce wind — with more at stake than first meets the eye.
Can you figure out what has happened faster than the others — while there is still time?" Review from Scholastic.com
Image Citations
Chasing Vermeer: http://images.contentreserve.com/ImageType-100/1191-1/%7B66591157-930D-4DC8-A1D3-1D755BD02CE1%7DImg100.jpg
The Wright 3: http://ec3.images-amazon.com/images/P/0439693675.01._SCLZZZZZZZ_.jpg
The Calder Game: http://img1.fantasticfiction.co.uk/images/n50/n252552.jpg |
