Preamble
Licensing is a
complex matter, particularly for software and data intended to be free
and widely reusable, such as is the case with MakeHuman©. Most
Copyright law is oriented heavily towards protecting commercial
interests, so using this law to give you rights while protecting you
from rights acquired by others is a delicate balancing act. The
intention of the MakeHuman team is to license the reuse of its
Copyright materials, free or charge, both commercially and
non-commercially. Standard time-tested licenses have been used to
attempt to bring clarity to this complex legal issue.
The
MakeHuman Mesh licensing paragraph below has been particularly
delicately worded so as to try to afford you extensive and wide ranging
authority over creative works that you produce while attempting to
avoid that the use of MakeHuman by others places unnecessary
restrictions upon you. MakeHuman uses a standardized mesh topology
which is deformed using standard deformation algorithms (morph
targets). Files exported by different artists therefore often bear a
great many similarities. It is the intention of the MakeHuman team that
you should be able to copyright your own, sufficiently unique or
distinct artistic works, without overly constraining other MakeHuman
users who will be using very similar meshes.
The MakeHuman Application
MakeHuman©
is an Open Source application that you can use and redistribute in
original or modified form under the terms of the GNU General Public
License as published by the Free Software Foundation.
Copyright©
2001-2009 is retained by the MakeHuman Team (makehuman.org) who grant
you permissions to use released code under the conditions and terms of
the GNU General Public License 3.0 or (at your option) any later
version of the GNU GPL.
This program is distributed in the
hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the GNU General Public License for more details.
MakeHuman Source Code Files
Source
code for both released versions of the MakeHuman application and for
versions currently under development is also governed by the terms of
the GNU General Public License as published by the Free Software
Foundation. These source files are made available in the hope that they
will be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
the GNU General Public License for more details.
Other MakeHuman Application Code
From
time to time the MakeHuman Team may release other application code in
various forms. Unless otherwise explicitly stated this application code
is also covered by the GNU GPL. For example, the MakeTarget scripts for
use with the Blender Modeling application are distributed under the
GNU GPL and the MakeHuman morph target files that they generate are
covered by this license. Meshes generated or converted using any such
tools are covered by the Mesh licensing statements below. Such
application code is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
The MakeHuman Mesh
(FAQ about mesh licensing: here)
The
MakeHuman© application uses a 3D mesh to represent human figures. This
mesh was developed in a number of successive iterations (see
The
Humanoid Mesh) over a number of years to support a diverse range of
physiological variants and pose-based deformations. The application
uses a mesh with a standard topology (how the vertices, edges and faces
relate to one another), which is manipulated by applying standard morph
targets (mesh deformations).
The specific data
files used to define and deform the mesh, distributed with the
MakeHuman application are covered by the terms of the GNU General
Public License 3.0 and you are granted permission to use and
redistribute those files in original or modified form under those
terms. These data files can also be manipulated using the Blender
MakeTarget script, but they, and derivative works remain under the
terms of the GNU GPL.
When you export, save,
or in any way convert a MakeHuman data file, you may store any
deformations that you have applied/created, along with the topology of
the base mesh and any positional information that you have not
materially changed. You are the Copyright holder of changes that you
have made. The MakeHuman Team retains Copyright over the topology and
the base mesh, but grants you permission to copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the generated
materials over which they hold Copyright (except the case of using the exports to create commercial software mimicking MakeHuman’s features), including the topology and
positional information constituting the base mesh provided that this
does not prevent others from doing the same.
You
do not acquire exclusive Copyright over the topology or positional
information constituting the base mesh, so others can, in perpetuity
also create works derived from the topology and positional information
constituting the base mesh and the morph target data used to deform the
base MakeHuman mesh. Note that you may be able to establish copyright
over works that you produce using the MakeHuman application if your
work is sufficiently unique or distinct. The definition of how unique
and distinct a work needs to be to be copyrightable is jurisdiction
dependent and can vary over time as legal systems evolve and adapt to
new legal challenges.
You own any 2D images
that you create using exported MakeHuman mesh data and any copyright
that applicable law affords you over those materials. Note that the
definition of how unique and distinct a work needs to be to be
copyrightable is jurisdiction dependent and can vary over time as legal
systems evolve and adapt to new legal challenges.
THE
MESH IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MESH
OR THE USE OR OTHER DEALINGS IN THE MESH.
Documentation
In
general the documentation (including the text on this Wiki) produced by
the MakeHuman© Team is Copyright© 2001-2009 by the MakeHuman Team
(makehuman.org) who grant you permission to use and redistribute in
original or modified form. Note that certain names and terms are
individually copyrighted or are trademarks, so separate restrictions on
the use of those names or terms may exist. For example, this
authorization does not entitle you to produce documents claiming to be
the MakeHuman Team or claiming to produce an application called
MakeHuman.
The Documentation Archive on this
Wiki may also contain documents or links to documents that were or were
not produced by the MakeHuman Team and/or may contain their own
separate Copyright© notices, which may differ from this generic
documentation licensing statement. Any licensing statements within
individual documents take precedence over this licensing statement.
The essentials of the MakeHuman license for content creators.
The text below describes a way to setup a commercial usage scenario for Artwork created with MakeHuman or based on MakeHuman assets.
The text shall help you to understand without doubts the implications of the MakeHuman license. So here is what you as content creator can/should do and what you will need to tell your customers what they can do with the purchased content. Feel free to reuse parts or the whole text for your particular usage scenario:
The content creator
- can use content made with and exported from MakeHuman as a base for further processing with other tools (e.g. with blender).
- can freely sell content based on MakeHuman for any price and as often as he/she wants.
- is free (but not obliged) to publish the sources of his/her creations. (the export files generated by MakeHuman, .obj, etc...)
- is obliged to include a copy of the MakeHuman License with the export files generated by MakeHuman.
- is obliged to state "this content is based on the MakeHuman mesh" at a clearly visible place to address the MakeHuman copyright.
- is free to add his/her own copyright to the creation regarding all changes from the makeHuman base mesh which can not be done within MakeHuman.
- is free to restrict the usage of his/her content regarding reproduction and reselling of the content that was purchased from him/her.
- may not use the exports to create commercial software mimicking MakeHuman’s features.
Purchased content may not be reproduced/further processed/resold without prior permission from the content creator.Purchasers of any content based on MakeHuman are still allowed to use MakeHuman itself to create/sell their own content.
Purchased content may not be used to create commercial software mimicking makehuman’s features.