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Makehuman 1.0 alpha3b

Alpha 3 took a long time as we wanted to add a feature many people were waiting for, hair. For now we have focussed on hair modeling and realistic rendering of hair.

However you will be able to add the different hairstyles we created for you to your model, and render it using aqsis, pixie or another
renderman compliant renderer.

This is not a full-function release and, most notably, does not provide functionality to allow the figure to be posed. It does include examples of all of the different tools and techniques that this software will provide to enable you to easily model the anatomy of a human figure, although some of these functions are not yet complete and are not necessarily in their final form.

This release also provides the 3D graphics community and the developer community with a preview of the functions that this human modelling application will provide. This is an Open Source project and it is hoped that artists and developers will be inspired to join in and help accelerate the completion of this innovative application. We are particularly keen to hear from additional talented Blender artists willing and able to help us deliver a more extensive set of authentic ethnic models. Good Python skills are always in demand to enhance the functionality.

More information can be found on MHdocument site.


Important

The Windows version needs the Microsoft Visual C++ 2008 Redistributable Package, because MH is compiled with python 2.6. Without these libs, the app can crash at startup.

MakeHuman Official release



Rendering engine

To produce a render from MH, choose your preferred engine:
  • Aqsis (We suggest to use it).
  • Pixie (Very quick compared to Aqsis, but less accurate and without sss shader because some bugs).
  • Povray (Just for experiment)

Nighly builds for Ubuntu 8.04
To be able to run them, you need to do apt-get install libsdl1.2debian libsdl-image1.2.
Download from HERE


Older versions