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Cherry Blossom Rain



As an era dies,

so too do heroes, in a...

Cherry Blossom Rain

In a Sengoku Sunset...

A heroic lord rose to great heights, and they called him a tyrant.  When his foes treacherously murdered him, they called that dark day a miracle and forced the peasants across the land to celebrate their own oppression.  The emperor himself, under the threat of the cruel men that held him captive, ordered the deaths of the heroic lord's family.  Everyone expected seppuku, but the dark men traveled forth anyway, to enforce the emperor's coerced edict.  The heroic lord's dream teeters on the cusp of extinction, and the last of his great and loyal retainers face a terrible decision:

How can they make their deaths count?

The Heroes

 
Player: Raoul Roulaux
 
Player: Hugo van der Velden
 
Player: Maartje Van Der Zalm
 
Player: Rene Warmoeskerker
 
Player: Desiree Theunissen
 
Player: Raymond Kup


The Sky -- Red with War...

Ryunosuke's Alliance


Senshin
"Cranes Seek the Sky"

Shimada
"Hawks breed hawks, frogs breed frogs."

The Loyal Forces of the Shogunate
 
Kakashi
"Even a blind man sees the path of duty"
 
Akiyama
"Old tales still bring joy."

Shinigami
"Bushido is the art of death."

Unaligned Clans

Kurosawa
"In victory, all is forgiven."

Mizushima
"Beauty improves the taste of tea."

Yukimura
"Cherish fleeting moments."


Resources

Playtest:

Cherry Blossom Rain is my exploration of the complexities and depths of GURPS Martial Arts.  Also: samurai, because samurai are awesome.  My guiding books in this venture (if you want to follow along) are GURPS: Martial Arts and GURPS Classic: Japan.  Cherry Blossom Rain further explores the elements of tragedy, honor, family, mastery and friendship found in many chambara or shonen anime works.  Explicitly, I've designed this campaign to end in the deaths of the player characters, with the hope that they'll find some way to make their sacrifice matter.

GURPS is a toolkit, and in the pursuit of turning it into the perfect game, I've carefully combed over its various tomes for the perfect collection of optional rules.  This culminated in three "playtests" where I simulated combat against three ashigaru and then between two samurai, which I have included below.  I've collated the results into a single summary, listed in the resource section below.