The aim of this coursework is to make use of GLSL shader language to create graphical effects used in a battlefield game. By using ATI Render Monkey, following effects needs to be implemented. Basic Effects:
Techniques used:
Screen Shots Skybox environment Texture mapping Terrain with noise pattern Per-pixel animated water with cube mapping.
Cube environment mapping airplane Texture-mapped with per-pixel lighting bomb launcher Wood grain effect bridge Explosion - particle system with Euler Integration Fire and Smoke with Particle System and billboarding Per-vertex animated flag Jet tounge with particle system and billboarding Mandelbrot’s Fractal pattern Missiles Ray trace Reflection Sand Cloud with particle system and billboarding Light-mapped Shadow from airplane Phong shading army vehicle with distortion texture mapping to show the effect of camouflage. Parallax-mapped wall | LinksAcademic Projects
Self-study projectsCodeCompetitionsArticles
|















